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Evaluation of the Effect of a Serious Game on the Performance of Daily Routines by Autistic and ADHD Children
OBJECTIVES: Learning and performing new routines are difficult for children with neurodevelopmental disorders. Studies have shown that consistency in child reinforcement and parental support are effective. For example, digital solutions such as serious games can be used to support parents and childr...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9896450/ https://www.ncbi.nlm.nih.gov/pubmed/36777795 http://dx.doi.org/10.1007/s41252-023-00319-4 |
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author | Lussier-Desrochers, Dany Massé, Line Simonato, Isabelle Lachapelle, Yves Godin-Tremblay, Valérie Lemieux, Annie |
author_facet | Lussier-Desrochers, Dany Massé, Line Simonato, Isabelle Lachapelle, Yves Godin-Tremblay, Valérie Lemieux, Annie |
author_sort | Lussier-Desrochers, Dany |
collection | PubMed |
description | OBJECTIVES: Learning and performing new routines are difficult for children with neurodevelopmental disorders. Studies have shown that consistency in child reinforcement and parental support are effective. For example, digital solutions such as serious games can be used to support parents and children in developing these life skills. The objective of this study was to evaluate the effect of a serious game on the performance of daily routines by autistic and ADHD children. METHODS: A total of 201 families (parents and children) participated in the study. The study used a combined 3 (intervention) × 3 (diagnosis) × 3 (time) research design with repeated measures. Participants were randomly assigned to three intervention groups (serious game, parental support, and a combination of serious game and parental support) based on their diagnosis (ASD, ADHD, neurotypical). Latent growth modeling and repeated ANOVAS were performed to analyze routine scores collected at three moments (baseline, midpoint, persistence) over an 8-week period. RESULTS: Results show a moderating effect of diagnosis on child routine trajectory. For ADHD participants, we observed a very important significant clinical effect for two interventions (parental support alone and combination of serious game and parental support) where for ASD children, this effect is observed for only one treatment (combination of serious game and parental support). For neurotypical children, results indicate a very important and significant clinical effect when they use the serious game alone. CONCLUSIONS: Results show that the serious game can improve children’s routines. However, for some neurodevelopmental profiles (ASD or ADHD), the addition of parental support produces greater clinical improvements. |
format | Online Article Text |
id | pubmed-9896450 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Springer International Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-98964502023-02-06 Evaluation of the Effect of a Serious Game on the Performance of Daily Routines by Autistic and ADHD Children Lussier-Desrochers, Dany Massé, Line Simonato, Isabelle Lachapelle, Yves Godin-Tremblay, Valérie Lemieux, Annie Adv Neurodev Disord Original Paper OBJECTIVES: Learning and performing new routines are difficult for children with neurodevelopmental disorders. Studies have shown that consistency in child reinforcement and parental support are effective. For example, digital solutions such as serious games can be used to support parents and children in developing these life skills. The objective of this study was to evaluate the effect of a serious game on the performance of daily routines by autistic and ADHD children. METHODS: A total of 201 families (parents and children) participated in the study. The study used a combined 3 (intervention) × 3 (diagnosis) × 3 (time) research design with repeated measures. Participants were randomly assigned to three intervention groups (serious game, parental support, and a combination of serious game and parental support) based on their diagnosis (ASD, ADHD, neurotypical). Latent growth modeling and repeated ANOVAS were performed to analyze routine scores collected at three moments (baseline, midpoint, persistence) over an 8-week period. RESULTS: Results show a moderating effect of diagnosis on child routine trajectory. For ADHD participants, we observed a very important significant clinical effect for two interventions (parental support alone and combination of serious game and parental support) where for ASD children, this effect is observed for only one treatment (combination of serious game and parental support). For neurotypical children, results indicate a very important and significant clinical effect when they use the serious game alone. CONCLUSIONS: Results show that the serious game can improve children’s routines. However, for some neurodevelopmental profiles (ASD or ADHD), the addition of parental support produces greater clinical improvements. Springer International Publishing 2023-02-03 /pmc/articles/PMC9896450/ /pubmed/36777795 http://dx.doi.org/10.1007/s41252-023-00319-4 Text en © The Author(s), under exclusive licence to Springer Nature Switzerland AG 2023, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Original Paper Lussier-Desrochers, Dany Massé, Line Simonato, Isabelle Lachapelle, Yves Godin-Tremblay, Valérie Lemieux, Annie Evaluation of the Effect of a Serious Game on the Performance of Daily Routines by Autistic and ADHD Children |
title | Evaluation of the Effect of a Serious Game on the Performance of Daily Routines by Autistic and ADHD Children |
title_full | Evaluation of the Effect of a Serious Game on the Performance of Daily Routines by Autistic and ADHD Children |
title_fullStr | Evaluation of the Effect of a Serious Game on the Performance of Daily Routines by Autistic and ADHD Children |
title_full_unstemmed | Evaluation of the Effect of a Serious Game on the Performance of Daily Routines by Autistic and ADHD Children |
title_short | Evaluation of the Effect of a Serious Game on the Performance of Daily Routines by Autistic and ADHD Children |
title_sort | evaluation of the effect of a serious game on the performance of daily routines by autistic and adhd children |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9896450/ https://www.ncbi.nlm.nih.gov/pubmed/36777795 http://dx.doi.org/10.1007/s41252-023-00319-4 |
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