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Static and Dynamic Accuracy and Occlusion Robustness of SteamVR Tracking 2.0 in Multi-Base Station Setups

The tracking of objects and person position, orientation, and movement is relevant for various medical use cases, e.g., practical training of medical staff or patient rehabilitation. However, these demand high tracking accuracy and occlusion robustness. Expensive professional tracking systems fulfil...

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Autores principales: Kuhlmann de Canaviri, Lara, Meiszl, Katharina, Hussein, Vana, Abbassi, Pegah, Mirraziroudsari, Seyedeh Delaram, Hake, Laurin, Potthast, Tobias, Ratert, Fabian, Schulten, Tessa, Silberbach, Marc, Warnecke, Yannik, Wiswede, Daniel, Schiprowski, Witold, Heß, Daniel, Brüngel, Raphael, Friedrich, Christoph M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9862184/
https://www.ncbi.nlm.nih.gov/pubmed/36679522
http://dx.doi.org/10.3390/s23020725
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author Kuhlmann de Canaviri, Lara
Meiszl, Katharina
Hussein, Vana
Abbassi, Pegah
Mirraziroudsari, Seyedeh Delaram
Hake, Laurin
Potthast, Tobias
Ratert, Fabian
Schulten, Tessa
Silberbach, Marc
Warnecke, Yannik
Wiswede, Daniel
Schiprowski, Witold
Heß, Daniel
Brüngel, Raphael
Friedrich, Christoph M.
author_facet Kuhlmann de Canaviri, Lara
Meiszl, Katharina
Hussein, Vana
Abbassi, Pegah
Mirraziroudsari, Seyedeh Delaram
Hake, Laurin
Potthast, Tobias
Ratert, Fabian
Schulten, Tessa
Silberbach, Marc
Warnecke, Yannik
Wiswede, Daniel
Schiprowski, Witold
Heß, Daniel
Brüngel, Raphael
Friedrich, Christoph M.
author_sort Kuhlmann de Canaviri, Lara
collection PubMed
description The tracking of objects and person position, orientation, and movement is relevant for various medical use cases, e.g., practical training of medical staff or patient rehabilitation. However, these demand high tracking accuracy and occlusion robustness. Expensive professional tracking systems fulfill these demands, however, cost-efficient and potentially adequate alternatives can be found in the gaming industry, e.g., SteamVR Tracking. This work presents an evaluation of SteamVR Tracking in its latest version 2.0 in two experimental setups, involving two and four base stations. Tracking accuracy, both static and dynamic, and occlusion robustness are investigated using a VIVE Tracker (3.0). A dynamic analysis further compares three different velocities. An error evaluation is performed using a Universal Robots UR10 robotic arm as ground-truth system under nonlaboratory conditions. Results are presented using the Root Mean Square Error. For static experiments, tracking errors in the submillimeter and subdegree range are achieved by both setups. Dynamic experiments achieved errors in the submillimeter range as well, yet tracking accuracy suffers from increasing velocity. Four base stations enable generally higher accuracy and robustness, especially in the dynamic experiments. Both setups enable adequate accuracy for diverse medical use cases. However, use cases demanding very high accuracy should primarily rely on SteamVR Tracking 2.0 with four base stations.
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spelling pubmed-98621842023-01-22 Static and Dynamic Accuracy and Occlusion Robustness of SteamVR Tracking 2.0 in Multi-Base Station Setups Kuhlmann de Canaviri, Lara Meiszl, Katharina Hussein, Vana Abbassi, Pegah Mirraziroudsari, Seyedeh Delaram Hake, Laurin Potthast, Tobias Ratert, Fabian Schulten, Tessa Silberbach, Marc Warnecke, Yannik Wiswede, Daniel Schiprowski, Witold Heß, Daniel Brüngel, Raphael Friedrich, Christoph M. Sensors (Basel) Article The tracking of objects and person position, orientation, and movement is relevant for various medical use cases, e.g., practical training of medical staff or patient rehabilitation. However, these demand high tracking accuracy and occlusion robustness. Expensive professional tracking systems fulfill these demands, however, cost-efficient and potentially adequate alternatives can be found in the gaming industry, e.g., SteamVR Tracking. This work presents an evaluation of SteamVR Tracking in its latest version 2.0 in two experimental setups, involving two and four base stations. Tracking accuracy, both static and dynamic, and occlusion robustness are investigated using a VIVE Tracker (3.0). A dynamic analysis further compares three different velocities. An error evaluation is performed using a Universal Robots UR10 robotic arm as ground-truth system under nonlaboratory conditions. Results are presented using the Root Mean Square Error. For static experiments, tracking errors in the submillimeter and subdegree range are achieved by both setups. Dynamic experiments achieved errors in the submillimeter range as well, yet tracking accuracy suffers from increasing velocity. Four base stations enable generally higher accuracy and robustness, especially in the dynamic experiments. Both setups enable adequate accuracy for diverse medical use cases. However, use cases demanding very high accuracy should primarily rely on SteamVR Tracking 2.0 with four base stations. MDPI 2023-01-08 /pmc/articles/PMC9862184/ /pubmed/36679522 http://dx.doi.org/10.3390/s23020725 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Kuhlmann de Canaviri, Lara
Meiszl, Katharina
Hussein, Vana
Abbassi, Pegah
Mirraziroudsari, Seyedeh Delaram
Hake, Laurin
Potthast, Tobias
Ratert, Fabian
Schulten, Tessa
Silberbach, Marc
Warnecke, Yannik
Wiswede, Daniel
Schiprowski, Witold
Heß, Daniel
Brüngel, Raphael
Friedrich, Christoph M.
Static and Dynamic Accuracy and Occlusion Robustness of SteamVR Tracking 2.0 in Multi-Base Station Setups
title Static and Dynamic Accuracy and Occlusion Robustness of SteamVR Tracking 2.0 in Multi-Base Station Setups
title_full Static and Dynamic Accuracy and Occlusion Robustness of SteamVR Tracking 2.0 in Multi-Base Station Setups
title_fullStr Static and Dynamic Accuracy and Occlusion Robustness of SteamVR Tracking 2.0 in Multi-Base Station Setups
title_full_unstemmed Static and Dynamic Accuracy and Occlusion Robustness of SteamVR Tracking 2.0 in Multi-Base Station Setups
title_short Static and Dynamic Accuracy and Occlusion Robustness of SteamVR Tracking 2.0 in Multi-Base Station Setups
title_sort static and dynamic accuracy and occlusion robustness of steamvr tracking 2.0 in multi-base station setups
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9862184/
https://www.ncbi.nlm.nih.gov/pubmed/36679522
http://dx.doi.org/10.3390/s23020725
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