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Gaze-based attention refocusing training in virtual reality for adult attention-deficit/hyperactivity disorder
BACKGROUND: Attention-deficit/hyperactivity disorder (ADHD) is characterized by substantial interindividual heterogeneity that challenges the systematic assessment and treatment. Considering mixed evidence from previous neurofeedback research, we present a novel feedback system that relies on gaze b...
Autores principales: | , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9879564/ https://www.ncbi.nlm.nih.gov/pubmed/36703134 http://dx.doi.org/10.1186/s12888-023-04551-z |
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author | Selaskowski, Benjamin Asché, Laura Marie Wiebe, Annika Kannen, Kyra Aslan, Behrem Gerding, Thiago Morano Sanchez, Dario Ettinger, Ulrich Kölle, Markus Lux, Silke Philipsen, Alexandra Braun, Niclas |
author_facet | Selaskowski, Benjamin Asché, Laura Marie Wiebe, Annika Kannen, Kyra Aslan, Behrem Gerding, Thiago Morano Sanchez, Dario Ettinger, Ulrich Kölle, Markus Lux, Silke Philipsen, Alexandra Braun, Niclas |
author_sort | Selaskowski, Benjamin |
collection | PubMed |
description | BACKGROUND: Attention-deficit/hyperactivity disorder (ADHD) is characterized by substantial interindividual heterogeneity that challenges the systematic assessment and treatment. Considering mixed evidence from previous neurofeedback research, we present a novel feedback system that relies on gaze behavior to detect signs of inattention while performing a neuropsychological attention task in a virtual seminar room. More specifically, an audiovisual feedback was given whenever participants averted their gaze from the given task. METHODS: Eighteen adults with ADHD and 18 healthy controls performed a continuous performance task (CPT) in virtual reality under three counterbalanced conditions in which either gaze-based feedback, sham feedback, or no feedback was provided. In all conditions, phases of high and low virtual distraction alternated. CPT errors and reaction times, proportions of gaze dwell times (e.g., task focus or distraction focus), saccade characteristics, EEG theta/beta ratios, head movements, and an experience sampling of ADHD symptoms were analyzed. RESULTS: While patients can be discriminated well from healthy controls in that they showed more omission errors, higher reaction times, higher distraction-related dwell times, and more head movements, the feedback did not immediately improve task performance. It was also indicated that sham feedback was rather associated with an aggravation of symptoms in patients. CONCLUSIONS: Our findings demonstrate sufficient suitability and specificity for this holistic ADHD symptom assessment. Regarding the feedback, a single-session training was insufficient to achieve learning effects based on the proposed metacognitive strategies. Future longitudinal, multi-session trials should conclusively examine the therapeutic efficacy of gaze-based virtual reality attention training in ADHD. TRIAL REGISTRATION: drks.de (identifier: DRKS00022370). SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12888-023-04551-z. |
format | Online Article Text |
id | pubmed-9879564 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-98795642023-01-27 Gaze-based attention refocusing training in virtual reality for adult attention-deficit/hyperactivity disorder Selaskowski, Benjamin Asché, Laura Marie Wiebe, Annika Kannen, Kyra Aslan, Behrem Gerding, Thiago Morano Sanchez, Dario Ettinger, Ulrich Kölle, Markus Lux, Silke Philipsen, Alexandra Braun, Niclas BMC Psychiatry Research BACKGROUND: Attention-deficit/hyperactivity disorder (ADHD) is characterized by substantial interindividual heterogeneity that challenges the systematic assessment and treatment. Considering mixed evidence from previous neurofeedback research, we present a novel feedback system that relies on gaze behavior to detect signs of inattention while performing a neuropsychological attention task in a virtual seminar room. More specifically, an audiovisual feedback was given whenever participants averted their gaze from the given task. METHODS: Eighteen adults with ADHD and 18 healthy controls performed a continuous performance task (CPT) in virtual reality under three counterbalanced conditions in which either gaze-based feedback, sham feedback, or no feedback was provided. In all conditions, phases of high and low virtual distraction alternated. CPT errors and reaction times, proportions of gaze dwell times (e.g., task focus or distraction focus), saccade characteristics, EEG theta/beta ratios, head movements, and an experience sampling of ADHD symptoms were analyzed. RESULTS: While patients can be discriminated well from healthy controls in that they showed more omission errors, higher reaction times, higher distraction-related dwell times, and more head movements, the feedback did not immediately improve task performance. It was also indicated that sham feedback was rather associated with an aggravation of symptoms in patients. CONCLUSIONS: Our findings demonstrate sufficient suitability and specificity for this holistic ADHD symptom assessment. Regarding the feedback, a single-session training was insufficient to achieve learning effects based on the proposed metacognitive strategies. Future longitudinal, multi-session trials should conclusively examine the therapeutic efficacy of gaze-based virtual reality attention training in ADHD. TRIAL REGISTRATION: drks.de (identifier: DRKS00022370). SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12888-023-04551-z. BioMed Central 2023-01-26 /pmc/articles/PMC9879564/ /pubmed/36703134 http://dx.doi.org/10.1186/s12888-023-04551-z Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Selaskowski, Benjamin Asché, Laura Marie Wiebe, Annika Kannen, Kyra Aslan, Behrem Gerding, Thiago Morano Sanchez, Dario Ettinger, Ulrich Kölle, Markus Lux, Silke Philipsen, Alexandra Braun, Niclas Gaze-based attention refocusing training in virtual reality for adult attention-deficit/hyperactivity disorder |
title | Gaze-based attention refocusing training in virtual reality for adult attention-deficit/hyperactivity disorder |
title_full | Gaze-based attention refocusing training in virtual reality for adult attention-deficit/hyperactivity disorder |
title_fullStr | Gaze-based attention refocusing training in virtual reality for adult attention-deficit/hyperactivity disorder |
title_full_unstemmed | Gaze-based attention refocusing training in virtual reality for adult attention-deficit/hyperactivity disorder |
title_short | Gaze-based attention refocusing training in virtual reality for adult attention-deficit/hyperactivity disorder |
title_sort | gaze-based attention refocusing training in virtual reality for adult attention-deficit/hyperactivity disorder |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9879564/ https://www.ncbi.nlm.nih.gov/pubmed/36703134 http://dx.doi.org/10.1186/s12888-023-04551-z |
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