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Development and Validation of a System for the Assessment and Recovery of Grip Force Control
The ability to finely control hand grip forces can be compromised by neuromuscular or musculoskeletal disorders. Therefore, it is recommended to include the training and assessment of grip force control in rehabilitation therapy. The benefits of robot-mediated therapy have been widely reported in th...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9854469/ https://www.ncbi.nlm.nih.gov/pubmed/36671635 http://dx.doi.org/10.3390/bioengineering10010063 |
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author | Lapresa, Martina Lauretti, Clemente Scotto di Luzio, Francesco Bressi, Federica Santacaterina, Fabio Bravi, Marco Guglielmelli, Eugenio Zollo, Loredana Cordella, Francesca |
author_facet | Lapresa, Martina Lauretti, Clemente Scotto di Luzio, Francesco Bressi, Federica Santacaterina, Fabio Bravi, Marco Guglielmelli, Eugenio Zollo, Loredana Cordella, Francesca |
author_sort | Lapresa, Martina |
collection | PubMed |
description | The ability to finely control hand grip forces can be compromised by neuromuscular or musculoskeletal disorders. Therefore, it is recommended to include the training and assessment of grip force control in rehabilitation therapy. The benefits of robot-mediated therapy have been widely reported in the literature, and its combination with virtual reality and biofeedback can improve rehabilitation outcomes. However, the existing systems for hand rehabilitation do not allow both monitoring/training forces exerted by single fingers and providing biofeedback. This paper describes the development of a system for the assessment and recovery of grip force control. An exoskeleton for hand rehabilitation was instrumented to sense grip forces at the fingertips, and two operation modalities are proposed: (i) an active-assisted training to assist the user in reaching target force values and (ii) virtual reality games, in the form of tracking tasks, to train and assess the user’s grip force control. For the active-assisted modality, the control of the exoskeleton motors allowed generating additional grip force at the fingertips, confirming the feasibility of this modality. The developed virtual reality games were positively accepted by the volunteers and allowed evaluating the performance of healthy and pathological users. |
format | Online Article Text |
id | pubmed-9854469 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-98544692023-01-21 Development and Validation of a System for the Assessment and Recovery of Grip Force Control Lapresa, Martina Lauretti, Clemente Scotto di Luzio, Francesco Bressi, Federica Santacaterina, Fabio Bravi, Marco Guglielmelli, Eugenio Zollo, Loredana Cordella, Francesca Bioengineering (Basel) Article The ability to finely control hand grip forces can be compromised by neuromuscular or musculoskeletal disorders. Therefore, it is recommended to include the training and assessment of grip force control in rehabilitation therapy. The benefits of robot-mediated therapy have been widely reported in the literature, and its combination with virtual reality and biofeedback can improve rehabilitation outcomes. However, the existing systems for hand rehabilitation do not allow both monitoring/training forces exerted by single fingers and providing biofeedback. This paper describes the development of a system for the assessment and recovery of grip force control. An exoskeleton for hand rehabilitation was instrumented to sense grip forces at the fingertips, and two operation modalities are proposed: (i) an active-assisted training to assist the user in reaching target force values and (ii) virtual reality games, in the form of tracking tasks, to train and assess the user’s grip force control. For the active-assisted modality, the control of the exoskeleton motors allowed generating additional grip force at the fingertips, confirming the feasibility of this modality. The developed virtual reality games were positively accepted by the volunteers and allowed evaluating the performance of healthy and pathological users. MDPI 2023-01-04 /pmc/articles/PMC9854469/ /pubmed/36671635 http://dx.doi.org/10.3390/bioengineering10010063 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Lapresa, Martina Lauretti, Clemente Scotto di Luzio, Francesco Bressi, Federica Santacaterina, Fabio Bravi, Marco Guglielmelli, Eugenio Zollo, Loredana Cordella, Francesca Development and Validation of a System for the Assessment and Recovery of Grip Force Control |
title | Development and Validation of a System for the Assessment and Recovery of Grip Force Control |
title_full | Development and Validation of a System for the Assessment and Recovery of Grip Force Control |
title_fullStr | Development and Validation of a System for the Assessment and Recovery of Grip Force Control |
title_full_unstemmed | Development and Validation of a System for the Assessment and Recovery of Grip Force Control |
title_short | Development and Validation of a System for the Assessment and Recovery of Grip Force Control |
title_sort | development and validation of a system for the assessment and recovery of grip force control |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9854469/ https://www.ncbi.nlm.nih.gov/pubmed/36671635 http://dx.doi.org/10.3390/bioengineering10010063 |
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