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Gamification of e-learning in higher education: a systematic literature review

In recent years, university teaching methods have evolved and almost all higher education institutions use e-learning platforms to deliver courses and learning activities. However, these digital learning environments present significant dropout and low completion rates. This is primarily due to the ...

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Detalles Bibliográficos
Autores principales: Khaldi, Amina, Bouzidi, Rokia, Nader, Fahima
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Nature Singapore 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9887250/
http://dx.doi.org/10.1186/s40561-023-00227-z