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How do word valence and classes influence lexical processing? Evidence from virtual reality emotional contexts
The current study examines the influence of word class (i.e., noun vs. adjective) and valence (i.e., positive vs. negative vs. neutral) on the processing of emotional words under different virtual reality (VR) emotional contexts. To this end, 115 participants performed a modified affect labeling tas...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9853882/ https://www.ncbi.nlm.nih.gov/pubmed/36687927 http://dx.doi.org/10.3389/fpsyg.2022.1032384 |
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author | Wang, Xiaoying Zhang, Sumin Zhang, Xiaohuan |
author_facet | Wang, Xiaoying Zhang, Sumin Zhang, Xiaohuan |
author_sort | Wang, Xiaoying |
collection | PubMed |
description | The current study examines the influence of word class (i.e., noun vs. adjective) and valence (i.e., positive vs. negative vs. neutral) on the processing of emotional words under different virtual reality (VR) emotional contexts. To this end, 115 participants performed a modified affect labeling task after experiencing different VR scenarios. Their galvanic skin responses were also examined to further gauge the different effects of VR contexts. The results demonstrated significant main effect for word valence, indicating more processing of positive words relative to neutral words which are processed more than negative words. The results also demonstrated significant main effect for word class, indicating more processing of nouns in contrast to adjectives. Additionally, the results indicated that both positive and negative VR contexts could stimulate participants to select more positive words though negatively valenced words were processed more under negative VR context relative to positive VR context. However, the amplitude of galvanic skin responses in positive VR was lower than that in negative VR. The results were interpreted in line with the situation-consistency effects, the mood-consistency effects, the specific nature of VR context, and the different features of different word classes in terms of concreteness, imageability, arousal, and valence. |
format | Online Article Text |
id | pubmed-9853882 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-98538822023-01-21 How do word valence and classes influence lexical processing? Evidence from virtual reality emotional contexts Wang, Xiaoying Zhang, Sumin Zhang, Xiaohuan Front Psychol Psychology The current study examines the influence of word class (i.e., noun vs. adjective) and valence (i.e., positive vs. negative vs. neutral) on the processing of emotional words under different virtual reality (VR) emotional contexts. To this end, 115 participants performed a modified affect labeling task after experiencing different VR scenarios. Their galvanic skin responses were also examined to further gauge the different effects of VR contexts. The results demonstrated significant main effect for word valence, indicating more processing of positive words relative to neutral words which are processed more than negative words. The results also demonstrated significant main effect for word class, indicating more processing of nouns in contrast to adjectives. Additionally, the results indicated that both positive and negative VR contexts could stimulate participants to select more positive words though negatively valenced words were processed more under negative VR context relative to positive VR context. However, the amplitude of galvanic skin responses in positive VR was lower than that in negative VR. The results were interpreted in line with the situation-consistency effects, the mood-consistency effects, the specific nature of VR context, and the different features of different word classes in terms of concreteness, imageability, arousal, and valence. Frontiers Media S.A. 2023-01-06 /pmc/articles/PMC9853882/ /pubmed/36687927 http://dx.doi.org/10.3389/fpsyg.2022.1032384 Text en Copyright © 2023 Wang, Zhang and Zhang. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Wang, Xiaoying Zhang, Sumin Zhang, Xiaohuan How do word valence and classes influence lexical processing? Evidence from virtual reality emotional contexts |
title | How do word valence and classes influence lexical processing? Evidence from virtual reality emotional contexts |
title_full | How do word valence and classes influence lexical processing? Evidence from virtual reality emotional contexts |
title_fullStr | How do word valence and classes influence lexical processing? Evidence from virtual reality emotional contexts |
title_full_unstemmed | How do word valence and classes influence lexical processing? Evidence from virtual reality emotional contexts |
title_short | How do word valence and classes influence lexical processing? Evidence from virtual reality emotional contexts |
title_sort | how do word valence and classes influence lexical processing? evidence from virtual reality emotional contexts |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9853882/ https://www.ncbi.nlm.nih.gov/pubmed/36687927 http://dx.doi.org/10.3389/fpsyg.2022.1032384 |
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