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Large Estimate Variations in Assessed Energy Expenditure and Physical Activity Levels during Active Virtual Reality Gaming: A Short Report

The purpose of the study was to compare methods for estimating energy expenditure (EE) and physical activity (PA) intensity during a 30 min session of active virtual reality (VR) gaming. Eight individuals (age = 25.4 ± 2.0 yrs) participated, with a maximal oxygen consumption (VO(2max)) of 41.3 ± 5.7...

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Detalles Bibliográficos
Autores principales: Johansen, Jan-Michael, Schutte, Kjartan van der Iest, Bratland-Sanda, Solfrid
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9863016/
https://www.ncbi.nlm.nih.gov/pubmed/36674301
http://dx.doi.org/10.3390/ijerph20021548

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