Cargando…

Fighting COVID-19 Misinformation through an Online Game Based on the Inoculation Theory: Analyzing the Mediating Effects of Perceived Threat and Persuasion Knowledge

The COVID-19 pandemic was accompanied by the rapid spread of misinformation through social media platforms. This study attempted to develop an online fake news game based on the inoculation theory, applicable to the pandemic context, and aimed at enhancing misinformation discrimination. It also test...

Descripción completa

Detalles Bibliográficos
Autores principales: Ma, Jinjin, Chen, Yidi, Zhu, Huanya, Gan, Yiqun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9859504/
https://www.ncbi.nlm.nih.gov/pubmed/36673733
http://dx.doi.org/10.3390/ijerph20020980
_version_ 1784874371826843648
author Ma, Jinjin
Chen, Yidi
Zhu, Huanya
Gan, Yiqun
author_facet Ma, Jinjin
Chen, Yidi
Zhu, Huanya
Gan, Yiqun
author_sort Ma, Jinjin
collection PubMed
description The COVID-19 pandemic was accompanied by the rapid spread of misinformation through social media platforms. This study attempted to develop an online fake news game based on the inoculation theory, applicable to the pandemic context, and aimed at enhancing misinformation discrimination. It also tested whether perceived threat and persuasion knowledge serve as underlying mechanisms of the effects of the intervention on misinformation discrimination. In Study 1, we used online priming to examine the influence of inoculation on misinformation discrimination. In Study 2, we developed an online fake-news-game-based intervention and attempted to validate its effectiveness through a randomized controlled trial while also exploring the mediating roles of perceived threat and persuasion knowledge. In Study 1, brief inoculation information priming significantly enhanced the ability to recognize misinformation (F(2.502) = 8.321, p < 0.001, η(p)(2) = 0.032). In Study 2, the five-day game-based intervention significantly enhanced the ability to recognize misinformation (F(2.322) = 3.301, p = 0.038, η(p)(2) = 0.020). The mediation effect of persuasion knowledge was significant (β = 0.025, SE = 0.016, 95% CI = [0.034, 0.075]), while that of perceived threat was not significant. Online interventions based on the inoculation theory are effective in enhancing misinformation discrimination, and one of the underlying mechanisms of this effect lies in its promotion of persuasion knowledge.
format Online
Article
Text
id pubmed-9859504
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-98595042023-01-21 Fighting COVID-19 Misinformation through an Online Game Based on the Inoculation Theory: Analyzing the Mediating Effects of Perceived Threat and Persuasion Knowledge Ma, Jinjin Chen, Yidi Zhu, Huanya Gan, Yiqun Int J Environ Res Public Health Article The COVID-19 pandemic was accompanied by the rapid spread of misinformation through social media platforms. This study attempted to develop an online fake news game based on the inoculation theory, applicable to the pandemic context, and aimed at enhancing misinformation discrimination. It also tested whether perceived threat and persuasion knowledge serve as underlying mechanisms of the effects of the intervention on misinformation discrimination. In Study 1, we used online priming to examine the influence of inoculation on misinformation discrimination. In Study 2, we developed an online fake-news-game-based intervention and attempted to validate its effectiveness through a randomized controlled trial while also exploring the mediating roles of perceived threat and persuasion knowledge. In Study 1, brief inoculation information priming significantly enhanced the ability to recognize misinformation (F(2.502) = 8.321, p < 0.001, η(p)(2) = 0.032). In Study 2, the five-day game-based intervention significantly enhanced the ability to recognize misinformation (F(2.322) = 3.301, p = 0.038, η(p)(2) = 0.020). The mediation effect of persuasion knowledge was significant (β = 0.025, SE = 0.016, 95% CI = [0.034, 0.075]), while that of perceived threat was not significant. Online interventions based on the inoculation theory are effective in enhancing misinformation discrimination, and one of the underlying mechanisms of this effect lies in its promotion of persuasion knowledge. MDPI 2023-01-05 /pmc/articles/PMC9859504/ /pubmed/36673733 http://dx.doi.org/10.3390/ijerph20020980 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Ma, Jinjin
Chen, Yidi
Zhu, Huanya
Gan, Yiqun
Fighting COVID-19 Misinformation through an Online Game Based on the Inoculation Theory: Analyzing the Mediating Effects of Perceived Threat and Persuasion Knowledge
title Fighting COVID-19 Misinformation through an Online Game Based on the Inoculation Theory: Analyzing the Mediating Effects of Perceived Threat and Persuasion Knowledge
title_full Fighting COVID-19 Misinformation through an Online Game Based on the Inoculation Theory: Analyzing the Mediating Effects of Perceived Threat and Persuasion Knowledge
title_fullStr Fighting COVID-19 Misinformation through an Online Game Based on the Inoculation Theory: Analyzing the Mediating Effects of Perceived Threat and Persuasion Knowledge
title_full_unstemmed Fighting COVID-19 Misinformation through an Online Game Based on the Inoculation Theory: Analyzing the Mediating Effects of Perceived Threat and Persuasion Knowledge
title_short Fighting COVID-19 Misinformation through an Online Game Based on the Inoculation Theory: Analyzing the Mediating Effects of Perceived Threat and Persuasion Knowledge
title_sort fighting covid-19 misinformation through an online game based on the inoculation theory: analyzing the mediating effects of perceived threat and persuasion knowledge
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9859504/
https://www.ncbi.nlm.nih.gov/pubmed/36673733
http://dx.doi.org/10.3390/ijerph20020980
work_keys_str_mv AT majinjin fightingcovid19misinformationthroughanonlinegamebasedontheinoculationtheoryanalyzingthemediatingeffectsofperceivedthreatandpersuasionknowledge
AT chenyidi fightingcovid19misinformationthroughanonlinegamebasedontheinoculationtheoryanalyzingthemediatingeffectsofperceivedthreatandpersuasionknowledge
AT zhuhuanya fightingcovid19misinformationthroughanonlinegamebasedontheinoculationtheoryanalyzingthemediatingeffectsofperceivedthreatandpersuasionknowledge
AT ganyiqun fightingcovid19misinformationthroughanonlinegamebasedontheinoculationtheoryanalyzingthemediatingeffectsofperceivedthreatandpersuasionknowledge