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Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis

BACKGROUND AND AIMS: Asian countries are deemed to be high prevalence areas for gaming disorder (GD). This meta-analysis is the first to synthesize the overall prevalence of GD in East Asia and investigate characteristics that influence prevalence estimates. METHODS: Systematic and independent searc...

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Autores principales: Liao, Zhenjiang, Chen, Xinxin, Huang, Qiuping, Shen, Hongxian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9872525/
https://www.ncbi.nlm.nih.gov/pubmed/35932469
http://dx.doi.org/10.1556/2006.2022.00050
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author Liao, Zhenjiang
Chen, Xinxin
Huang, Qiuping
Shen, Hongxian
author_facet Liao, Zhenjiang
Chen, Xinxin
Huang, Qiuping
Shen, Hongxian
author_sort Liao, Zhenjiang
collection PubMed
description BACKGROUND AND AIMS: Asian countries are deemed to be high prevalence areas for gaming disorder (GD). This meta-analysis is the first to synthesize the overall prevalence of GD in East Asia and investigate characteristics that influence prevalence estimates. METHODS: Systematic and independent searches were conducted across PubMed, Web of Science, Embase, PsycINFO, and the Cochrane Library since their inception to January 27, 2021. The Agency for Healthcare Research and Quality scale was used for quality assessment. A random effect model was used to calculate the overall GD prevalence and 95% confidence intervals (CIs). RESULTS: In total, 22 articles (26 studies) comprising 51,525 participants were included in this meta-analysis. The overall pooled prevalence of GD in East Asia was 12%, 95% CI (10%–15%); this figure was adjusted to 6%, 95% CI (3%–9%) for a representative sample. Higher prevalence was observed in males than in females (16% vs. 8%, respectively, P < 0.05). Subgroup and meta-regression analyses revealed that studies among gamers or those without random sampling reported significantly higher prevalence rates. There were no significant differences between countries/regions, sample size, quality score, proportion of males, and scale used. DISCUSSION AND CONCLUSIONS: The prevalence of GD in East Asia is higher than that in other world regions. Future studies should extend such epidemiological research to other regions to calculate the accurate prevalence of GD to benefit the local identification, prevention, policy formulation, and treatment efforts. Considering its negative effects, effective preventive and treatment measures for GD in East Asia need greater attention.
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spelling pubmed-98725252023-02-01 Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis Liao, Zhenjiang Chen, Xinxin Huang, Qiuping Shen, Hongxian J Behav Addict Article BACKGROUND AND AIMS: Asian countries are deemed to be high prevalence areas for gaming disorder (GD). This meta-analysis is the first to synthesize the overall prevalence of GD in East Asia and investigate characteristics that influence prevalence estimates. METHODS: Systematic and independent searches were conducted across PubMed, Web of Science, Embase, PsycINFO, and the Cochrane Library since their inception to January 27, 2021. The Agency for Healthcare Research and Quality scale was used for quality assessment. A random effect model was used to calculate the overall GD prevalence and 95% confidence intervals (CIs). RESULTS: In total, 22 articles (26 studies) comprising 51,525 participants were included in this meta-analysis. The overall pooled prevalence of GD in East Asia was 12%, 95% CI (10%–15%); this figure was adjusted to 6%, 95% CI (3%–9%) for a representative sample. Higher prevalence was observed in males than in females (16% vs. 8%, respectively, P < 0.05). Subgroup and meta-regression analyses revealed that studies among gamers or those without random sampling reported significantly higher prevalence rates. There were no significant differences between countries/regions, sample size, quality score, proportion of males, and scale used. DISCUSSION AND CONCLUSIONS: The prevalence of GD in East Asia is higher than that in other world regions. Future studies should extend such epidemiological research to other regions to calculate the accurate prevalence of GD to benefit the local identification, prevention, policy formulation, and treatment efforts. Considering its negative effects, effective preventive and treatment measures for GD in East Asia need greater attention. Akadémiai Kiadó 2022-08-05 2022-09 /pmc/articles/PMC9872525/ /pubmed/35932469 http://dx.doi.org/10.1556/2006.2022.00050 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/ Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Article
Liao, Zhenjiang
Chen, Xinxin
Huang, Qiuping
Shen, Hongxian
Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis
title Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis
title_full Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis
title_fullStr Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis
title_full_unstemmed Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis
title_short Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis
title_sort prevalence of gaming disorder in east asia: a comprehensive meta-analysis
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9872525/
https://www.ncbi.nlm.nih.gov/pubmed/35932469
http://dx.doi.org/10.1556/2006.2022.00050
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