Cargando…
Near-peer mentoring and virtual reality for adult basic life support education in high school students
Bystander cardiopulmonary resuscitation (CPR) can improve cardiac arrest survival; however, lack of willingness or community training lead to low bystander CPR rates. Virtual Reality (VR) Cardiopulmonary Resuscitation (CPR) training among high-school students is an innovative method to train bystand...
Autores principales: | , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2023
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9850024/ https://www.ncbi.nlm.nih.gov/pubmed/36686323 http://dx.doi.org/10.1016/j.resplu.2022.100356 |
_version_ | 1784872088303042560 |
---|---|
author | Knowlin, Laquanda T. Min, Hyojin Jenny Abelairas-Gomez, Cristian Liu, Deborah R. Fijacko, Nino |
author_facet | Knowlin, Laquanda T. Min, Hyojin Jenny Abelairas-Gomez, Cristian Liu, Deborah R. Fijacko, Nino |
author_sort | Knowlin, Laquanda T. |
collection | PubMed |
description | Bystander cardiopulmonary resuscitation (CPR) can improve cardiac arrest survival; however, lack of willingness or community training lead to low bystander CPR rates. Virtual Reality (VR) Cardiopulmonary Resuscitation (CPR) training among high-school students is an innovative method to train bystander CPR skills. VR is well received by “technology natives” inherent among high school students and induces a greater sense of presence and agency compared to office-based CPR training. We describe a pilot trial with high school students using a near-peer mentoring framework using a single- player VR CPR training software (CBS, TetraSignum, Seoul, KR) in which both students collaboratively coach each other while performing in-VR CPR. Our pilot program recruited 3 pairs (n = 6) high school students during a local summer camp. During each 1.5-hour session, each pair learned about CPR and basic life support through a VR avatar either in-VR or displayed on a TV screen. The in-VR student practiced on the manikin while the other student could take notes on paper. Then each student was assessed on their CPR skills in-VR on a cardiac arrest avatar superimposed onto a real QCPR manikin, coached by the other student who could visualize CPR quality projected on the TV screen. The students then switched roles and debriefed about their experience. Overall, the students universally performed well and appreciated the collaborative nature of the learning experience. Further study is needed to explore barriers and enablers to implementation of VR CPR training at the high school level. |
format | Online Article Text |
id | pubmed-9850024 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-98500242023-01-20 Near-peer mentoring and virtual reality for adult basic life support education in high school students Knowlin, Laquanda T. Min, Hyojin Jenny Abelairas-Gomez, Cristian Liu, Deborah R. Fijacko, Nino Resusc Plus Letter to the Editor Bystander cardiopulmonary resuscitation (CPR) can improve cardiac arrest survival; however, lack of willingness or community training lead to low bystander CPR rates. Virtual Reality (VR) Cardiopulmonary Resuscitation (CPR) training among high-school students is an innovative method to train bystander CPR skills. VR is well received by “technology natives” inherent among high school students and induces a greater sense of presence and agency compared to office-based CPR training. We describe a pilot trial with high school students using a near-peer mentoring framework using a single- player VR CPR training software (CBS, TetraSignum, Seoul, KR) in which both students collaboratively coach each other while performing in-VR CPR. Our pilot program recruited 3 pairs (n = 6) high school students during a local summer camp. During each 1.5-hour session, each pair learned about CPR and basic life support through a VR avatar either in-VR or displayed on a TV screen. The in-VR student practiced on the manikin while the other student could take notes on paper. Then each student was assessed on their CPR skills in-VR on a cardiac arrest avatar superimposed onto a real QCPR manikin, coached by the other student who could visualize CPR quality projected on the TV screen. The students then switched roles and debriefed about their experience. Overall, the students universally performed well and appreciated the collaborative nature of the learning experience. Further study is needed to explore barriers and enablers to implementation of VR CPR training at the high school level. Elsevier 2023-01-07 /pmc/articles/PMC9850024/ /pubmed/36686323 http://dx.doi.org/10.1016/j.resplu.2022.100356 Text en © 2023 The Authors. Published by Elsevier B.V. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Letter to the Editor Knowlin, Laquanda T. Min, Hyojin Jenny Abelairas-Gomez, Cristian Liu, Deborah R. Fijacko, Nino Near-peer mentoring and virtual reality for adult basic life support education in high school students |
title | Near-peer mentoring and virtual reality for adult basic life support education in high school students |
title_full | Near-peer mentoring and virtual reality for adult basic life support education in high school students |
title_fullStr | Near-peer mentoring and virtual reality for adult basic life support education in high school students |
title_full_unstemmed | Near-peer mentoring and virtual reality for adult basic life support education in high school students |
title_short | Near-peer mentoring and virtual reality for adult basic life support education in high school students |
title_sort | near-peer mentoring and virtual reality for adult basic life support education in high school students |
topic | Letter to the Editor |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9850024/ https://www.ncbi.nlm.nih.gov/pubmed/36686323 http://dx.doi.org/10.1016/j.resplu.2022.100356 |
work_keys_str_mv | AT knowlinlaquandat nearpeermentoringandvirtualrealityforadultbasiclifesupporteducationinhighschoolstudents AT minhyojinjenny nearpeermentoringandvirtualrealityforadultbasiclifesupporteducationinhighschoolstudents AT abelairasgomezcristian nearpeermentoringandvirtualrealityforadultbasiclifesupporteducationinhighschoolstudents AT liudeborahr nearpeermentoringandvirtualrealityforadultbasiclifesupporteducationinhighschoolstudents AT fijackonino nearpeermentoringandvirtualrealityforadultbasiclifesupporteducationinhighschoolstudents |