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Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan

BACKGROUND AND AIMS: Although the Ten-Item Internet Gaming Disorder Test (IGDT-10) has been translated into Japanese and widely used, the Japanese version has not previously been validated. We used the clinical diagnosis of IGD as a gold standard for validating the test. METHODS: The Japanese versio...

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Autores principales: Mihara, Satoko, Osaki, Yoneatsu, Kinjo, Aya, Matsuzaki, Takanobu, Nakayama, Hideki, Kitayuguchi, Takashi, Harada, Takayuki, Higuchi, Susumu
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9881658/
https://www.ncbi.nlm.nih.gov/pubmed/36194503
http://dx.doi.org/10.1556/2006.2022.00070
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author Mihara, Satoko
Osaki, Yoneatsu
Kinjo, Aya
Matsuzaki, Takanobu
Nakayama, Hideki
Kitayuguchi, Takashi
Harada, Takayuki
Higuchi, Susumu
author_facet Mihara, Satoko
Osaki, Yoneatsu
Kinjo, Aya
Matsuzaki, Takanobu
Nakayama, Hideki
Kitayuguchi, Takashi
Harada, Takayuki
Higuchi, Susumu
author_sort Mihara, Satoko
collection PubMed
description BACKGROUND AND AIMS: Although the Ten-Item Internet Gaming Disorder Test (IGDT-10) has been translated into Japanese and widely used, the Japanese version has not previously been validated. We used the clinical diagnosis of IGD as a gold standard for validating the test. METHODS: The Japanese version was validated using 244 gamers drawn from the general young population in Japan. Expert interviews using the Japanese version of the Structured Clinical Interview for Internet Gaming Disorder evaluated diagnoses of Internet gaming disorder (IGD). This resulted in a diagnosis of IGD for eight individuals, categorized as the gold standard group. The screening performance of the two Japanese versions with different scoring conditions was examined: the scoring method proposed by the original study (original version) and a less stringent scoring method where responses of either “often” or “sometimes” were regarded as affirmative (modified version). RESULTS: The results of the sensitivity and specificity analyses, the Cronbach's alpha and the receiver operating characteristics analysis revealed a higher screening performance for the modified versus the original version. The optimum cutoff for the modified version was 5 or more – the sensitivity, specificity, and Youden's index were 87.5, 85.2, and 72.7%, respectively. The rate of probable IGD using the original and modified versions were 1.8% and 11.3%, respectively. DISCUSSION AND CONCLUSION: A less stringent scoring method for the Japanese version of IGDT-10 showed a higher screening performance than the original scoring method. Future studies comprising different ethnic groups and gaming cultures should further examine the suggested scoring method.
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spelling pubmed-98816582023-02-08 Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan Mihara, Satoko Osaki, Yoneatsu Kinjo, Aya Matsuzaki, Takanobu Nakayama, Hideki Kitayuguchi, Takashi Harada, Takayuki Higuchi, Susumu J Behav Addict Article BACKGROUND AND AIMS: Although the Ten-Item Internet Gaming Disorder Test (IGDT-10) has been translated into Japanese and widely used, the Japanese version has not previously been validated. We used the clinical diagnosis of IGD as a gold standard for validating the test. METHODS: The Japanese version was validated using 244 gamers drawn from the general young population in Japan. Expert interviews using the Japanese version of the Structured Clinical Interview for Internet Gaming Disorder evaluated diagnoses of Internet gaming disorder (IGD). This resulted in a diagnosis of IGD for eight individuals, categorized as the gold standard group. The screening performance of the two Japanese versions with different scoring conditions was examined: the scoring method proposed by the original study (original version) and a less stringent scoring method where responses of either “often” or “sometimes” were regarded as affirmative (modified version). RESULTS: The results of the sensitivity and specificity analyses, the Cronbach's alpha and the receiver operating characteristics analysis revealed a higher screening performance for the modified versus the original version. The optimum cutoff for the modified version was 5 or more – the sensitivity, specificity, and Youden's index were 87.5, 85.2, and 72.7%, respectively. The rate of probable IGD using the original and modified versions were 1.8% and 11.3%, respectively. DISCUSSION AND CONCLUSION: A less stringent scoring method for the Japanese version of IGDT-10 showed a higher screening performance than the original scoring method. Future studies comprising different ethnic groups and gaming cultures should further examine the suggested scoring method. Akadémiai Kiadó 2022-10-04 2022-12 /pmc/articles/PMC9881658/ /pubmed/36194503 http://dx.doi.org/10.1556/2006.2022.00070 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Article
Mihara, Satoko
Osaki, Yoneatsu
Kinjo, Aya
Matsuzaki, Takanobu
Nakayama, Hideki
Kitayuguchi, Takashi
Harada, Takayuki
Higuchi, Susumu
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
title Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
title_full Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
title_fullStr Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
title_full_unstemmed Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
title_short Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
title_sort validation of the ten-item internet gaming disorder test (igdt-10) based on the clinical diagnosis of igd in japan
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9881658/
https://www.ncbi.nlm.nih.gov/pubmed/36194503
http://dx.doi.org/10.1556/2006.2022.00070
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