Cargando…

Spatial Learning by Using Non-Visual Geometry and a Visual 3D Landmark in Zebrafish (Danio rerio)

SIMPLE SUMMARY: Orienting in space requires building informative relationships based on environmental cues, which animals use to meet survival needs. During navigation, spatial geometries interact with featural information, thereby providing a cohesive representation where a variety of concurrent el...

Descripción completa

Detalles Bibliográficos
Autores principales: Baratti, Greta, Boffelli, Sara, Potrich, Davide, Sovrano, Valeria Anna
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9913453/
https://www.ncbi.nlm.nih.gov/pubmed/36766329
http://dx.doi.org/10.3390/ani13030440
_version_ 1784885431099195392
author Baratti, Greta
Boffelli, Sara
Potrich, Davide
Sovrano, Valeria Anna
author_facet Baratti, Greta
Boffelli, Sara
Potrich, Davide
Sovrano, Valeria Anna
author_sort Baratti, Greta
collection PubMed
description SIMPLE SUMMARY: Orienting in space requires building informative relationships based on environmental cues, which animals use to meet survival needs. During navigation, spatial geometries interact with featural information, thereby providing a cohesive representation where a variety of concurrent elements must be considered. When a conspicuous landmark marks a distinctive geometric space, the ability to use or even conjoin both is essential, most importantly, in conditions of visual deprivation. The present study investigated whether zebrafish (Danio rerio) reoriented, taking advantage of the transparent geometry of a bounded rectangular arena equipped with a blue-colored 3D landmark, for finding food and social rewards. Fish were required to reorient over time while varying the landmark’s position (i.e., proximal/distal; on the short/long arena’s side) in relation to a target corner. The repeated experience would have allowed fish to handle the two pieces of information which depend on different sensory pathways: the visual system, as regards the landmark; extra-visual systems (e.g., haptic and tactile-like), as regards geometry. Results revealed zebrafish’s reorientation behavior ability within the non-visual geometric framework and the use of the visual 3D landmarks, which are partially affected by proximity–length interactions. For the first time in zebrafish, we report the possible recruitment of different sensory channels (sight and touch, i.e., “wall-following” exploration of boundaries) for experiencing multi-factor life environments. ABSTRACT: Fish conjoin environmental geometry with conspicuous landmarks to reorient towards foraging sites and social stimuli. Zebrafish (Danio rerio) can merge a rectangular opaque arena with a 2D landmark (a blue-colored wall) but cannot merge a rectangular transparent arena with a 3D landmark (a blue cylinder) without training to “feel” the environment thanks to other-than-sight pathways. Thus, their success is linked to tasks differences (spontaneous vs. rewarded). This study explored the reorientation behavior of zebrafish within a rectangular transparent arena, with a blue cylinder outside, proximal to/distal from a target corner position, on the short/long side of the arena. Adult males were extensively trained to distinguish the correct corner from the rotational one, sharing an equivalent metric–sense relationship (short surface left, long surface right), to access food and companions. Results showed that zebrafish’s reorientation behavior was driven by both the non-visual geometry and the visual landmark, partially depending on the landmark’s proximity and surface length. Better accuracy was attained when the landmark was proximal to the target corner. When long-term experience was allowed, zebrafish handled non-visual and visual sensory stimulations over time for reorienting. We advance the possibility that multisensory processes affect fish’s reorientation behavior and spatial learning, providing a link through which to investigate animals’ exploratory strategies to face situations of visual deprivation or impairments.
format Online
Article
Text
id pubmed-9913453
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-99134532023-02-11 Spatial Learning by Using Non-Visual Geometry and a Visual 3D Landmark in Zebrafish (Danio rerio) Baratti, Greta Boffelli, Sara Potrich, Davide Sovrano, Valeria Anna Animals (Basel) Article SIMPLE SUMMARY: Orienting in space requires building informative relationships based on environmental cues, which animals use to meet survival needs. During navigation, spatial geometries interact with featural information, thereby providing a cohesive representation where a variety of concurrent elements must be considered. When a conspicuous landmark marks a distinctive geometric space, the ability to use or even conjoin both is essential, most importantly, in conditions of visual deprivation. The present study investigated whether zebrafish (Danio rerio) reoriented, taking advantage of the transparent geometry of a bounded rectangular arena equipped with a blue-colored 3D landmark, for finding food and social rewards. Fish were required to reorient over time while varying the landmark’s position (i.e., proximal/distal; on the short/long arena’s side) in relation to a target corner. The repeated experience would have allowed fish to handle the two pieces of information which depend on different sensory pathways: the visual system, as regards the landmark; extra-visual systems (e.g., haptic and tactile-like), as regards geometry. Results revealed zebrafish’s reorientation behavior ability within the non-visual geometric framework and the use of the visual 3D landmarks, which are partially affected by proximity–length interactions. For the first time in zebrafish, we report the possible recruitment of different sensory channels (sight and touch, i.e., “wall-following” exploration of boundaries) for experiencing multi-factor life environments. ABSTRACT: Fish conjoin environmental geometry with conspicuous landmarks to reorient towards foraging sites and social stimuli. Zebrafish (Danio rerio) can merge a rectangular opaque arena with a 2D landmark (a blue-colored wall) but cannot merge a rectangular transparent arena with a 3D landmark (a blue cylinder) without training to “feel” the environment thanks to other-than-sight pathways. Thus, their success is linked to tasks differences (spontaneous vs. rewarded). This study explored the reorientation behavior of zebrafish within a rectangular transparent arena, with a blue cylinder outside, proximal to/distal from a target corner position, on the short/long side of the arena. Adult males were extensively trained to distinguish the correct corner from the rotational one, sharing an equivalent metric–sense relationship (short surface left, long surface right), to access food and companions. Results showed that zebrafish’s reorientation behavior was driven by both the non-visual geometry and the visual landmark, partially depending on the landmark’s proximity and surface length. Better accuracy was attained when the landmark was proximal to the target corner. When long-term experience was allowed, zebrafish handled non-visual and visual sensory stimulations over time for reorienting. We advance the possibility that multisensory processes affect fish’s reorientation behavior and spatial learning, providing a link through which to investigate animals’ exploratory strategies to face situations of visual deprivation or impairments. MDPI 2023-01-27 /pmc/articles/PMC9913453/ /pubmed/36766329 http://dx.doi.org/10.3390/ani13030440 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Baratti, Greta
Boffelli, Sara
Potrich, Davide
Sovrano, Valeria Anna
Spatial Learning by Using Non-Visual Geometry and a Visual 3D Landmark in Zebrafish (Danio rerio)
title Spatial Learning by Using Non-Visual Geometry and a Visual 3D Landmark in Zebrafish (Danio rerio)
title_full Spatial Learning by Using Non-Visual Geometry and a Visual 3D Landmark in Zebrafish (Danio rerio)
title_fullStr Spatial Learning by Using Non-Visual Geometry and a Visual 3D Landmark in Zebrafish (Danio rerio)
title_full_unstemmed Spatial Learning by Using Non-Visual Geometry and a Visual 3D Landmark in Zebrafish (Danio rerio)
title_short Spatial Learning by Using Non-Visual Geometry and a Visual 3D Landmark in Zebrafish (Danio rerio)
title_sort spatial learning by using non-visual geometry and a visual 3d landmark in zebrafish (danio rerio)
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9913453/
https://www.ncbi.nlm.nih.gov/pubmed/36766329
http://dx.doi.org/10.3390/ani13030440
work_keys_str_mv AT barattigreta spatiallearningbyusingnonvisualgeometryandavisual3dlandmarkinzebrafishdaniorerio
AT boffellisara spatiallearningbyusingnonvisualgeometryandavisual3dlandmarkinzebrafishdaniorerio
AT potrichdavide spatiallearningbyusingnonvisualgeometryandavisual3dlandmarkinzebrafishdaniorerio
AT sovranovaleriaanna spatiallearningbyusingnonvisualgeometryandavisual3dlandmarkinzebrafishdaniorerio