Cargando…

Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial

BACKGROUND: Virtual reality (VR) has been suggested to be effective at enhancing physical exercises because of its immersive characteristics. However, few studies have quantitatively assessed the range of motion and brain activity during VR exercises. OBJECTIVE: We hypothesized that 3D immersive VR...

Descripción completa

Detalles Bibliográficos
Autores principales: Kim, Hee Jin, Lee, Jea Woog, Choi, Gangta, Huh, Junghoon, Han, Doug Hyun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9853339/
https://www.ncbi.nlm.nih.gov/pubmed/36602842
http://dx.doi.org/10.2196/40421
_version_ 1784872875820318720
author Kim, Hee Jin
Lee, Jea Woog
Choi, Gangta
Huh, Junghoon
Han, Doug Hyun
author_facet Kim, Hee Jin
Lee, Jea Woog
Choi, Gangta
Huh, Junghoon
Han, Doug Hyun
author_sort Kim, Hee Jin
collection PubMed
description BACKGROUND: Virtual reality (VR) has been suggested to be effective at enhancing physical exercises because of its immersive characteristics. However, few studies have quantitatively assessed the range of motion and brain activity during VR exercises. OBJECTIVE: We hypothesized that 3D immersive VR could stimulate body movement and brain activity more effectively than standard exercises and that the increased range of motions during 3D immersive VR exercises would be associated with orbitofrontal activation. METHODS: A randomized crossover trial was conducted to compare exercises with and without VR. A total of 24 healthy males performed the same motions when exercising with and without 3D immersive VR, and the recorded videos were used for motion analysis. Hemodynamic changes in the prefrontal cortex were assessed using functional near-infrared spectroscopy. RESULTS: There were significant differences in the total angle (z=−2.31; P=.02), length (z=−2.78; P=.005), calorie consumption (z=−3.04; P=.002), and change in accumulated oxygenated hemoglobin within the right orbitofrontal cortex (F(1,94)=9.36; P=.003) between the VR and offline trials. Hemodynamic changes in the right orbitofrontal cortex were positively correlated with the total angle (r=0.45; P=.001) and length (r=0.38; P=.007) in the VR exercise; however, there was no significant correlation in the offline trial. CONCLUSIONS: The results of this study suggest that 3D immersive VR exercise effectively increases the range of motion in healthy individuals in relation to orbitofrontal activation. TRIAL REGISTRATION: Clinical Research Information Service KCT0008021; https://cris.nih.go.kr/cris/search/detailSearch.do/23671
format Online
Article
Text
id pubmed-9853339
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-98533392023-01-21 Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial Kim, Hee Jin Lee, Jea Woog Choi, Gangta Huh, Junghoon Han, Doug Hyun JMIR Serious Games Original Paper BACKGROUND: Virtual reality (VR) has been suggested to be effective at enhancing physical exercises because of its immersive characteristics. However, few studies have quantitatively assessed the range of motion and brain activity during VR exercises. OBJECTIVE: We hypothesized that 3D immersive VR could stimulate body movement and brain activity more effectively than standard exercises and that the increased range of motions during 3D immersive VR exercises would be associated with orbitofrontal activation. METHODS: A randomized crossover trial was conducted to compare exercises with and without VR. A total of 24 healthy males performed the same motions when exercising with and without 3D immersive VR, and the recorded videos were used for motion analysis. Hemodynamic changes in the prefrontal cortex were assessed using functional near-infrared spectroscopy. RESULTS: There were significant differences in the total angle (z=−2.31; P=.02), length (z=−2.78; P=.005), calorie consumption (z=−3.04; P=.002), and change in accumulated oxygenated hemoglobin within the right orbitofrontal cortex (F(1,94)=9.36; P=.003) between the VR and offline trials. Hemodynamic changes in the right orbitofrontal cortex were positively correlated with the total angle (r=0.45; P=.001) and length (r=0.38; P=.007) in the VR exercise; however, there was no significant correlation in the offline trial. CONCLUSIONS: The results of this study suggest that 3D immersive VR exercise effectively increases the range of motion in healthy individuals in relation to orbitofrontal activation. TRIAL REGISTRATION: Clinical Research Information Service KCT0008021; https://cris.nih.go.kr/cris/search/detailSearch.do/23671 JMIR Publications 2023-01-05 /pmc/articles/PMC9853339/ /pubmed/36602842 http://dx.doi.org/10.2196/40421 Text en ©Hee Jin Kim, Jea Woog Lee, Gangta Choi, Junghoon Huh, Doug Hyun Han. Originally published in JMIR Serious Games (https://games.jmir.org), 05.01.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Kim, Hee Jin
Lee, Jea Woog
Choi, Gangta
Huh, Junghoon
Han, Doug Hyun
Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial
title Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial
title_full Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial
title_fullStr Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial
title_full_unstemmed Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial
title_short Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial
title_sort differences in brain activity and body movements between virtual reality and offline exercise: randomized crossover trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9853339/
https://www.ncbi.nlm.nih.gov/pubmed/36602842
http://dx.doi.org/10.2196/40421
work_keys_str_mv AT kimheejin differencesinbrainactivityandbodymovementsbetweenvirtualrealityandofflineexerciserandomizedcrossovertrial
AT leejeawoog differencesinbrainactivityandbodymovementsbetweenvirtualrealityandofflineexerciserandomizedcrossovertrial
AT choigangta differencesinbrainactivityandbodymovementsbetweenvirtualrealityandofflineexerciserandomizedcrossovertrial
AT huhjunghoon differencesinbrainactivityandbodymovementsbetweenvirtualrealityandofflineexerciserandomizedcrossovertrial
AT handoughyun differencesinbrainactivityandbodymovementsbetweenvirtualrealityandofflineexerciserandomizedcrossovertrial