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The effect of a game-based mobile app ‘MyHeartMate’ to promote lifestyle change in coronary disease patients: a randomized controlled trial

AIMS: Secondary prevention reduces coronary heart disease (CHD) progression. Traditional prevention programs including cardiac rehabilitation are under-accessed, which smartphone apps may overcome. To evaluate the effect of a game-based mobile app intervention (MyHeartMate) to improve cardiovascular...

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Autores principales: Gallagher, Robyn, Chow, Clara K, Parker, Helen, Neubeck, Lis, Celermajer, David S, Redfern, Julie, Tofler, Geoffrey, Buckley, Thomas, Schumacher, Tracy, Hyun, Karice, Boroumand, Farzaneh, Figtree, Gemma
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9890079/
https://www.ncbi.nlm.nih.gov/pubmed/36743873
http://dx.doi.org/10.1093/ehjdh/ztac069
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author Gallagher, Robyn
Chow, Clara K
Parker, Helen
Neubeck, Lis
Celermajer, David S
Redfern, Julie
Tofler, Geoffrey
Buckley, Thomas
Schumacher, Tracy
Hyun, Karice
Boroumand, Farzaneh
Figtree, Gemma
author_facet Gallagher, Robyn
Chow, Clara K
Parker, Helen
Neubeck, Lis
Celermajer, David S
Redfern, Julie
Tofler, Geoffrey
Buckley, Thomas
Schumacher, Tracy
Hyun, Karice
Boroumand, Farzaneh
Figtree, Gemma
author_sort Gallagher, Robyn
collection PubMed
description AIMS: Secondary prevention reduces coronary heart disease (CHD) progression. Traditional prevention programs including cardiac rehabilitation are under-accessed, which smartphone apps may overcome. To evaluate the effect of a game-based mobile app intervention (MyHeartMate) to improve cardiovascular risk factors and lifestyle behaviours. METHODS AND RESULTS: Single-blind randomized trial of CHD patients in Sydney, 2017–2021. Intervention group were provided the MyHeartMate app for 6 months. Co-designed features included an avatar of the patient’s heart and tokens earned by risk factor work (tracking, challenges, and quizzes). The control group received usual care. Primary outcome was self-reported physical activity [metabolic equivalents (METs), Global Physical Activity Questionnaire] and secondary outcomes included lipid levels, blood pressure (BP), body mass index, and smoking. Pre-specified sample size was achieved (n = 390), age 61.2 ± 11.5 years; 82.5% men and 9.2% current smokers. At 6 months, adjusted for baseline levels, the intervention group achieved more physical activity than control (median difference 329 MET mins/wk), which was not statistically significant (95% CI −37.4, 696; P = 0.064). No differences occurred between groups on secondary outcomes except for lower triglyceride levels in the intervention [mean difference −0.3 (95% CI −0.5, −0.1 mmoL/L, P = 0.004)]. Acceptability was high: 94.8% of intervention participants engaged by tracking exercise or BP and completing missions; 26.8% continued to engage for ≥30 days. Participants (n = 14) reported the app supported tracking behaviours and risk factors, reinforcing and improving self-care confidence, and decreasing anxiety. CONCLUSION: A game-based app proved highly acceptable for patients with CHD but did not improve risk factors or lifestyle behaviours other than triglyceride levels.
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spelling pubmed-98900792023-02-02 The effect of a game-based mobile app ‘MyHeartMate’ to promote lifestyle change in coronary disease patients: a randomized controlled trial Gallagher, Robyn Chow, Clara K Parker, Helen Neubeck, Lis Celermajer, David S Redfern, Julie Tofler, Geoffrey Buckley, Thomas Schumacher, Tracy Hyun, Karice Boroumand, Farzaneh Figtree, Gemma Eur Heart J Digit Health Original Article AIMS: Secondary prevention reduces coronary heart disease (CHD) progression. Traditional prevention programs including cardiac rehabilitation are under-accessed, which smartphone apps may overcome. To evaluate the effect of a game-based mobile app intervention (MyHeartMate) to improve cardiovascular risk factors and lifestyle behaviours. METHODS AND RESULTS: Single-blind randomized trial of CHD patients in Sydney, 2017–2021. Intervention group were provided the MyHeartMate app for 6 months. Co-designed features included an avatar of the patient’s heart and tokens earned by risk factor work (tracking, challenges, and quizzes). The control group received usual care. Primary outcome was self-reported physical activity [metabolic equivalents (METs), Global Physical Activity Questionnaire] and secondary outcomes included lipid levels, blood pressure (BP), body mass index, and smoking. Pre-specified sample size was achieved (n = 390), age 61.2 ± 11.5 years; 82.5% men and 9.2% current smokers. At 6 months, adjusted for baseline levels, the intervention group achieved more physical activity than control (median difference 329 MET mins/wk), which was not statistically significant (95% CI −37.4, 696; P = 0.064). No differences occurred between groups on secondary outcomes except for lower triglyceride levels in the intervention [mean difference −0.3 (95% CI −0.5, −0.1 mmoL/L, P = 0.004)]. Acceptability was high: 94.8% of intervention participants engaged by tracking exercise or BP and completing missions; 26.8% continued to engage for ≥30 days. Participants (n = 14) reported the app supported tracking behaviours and risk factors, reinforcing and improving self-care confidence, and decreasing anxiety. CONCLUSION: A game-based app proved highly acceptable for patients with CHD but did not improve risk factors or lifestyle behaviours other than triglyceride levels. Oxford University Press 2022-11-24 /pmc/articles/PMC9890079/ /pubmed/36743873 http://dx.doi.org/10.1093/ehjdh/ztac069 Text en © The Author(s) 2022. Published by Oxford University Press on behalf of the European Society of Cardiology. https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Article
Gallagher, Robyn
Chow, Clara K
Parker, Helen
Neubeck, Lis
Celermajer, David S
Redfern, Julie
Tofler, Geoffrey
Buckley, Thomas
Schumacher, Tracy
Hyun, Karice
Boroumand, Farzaneh
Figtree, Gemma
The effect of a game-based mobile app ‘MyHeartMate’ to promote lifestyle change in coronary disease patients: a randomized controlled trial
title The effect of a game-based mobile app ‘MyHeartMate’ to promote lifestyle change in coronary disease patients: a randomized controlled trial
title_full The effect of a game-based mobile app ‘MyHeartMate’ to promote lifestyle change in coronary disease patients: a randomized controlled trial
title_fullStr The effect of a game-based mobile app ‘MyHeartMate’ to promote lifestyle change in coronary disease patients: a randomized controlled trial
title_full_unstemmed The effect of a game-based mobile app ‘MyHeartMate’ to promote lifestyle change in coronary disease patients: a randomized controlled trial
title_short The effect of a game-based mobile app ‘MyHeartMate’ to promote lifestyle change in coronary disease patients: a randomized controlled trial
title_sort effect of a game-based mobile app ‘myheartmate’ to promote lifestyle change in coronary disease patients: a randomized controlled trial
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9890079/
https://www.ncbi.nlm.nih.gov/pubmed/36743873
http://dx.doi.org/10.1093/ehjdh/ztac069
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