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Attentional biases and daily game craving dynamics: An ecological momentary assessment study

BACKGROUND AND AIMS: Theories posit that the combination of external (e.g. cue exposure) and internal (e.g. attention biases) factors contributes to the development of game craving. Nevertheless, whether different components of attentional biases (namely, engagement bias and disengagement bias) play...

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Autores principales: Zhou, Yucheng, Zhou, Yanling, Zhou, Jifan, Shen, Mowei, Zhang, Meng
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9881657/
https://www.ncbi.nlm.nih.gov/pubmed/36427198
http://dx.doi.org/10.1556/2006.2022.00085
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author Zhou, Yucheng
Zhou, Yanling
Zhou, Jifan
Shen, Mowei
Zhang, Meng
author_facet Zhou, Yucheng
Zhou, Yanling
Zhou, Jifan
Shen, Mowei
Zhang, Meng
author_sort Zhou, Yucheng
collection PubMed
description BACKGROUND AND AIMS: Theories posit that the combination of external (e.g. cue exposure) and internal (e.g. attention biases) factors contributes to the development of game craving. Nevertheless, whether different components of attentional biases (namely, engagement bias and disengagement bias) play separate roles on game craving has not been fully elucidated. We aimed to examine the associations between two facets of attentional biases and game craving dynamics under a daily life setting. METHODS: Participants (110 regular internet game players) accomplished the modified attentional assessment task in the laboratory, after which they entered a 10-day ecological momentary assessment (EMA) to collect data on their momentary game craving and occurrence of game-related events at five different time points per day. RESULTS: We found that occurrence of game-related events was significantly associated with increased game craving. Moreover, attentional disengagement bias, instead of engagement bias, bore on the occasional level variations of game craving as moderating variables. Specifically, attentional disengagement bias, not engagement bias, was associated with a greater increase in game craving immediately after encountering a game-related event; however, neither attentional engagement bias nor disengagement bias was associated with the craving maintenance after a relatively long period. DISCUSSION AND CONCLUSIONS: The present study highlights the specific attentional processes involved in game craving dynamics, which could be crucial for designing interventions for attentional bias modification (ABM) in Internet Gaming Disorder (IGD) populations.
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spelling pubmed-98816572023-02-08 Attentional biases and daily game craving dynamics: An ecological momentary assessment study Zhou, Yucheng Zhou, Yanling Zhou, Jifan Shen, Mowei Zhang, Meng J Behav Addict Article BACKGROUND AND AIMS: Theories posit that the combination of external (e.g. cue exposure) and internal (e.g. attention biases) factors contributes to the development of game craving. Nevertheless, whether different components of attentional biases (namely, engagement bias and disengagement bias) play separate roles on game craving has not been fully elucidated. We aimed to examine the associations between two facets of attentional biases and game craving dynamics under a daily life setting. METHODS: Participants (110 regular internet game players) accomplished the modified attentional assessment task in the laboratory, after which they entered a 10-day ecological momentary assessment (EMA) to collect data on their momentary game craving and occurrence of game-related events at five different time points per day. RESULTS: We found that occurrence of game-related events was significantly associated with increased game craving. Moreover, attentional disengagement bias, instead of engagement bias, bore on the occasional level variations of game craving as moderating variables. Specifically, attentional disengagement bias, not engagement bias, was associated with a greater increase in game craving immediately after encountering a game-related event; however, neither attentional engagement bias nor disengagement bias was associated with the craving maintenance after a relatively long period. DISCUSSION AND CONCLUSIONS: The present study highlights the specific attentional processes involved in game craving dynamics, which could be crucial for designing interventions for attentional bias modification (ABM) in Internet Gaming Disorder (IGD) populations. Akadémiai Kiadó 2022-11-25 2022-12 /pmc/articles/PMC9881657/ /pubmed/36427198 http://dx.doi.org/10.1556/2006.2022.00085 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Article
Zhou, Yucheng
Zhou, Yanling
Zhou, Jifan
Shen, Mowei
Zhang, Meng
Attentional biases and daily game craving dynamics: An ecological momentary assessment study
title Attentional biases and daily game craving dynamics: An ecological momentary assessment study
title_full Attentional biases and daily game craving dynamics: An ecological momentary assessment study
title_fullStr Attentional biases and daily game craving dynamics: An ecological momentary assessment study
title_full_unstemmed Attentional biases and daily game craving dynamics: An ecological momentary assessment study
title_short Attentional biases and daily game craving dynamics: An ecological momentary assessment study
title_sort attentional biases and daily game craving dynamics: an ecological momentary assessment study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9881657/
https://www.ncbi.nlm.nih.gov/pubmed/36427198
http://dx.doi.org/10.1556/2006.2022.00085
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