Cargando…
Gamification and discovery learning: Motivating and involving students in the learning process()
The widespread use of new technologies by students has forced universities to include active methodologies in their pedagogy. This process has accelerated due to the COVID-19 pandemic, introducing innovative changes in pedagogy. This has motivated many lecturers to increase student motivation. The n...
Autores principales: | Aldalur, Iñigo, Perez, Alain |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2023
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9880393/ https://www.ncbi.nlm.nih.gov/pubmed/36711271 http://dx.doi.org/10.1016/j.heliyon.2023.e13135 |
Ejemplares similares
-
Gamification of POCUS: Are Students Learning?
por: Russell, Frances M, et al.
Publicado: (2023) -
The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow
por: Kaya, Omer Sami, et al.
Publicado: (2023) -
Boosting Student’s Motivation through Gamification in Physical Education
por: Sotos-Martínez, Víctor Javier, et al.
Publicado: (2023) -
Gamification and flipped learning and their influence on aspects related to the teaching-learning process
por: Parra-González, Ma Elena, et al.
Publicado: (2021) -
Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education
por: Liu, Taofeng, et al.
Publicado: (2021)