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Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty

How does the difficulty of a task affect people's enjoyment and engagement? Intrinsic motivation and flow theories posit a ‘goldilocks’ optimum where task difficulty matches performer skill, yet current work is confounded by questionable measurement practices and lacks scalable methods to manip...

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Detalles Bibliográficos
Autores principales: Cutting, Joe, Deterding, Sebastian, Demediuk, Simon, Sephton, Nick
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9890114/
https://www.ncbi.nlm.nih.gov/pubmed/36756072
http://dx.doi.org/10.1098/rsos.220274
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author Cutting, Joe
Deterding, Sebastian
Demediuk, Simon
Sephton, Nick
author_facet Cutting, Joe
Deterding, Sebastian
Demediuk, Simon
Sephton, Nick
author_sort Cutting, Joe
collection PubMed
description How does the difficulty of a task affect people's enjoyment and engagement? Intrinsic motivation and flow theories posit a ‘goldilocks’ optimum where task difficulty matches performer skill, yet current work is confounded by questionable measurement practices and lacks scalable methods to manipulate objective difficulty-skill ratios. We developed a two-player tactical game test suite with an artificial intelligence (AI)-controlled opponent that uses a variant of the Monte Carlo Tree Search algorithm to precisely manipulate difficulty-skill ratios. A pre-registered study (n = 311) showed that our AI produced targeted difficulty-skill ratios without participants noticing the manipulation, yet different ratios had no significant impact on enjoyment or engagement. This indicates that difficulty-skill balance does not always affect engagement and enjoyment, but that games with AI-controlled difficulty provide a useful paradigm for rigorous future work on this issue.
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spelling pubmed-98901142023-02-07 Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty Cutting, Joe Deterding, Sebastian Demediuk, Simon Sephton, Nick R Soc Open Sci Psychology and Cognitive Neuroscience How does the difficulty of a task affect people's enjoyment and engagement? Intrinsic motivation and flow theories posit a ‘goldilocks’ optimum where task difficulty matches performer skill, yet current work is confounded by questionable measurement practices and lacks scalable methods to manipulate objective difficulty-skill ratios. We developed a two-player tactical game test suite with an artificial intelligence (AI)-controlled opponent that uses a variant of the Monte Carlo Tree Search algorithm to precisely manipulate difficulty-skill ratios. A pre-registered study (n = 311) showed that our AI produced targeted difficulty-skill ratios without participants noticing the manipulation, yet different ratios had no significant impact on enjoyment or engagement. This indicates that difficulty-skill balance does not always affect engagement and enjoyment, but that games with AI-controlled difficulty provide a useful paradigm for rigorous future work on this issue. The Royal Society 2023-02-01 /pmc/articles/PMC9890114/ /pubmed/36756072 http://dx.doi.org/10.1098/rsos.220274 Text en © 2023 The Authors. https://creativecommons.org/licenses/by/4.0/Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, provided the original author and source are credited.
spellingShingle Psychology and Cognitive Neuroscience
Cutting, Joe
Deterding, Sebastian
Demediuk, Simon
Sephton, Nick
Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty
title Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty
title_full Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty
title_fullStr Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty
title_full_unstemmed Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty
title_short Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty
title_sort difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty
topic Psychology and Cognitive Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9890114/
https://www.ncbi.nlm.nih.gov/pubmed/36756072
http://dx.doi.org/10.1098/rsos.220274
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