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The Use of Virtual Reality in Teaching Three-Dimensional Anatomy and Pathology on CT

While radiological imaging is presented as two-dimensional images either on radiography or cross-sectional imaging, it is important for interpreters to understand three-dimensional anatomy and pathology. We hypothesized that virtual reality (VR) may serve as an engaging and effective way for trainee...

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Autores principales: Banerjee, Soham, Pham, Theresa, Eastaway, Adriene, Auffermann, William F., Quigley, Edward P.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9886418/
https://www.ncbi.nlm.nih.gov/pubmed/36717519
http://dx.doi.org/10.1007/s10278-023-00784-2
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author Banerjee, Soham
Pham, Theresa
Eastaway, Adriene
Auffermann, William F.
Quigley, Edward P.
author_facet Banerjee, Soham
Pham, Theresa
Eastaway, Adriene
Auffermann, William F.
Quigley, Edward P.
author_sort Banerjee, Soham
collection PubMed
description While radiological imaging is presented as two-dimensional images either on radiography or cross-sectional imaging, it is important for interpreters to understand three-dimensional anatomy and pathology. We hypothesized that virtual reality (VR) may serve as an engaging and effective way for trainees to learn to extrapolate from two-dimensional images to an understanding of these three-dimensional structures. We created a Google Cardboard Virtual Reality application that depicts intracranial vasculature and aneurysms. We then recruited 12 medical students to voluntarily participate in our study. The performance of the students in identifying intracranial aneurysms before and after the virtual reality training was evaluated and compared to a control group. While the experimental group’s performance in correctly identifying aneurysms after virtual reality educational intervention was better than the control’s (experimental increased by 5.3%, control decreased by 2.1%), the difference was not statistically significant (p-value of 0.06). Significantly, survey data from the medical students was very positive with students noting they preferred the immersive virtual reality training over conventional education and believed that VR would be a helpful educational tool for them in the future. We believe virtual reality can serve as an important tool to help radiology trainees better understand three-dimensional anatomy and pathology.
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spelling pubmed-98864182023-01-31 The Use of Virtual Reality in Teaching Three-Dimensional Anatomy and Pathology on CT Banerjee, Soham Pham, Theresa Eastaway, Adriene Auffermann, William F. Quigley, Edward P. J Digit Imaging Original Paper While radiological imaging is presented as two-dimensional images either on radiography or cross-sectional imaging, it is important for interpreters to understand three-dimensional anatomy and pathology. We hypothesized that virtual reality (VR) may serve as an engaging and effective way for trainees to learn to extrapolate from two-dimensional images to an understanding of these three-dimensional structures. We created a Google Cardboard Virtual Reality application that depicts intracranial vasculature and aneurysms. We then recruited 12 medical students to voluntarily participate in our study. The performance of the students in identifying intracranial aneurysms before and after the virtual reality training was evaluated and compared to a control group. While the experimental group’s performance in correctly identifying aneurysms after virtual reality educational intervention was better than the control’s (experimental increased by 5.3%, control decreased by 2.1%), the difference was not statistically significant (p-value of 0.06). Significantly, survey data from the medical students was very positive with students noting they preferred the immersive virtual reality training over conventional education and believed that VR would be a helpful educational tool for them in the future. We believe virtual reality can serve as an important tool to help radiology trainees better understand three-dimensional anatomy and pathology. Springer International Publishing 2023-01-30 2023-06 /pmc/articles/PMC9886418/ /pubmed/36717519 http://dx.doi.org/10.1007/s10278-023-00784-2 Text en © The Author(s) under exclusive licence to Society for Imaging Informatics in Medicine 2023. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.
spellingShingle Original Paper
Banerjee, Soham
Pham, Theresa
Eastaway, Adriene
Auffermann, William F.
Quigley, Edward P.
The Use of Virtual Reality in Teaching Three-Dimensional Anatomy and Pathology on CT
title The Use of Virtual Reality in Teaching Three-Dimensional Anatomy and Pathology on CT
title_full The Use of Virtual Reality in Teaching Three-Dimensional Anatomy and Pathology on CT
title_fullStr The Use of Virtual Reality in Teaching Three-Dimensional Anatomy and Pathology on CT
title_full_unstemmed The Use of Virtual Reality in Teaching Three-Dimensional Anatomy and Pathology on CT
title_short The Use of Virtual Reality in Teaching Three-Dimensional Anatomy and Pathology on CT
title_sort use of virtual reality in teaching three-dimensional anatomy and pathology on ct
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9886418/
https://www.ncbi.nlm.nih.gov/pubmed/36717519
http://dx.doi.org/10.1007/s10278-023-00784-2
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