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Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”

Communication between the multidisciplinary team, the person, and the family in palliative and end-of-life situations implies, in most situations, a high negative emotional burden. Therefore, innovative strategies are needed to reduce it. The goal of this study is to describe the various stages of d...

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Autores principales: Fernandes, Carla Sílvia, Vale, M. Belém, Magalhães, Bruno, Castro, João P., Azevedo, Marta D., Lourenço, Marisa
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9859236/
https://www.ncbi.nlm.nih.gov/pubmed/36674205
http://dx.doi.org/10.3390/ijerph20021449
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author Fernandes, Carla Sílvia
Vale, M. Belém
Magalhães, Bruno
Castro, João P.
Azevedo, Marta D.
Lourenço, Marisa
author_facet Fernandes, Carla Sílvia
Vale, M. Belém
Magalhães, Bruno
Castro, João P.
Azevedo, Marta D.
Lourenço, Marisa
author_sort Fernandes, Carla Sílvia
collection PubMed
description Communication between the multidisciplinary team, the person, and the family in palliative and end-of-life situations implies, in most situations, a high negative emotional burden. Therefore, innovative strategies are needed to reduce it. The goal of this study is to describe the various stages of development and validation of a collaborative card game for people in palliative care and their families. Phase one is an exploratory study, Phase two is a Delphi study, and Phase three is a multiple case study. Participants for phases 2 and 3 were recruited using a convenience sampling method. The results demonstrate in an organized and structured way the different phases required to build a collaborative card game. The use of the game was found to be useful and effective. Four categories emerged from the content analysis of the open-ended responses: usability, evaluation tool, communication and therapeutic relationship, and meaning when using the game. A collaborative game in palliative care helps to create a space for individuals and families to express feelings and experiences, meeting the myriad of physical, psychosocial, and spiritual needs. The “Pallium game” is a useful and impactful approach to discussing sensitive topics in palliative care.
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spelling pubmed-98592362023-01-21 Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game” Fernandes, Carla Sílvia Vale, M. Belém Magalhães, Bruno Castro, João P. Azevedo, Marta D. Lourenço, Marisa Int J Environ Res Public Health Article Communication between the multidisciplinary team, the person, and the family in palliative and end-of-life situations implies, in most situations, a high negative emotional burden. Therefore, innovative strategies are needed to reduce it. The goal of this study is to describe the various stages of development and validation of a collaborative card game for people in palliative care and their families. Phase one is an exploratory study, Phase two is a Delphi study, and Phase three is a multiple case study. Participants for phases 2 and 3 were recruited using a convenience sampling method. The results demonstrate in an organized and structured way the different phases required to build a collaborative card game. The use of the game was found to be useful and effective. Four categories emerged from the content analysis of the open-ended responses: usability, evaluation tool, communication and therapeutic relationship, and meaning when using the game. A collaborative game in palliative care helps to create a space for individuals and families to express feelings and experiences, meeting the myriad of physical, psychosocial, and spiritual needs. The “Pallium game” is a useful and impactful approach to discussing sensitive topics in palliative care. MDPI 2023-01-13 /pmc/articles/PMC9859236/ /pubmed/36674205 http://dx.doi.org/10.3390/ijerph20021449 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Fernandes, Carla Sílvia
Vale, M. Belém
Magalhães, Bruno
Castro, João P.
Azevedo, Marta D.
Lourenço, Marisa
Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”
title Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”
title_full Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”
title_fullStr Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”
title_full_unstemmed Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”
title_short Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: “Pallium Game”
title_sort developing a card game for assessment and intervention in the person and the family in palliative care: “pallium game”
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9859236/
https://www.ncbi.nlm.nih.gov/pubmed/36674205
http://dx.doi.org/10.3390/ijerph20021449
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