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Applications and implications for extended reality to improve binocular vision and stereopsis
Extended reality (XR) devices, including virtual reality (VR), augmented reality (AR), and mixed reality (MR) devices, are immersive technologies that can swap or merge the natural environment with virtual content (e.g., videogames, movies, or other content). Although these devices are widely used f...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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The Association for Research in Vision and Ophthalmology
2023
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9872838/ https://www.ncbi.nlm.nih.gov/pubmed/36662501 http://dx.doi.org/10.1167/jov.23.1.14 |
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author | Levi, Dennis M. |
author_facet | Levi, Dennis M. |
author_sort | Levi, Dennis M. |
collection | PubMed |
description | Extended reality (XR) devices, including virtual reality (VR), augmented reality (AR), and mixed reality (MR) devices, are immersive technologies that can swap or merge the natural environment with virtual content (e.g., videogames, movies, or other content). Although these devices are widely used for playing videogames and other applications, they have one distinct feature that makes them potentially very useful for the measurement and treatment of binocular vision anomalies—they can deliver different content to the two eyes simultaneously. Indeed, horizontally shifting the images in the two eyes (thereby creating binocular disparity) can provide the user with a compelling percept of depth through stereopsis. Because these devices are stereoscopic, they can also be used as high-tech synoptophores, in which the images to the two eyes differ in contrast, luminance, size, position, and content for measuring and treating binocular anomalies. The inclusion of eye tracking in VR adds an additional dimension to its utility in measuring and treating binocular vision anomalies, as well as other conditions. This paper describes the essential requirements for testing and treating binocular anomalies and reviews current studies in which XR devices have been used to measure and treat binocular vision anomalies. |
format | Online Article Text |
id | pubmed-9872838 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | The Association for Research in Vision and Ophthalmology |
record_format | MEDLINE/PubMed |
spelling | pubmed-98728382023-01-25 Applications and implications for extended reality to improve binocular vision and stereopsis Levi, Dennis M. J Vis Emerging Trends in Vision Science Extended reality (XR) devices, including virtual reality (VR), augmented reality (AR), and mixed reality (MR) devices, are immersive technologies that can swap or merge the natural environment with virtual content (e.g., videogames, movies, or other content). Although these devices are widely used for playing videogames and other applications, they have one distinct feature that makes them potentially very useful for the measurement and treatment of binocular vision anomalies—they can deliver different content to the two eyes simultaneously. Indeed, horizontally shifting the images in the two eyes (thereby creating binocular disparity) can provide the user with a compelling percept of depth through stereopsis. Because these devices are stereoscopic, they can also be used as high-tech synoptophores, in which the images to the two eyes differ in contrast, luminance, size, position, and content for measuring and treating binocular anomalies. The inclusion of eye tracking in VR adds an additional dimension to its utility in measuring and treating binocular vision anomalies, as well as other conditions. This paper describes the essential requirements for testing and treating binocular anomalies and reviews current studies in which XR devices have been used to measure and treat binocular vision anomalies. The Association for Research in Vision and Ophthalmology 2023-01-20 /pmc/articles/PMC9872838/ /pubmed/36662501 http://dx.doi.org/10.1167/jov.23.1.14 Text en Copyright 2023 The Authors https://creativecommons.org/licenses/by-nc-nd/4.0/This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
spellingShingle | Emerging Trends in Vision Science Levi, Dennis M. Applications and implications for extended reality to improve binocular vision and stereopsis |
title | Applications and implications for extended reality to improve binocular vision and stereopsis |
title_full | Applications and implications for extended reality to improve binocular vision and stereopsis |
title_fullStr | Applications and implications for extended reality to improve binocular vision and stereopsis |
title_full_unstemmed | Applications and implications for extended reality to improve binocular vision and stereopsis |
title_short | Applications and implications for extended reality to improve binocular vision and stereopsis |
title_sort | applications and implications for extended reality to improve binocular vision and stereopsis |
topic | Emerging Trends in Vision Science |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9872838/ https://www.ncbi.nlm.nih.gov/pubmed/36662501 http://dx.doi.org/10.1167/jov.23.1.14 |
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