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Limb loading enhances skill transfer between augmented and physical reality tasks during limb loss rehabilitation
BACKGROUND: Virtual and augmented reality (AR) have become popular modalities for training myoelectric prosthesis control with upper-limb amputees. While some systems have shown moderate success, it is unclear how well the complex motor skills learned in an AR simulation transfer to completing the s...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9881335/ https://www.ncbi.nlm.nih.gov/pubmed/36707817 http://dx.doi.org/10.1186/s12984-023-01136-5 |
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author | Hunt, Christopher L. Sun, Yinghe Wang, Shipeng Shehata, Ahmed W. Hebert, Jacqueline S. Gonzalez-Fernandez, Marlis Kaliki, Rahul R. Thakor, Nitish V. |
author_facet | Hunt, Christopher L. Sun, Yinghe Wang, Shipeng Shehata, Ahmed W. Hebert, Jacqueline S. Gonzalez-Fernandez, Marlis Kaliki, Rahul R. Thakor, Nitish V. |
author_sort | Hunt, Christopher L. |
collection | PubMed |
description | BACKGROUND: Virtual and augmented reality (AR) have become popular modalities for training myoelectric prosthesis control with upper-limb amputees. While some systems have shown moderate success, it is unclear how well the complex motor skills learned in an AR simulation transfer to completing the same tasks in physical reality. Limb loading is a possible dimension of motor skill execution that is absent in current AR solutions that may help to increase skill transfer between the virtual and physical domains. METHODS: We implemented an immersive AR environment where individuals could operate a myoelectric virtual prosthesis to accomplish a variety of object relocation manipulations. Intact limb participants were separated into three groups, the load control (CG(LD); [Formula: see text] ), the AR control (CG(AR); [Formula: see text] ), and the experimental group (EG; [Formula: see text] ). Both the CG(AR) and EG completed a 5-session prosthesis training protocol in AR while the CG(LD) performed simple muscle training. The EG attempted manipulations in AR while undergoing limb loading. The CG(AR) attempted the same manipulations without loading. All participants performed the same manipulations in physical reality while operating a real prosthesis pre- and post-training. The main outcome measure was the change in the number of manipulations completed during the physical reality assessments (i.e. completion rate). Secondary outcomes included movement kinematics and visuomotor behavior. RESULTS: The EG experienced a greater increase in completion rate post-training than both the CG(AR) and CG(LD). This performance increase was accompanied by a shorter motor learning phase, the EG’s performance saturating in less sessions of AR training than the CG(AR). CONCLUSION: The results demonstrated that limb loading plays an important role in transferring complex motor skills learned in virtual spaces to their physical reality analogs. While participants who did not receive limb loading were able to receive some functional benefit from AR training, participants who received the loading experienced a greater positive change in motor performance with their performance saturating in fewer training sessions. |
format | Online Article Text |
id | pubmed-9881335 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-98813352023-01-28 Limb loading enhances skill transfer between augmented and physical reality tasks during limb loss rehabilitation Hunt, Christopher L. Sun, Yinghe Wang, Shipeng Shehata, Ahmed W. Hebert, Jacqueline S. Gonzalez-Fernandez, Marlis Kaliki, Rahul R. Thakor, Nitish V. J Neuroeng Rehabil Research BACKGROUND: Virtual and augmented reality (AR) have become popular modalities for training myoelectric prosthesis control with upper-limb amputees. While some systems have shown moderate success, it is unclear how well the complex motor skills learned in an AR simulation transfer to completing the same tasks in physical reality. Limb loading is a possible dimension of motor skill execution that is absent in current AR solutions that may help to increase skill transfer between the virtual and physical domains. METHODS: We implemented an immersive AR environment where individuals could operate a myoelectric virtual prosthesis to accomplish a variety of object relocation manipulations. Intact limb participants were separated into three groups, the load control (CG(LD); [Formula: see text] ), the AR control (CG(AR); [Formula: see text] ), and the experimental group (EG; [Formula: see text] ). Both the CG(AR) and EG completed a 5-session prosthesis training protocol in AR while the CG(LD) performed simple muscle training. The EG attempted manipulations in AR while undergoing limb loading. The CG(AR) attempted the same manipulations without loading. All participants performed the same manipulations in physical reality while operating a real prosthesis pre- and post-training. The main outcome measure was the change in the number of manipulations completed during the physical reality assessments (i.e. completion rate). Secondary outcomes included movement kinematics and visuomotor behavior. RESULTS: The EG experienced a greater increase in completion rate post-training than both the CG(AR) and CG(LD). This performance increase was accompanied by a shorter motor learning phase, the EG’s performance saturating in less sessions of AR training than the CG(AR). CONCLUSION: The results demonstrated that limb loading plays an important role in transferring complex motor skills learned in virtual spaces to their physical reality analogs. While participants who did not receive limb loading were able to receive some functional benefit from AR training, participants who received the loading experienced a greater positive change in motor performance with their performance saturating in fewer training sessions. BioMed Central 2023-01-27 /pmc/articles/PMC9881335/ /pubmed/36707817 http://dx.doi.org/10.1186/s12984-023-01136-5 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Hunt, Christopher L. Sun, Yinghe Wang, Shipeng Shehata, Ahmed W. Hebert, Jacqueline S. Gonzalez-Fernandez, Marlis Kaliki, Rahul R. Thakor, Nitish V. Limb loading enhances skill transfer between augmented and physical reality tasks during limb loss rehabilitation |
title | Limb loading enhances skill transfer between augmented and physical reality tasks during limb loss rehabilitation |
title_full | Limb loading enhances skill transfer between augmented and physical reality tasks during limb loss rehabilitation |
title_fullStr | Limb loading enhances skill transfer between augmented and physical reality tasks during limb loss rehabilitation |
title_full_unstemmed | Limb loading enhances skill transfer between augmented and physical reality tasks during limb loss rehabilitation |
title_short | Limb loading enhances skill transfer between augmented and physical reality tasks during limb loss rehabilitation |
title_sort | limb loading enhances skill transfer between augmented and physical reality tasks during limb loss rehabilitation |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9881335/ https://www.ncbi.nlm.nih.gov/pubmed/36707817 http://dx.doi.org/10.1186/s12984-023-01136-5 |
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