Cargando…
Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty
How does the difficulty of a task affect people's enjoyment and engagement? Intrinsic motivation and flow theories posit a ‘goldilocks’ optimum where task difficulty matches performer skill, yet current work is confounded by questionable measurement practices and lacks scalable methods to manip...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society
2023
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9890114/ https://www.ncbi.nlm.nih.gov/pubmed/36756072 http://dx.doi.org/10.1098/rsos.220274 |
_version_ | 1784880884362510336 |
---|---|
author | Cutting, Joe Deterding, Sebastian Demediuk, Simon Sephton, Nick |
author_facet | Cutting, Joe Deterding, Sebastian Demediuk, Simon Sephton, Nick |
author_sort | Cutting, Joe |
collection | PubMed |
description | How does the difficulty of a task affect people's enjoyment and engagement? Intrinsic motivation and flow theories posit a ‘goldilocks’ optimum where task difficulty matches performer skill, yet current work is confounded by questionable measurement practices and lacks scalable methods to manipulate objective difficulty-skill ratios. We developed a two-player tactical game test suite with an artificial intelligence (AI)-controlled opponent that uses a variant of the Monte Carlo Tree Search algorithm to precisely manipulate difficulty-skill ratios. A pre-registered study (n = 311) showed that our AI produced targeted difficulty-skill ratios without participants noticing the manipulation, yet different ratios had no significant impact on enjoyment or engagement. This indicates that difficulty-skill balance does not always affect engagement and enjoyment, but that games with AI-controlled difficulty provide a useful paradigm for rigorous future work on this issue. |
format | Online Article Text |
id | pubmed-9890114 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | The Royal Society |
record_format | MEDLINE/PubMed |
spelling | pubmed-98901142023-02-07 Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty Cutting, Joe Deterding, Sebastian Demediuk, Simon Sephton, Nick R Soc Open Sci Psychology and Cognitive Neuroscience How does the difficulty of a task affect people's enjoyment and engagement? Intrinsic motivation and flow theories posit a ‘goldilocks’ optimum where task difficulty matches performer skill, yet current work is confounded by questionable measurement practices and lacks scalable methods to manipulate objective difficulty-skill ratios. We developed a two-player tactical game test suite with an artificial intelligence (AI)-controlled opponent that uses a variant of the Monte Carlo Tree Search algorithm to precisely manipulate difficulty-skill ratios. A pre-registered study (n = 311) showed that our AI produced targeted difficulty-skill ratios without participants noticing the manipulation, yet different ratios had no significant impact on enjoyment or engagement. This indicates that difficulty-skill balance does not always affect engagement and enjoyment, but that games with AI-controlled difficulty provide a useful paradigm for rigorous future work on this issue. The Royal Society 2023-02-01 /pmc/articles/PMC9890114/ /pubmed/36756072 http://dx.doi.org/10.1098/rsos.220274 Text en © 2023 The Authors. https://creativecommons.org/licenses/by/4.0/Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, provided the original author and source are credited. |
spellingShingle | Psychology and Cognitive Neuroscience Cutting, Joe Deterding, Sebastian Demediuk, Simon Sephton, Nick Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty |
title | Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty |
title_full | Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty |
title_fullStr | Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty |
title_full_unstemmed | Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty |
title_short | Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty |
title_sort | difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty |
topic | Psychology and Cognitive Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9890114/ https://www.ncbi.nlm.nih.gov/pubmed/36756072 http://dx.doi.org/10.1098/rsos.220274 |
work_keys_str_mv | AT cuttingjoe difficultyskillbalancedoesnotaffectengagementandenjoymentapreregisteredstudyusingartificialintelligencecontrolleddifficulty AT deterdingsebastian difficultyskillbalancedoesnotaffectengagementandenjoymentapreregisteredstudyusingartificialintelligencecontrolleddifficulty AT demediuksimon difficultyskillbalancedoesnotaffectengagementandenjoymentapreregisteredstudyusingartificialintelligencecontrolleddifficulty AT sephtonnick difficultyskillbalancedoesnotaffectengagementandenjoymentapreregisteredstudyusingartificialintelligencecontrolleddifficulty |