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An Indoor Location-Based Augmented Reality Framework

This paper proposes an indoor location-based augmented reality framework (ILARF) for the development of indoor augmented-reality (AR) systems. ILARF integrates an indoor localization unit (ILU), a secure context-aware message exchange unit (SCAMEU), and an AR visualization and interaction unit (ARVI...

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Autores principales: Jiang, Jehn-Ruey, Subakti, Hanas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9919293/
https://www.ncbi.nlm.nih.gov/pubmed/36772414
http://dx.doi.org/10.3390/s23031370
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author Jiang, Jehn-Ruey
Subakti, Hanas
author_facet Jiang, Jehn-Ruey
Subakti, Hanas
author_sort Jiang, Jehn-Ruey
collection PubMed
description This paper proposes an indoor location-based augmented reality framework (ILARF) for the development of indoor augmented-reality (AR) systems. ILARF integrates an indoor localization unit (ILU), a secure context-aware message exchange unit (SCAMEU), and an AR visualization and interaction unit (ARVIU). The ILU runs on a mobile device such as a smartphone and utilizes visible markers (e.g., images and text), invisible markers (e.g., Wi-Fi, Bluetooth Low Energy, and NFC signals), and device sensors (e.g., accelerometers, gyroscopes, and magnetometers) to determine the device location and direction. The SCAMEU utilizes a message queuing telemetry transport (MQTT) server to exchange ambient sensor data (e.g., temperature, light, and humidity readings) and user data (e.g., user location and user speed) for context-awareness. The unit also employs a web server to manage user profiles and settings. The ARVIU uses AR creation tools to handle user interaction and display context-aware information in appropriate areas of the device’s screen. One prototype AR app for use in gyms, Gym Augmented Reality (GAR), was developed based on ILARF. Users can register their profiles and configure settings when using GAR to visit a gym. Then, GAR can help users locate appropriate gym equipment based on their workout programs or favorite exercise specified in their profiles. GAR provides instructions on how to properly use the gym equipment and also makes it possible for gym users to socialize with each other, which may motivate them to go to the gym regularly. GAR is compared with other related AR systems. The comparison shows that GAR is superior to others by virtue of its use of ILARF; specifically, it provides more information, such as user location and direction, and has more desirable properties, such as secure communication and a 3D graphical user interface.
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spelling pubmed-99192932023-02-12 An Indoor Location-Based Augmented Reality Framework Jiang, Jehn-Ruey Subakti, Hanas Sensors (Basel) Article This paper proposes an indoor location-based augmented reality framework (ILARF) for the development of indoor augmented-reality (AR) systems. ILARF integrates an indoor localization unit (ILU), a secure context-aware message exchange unit (SCAMEU), and an AR visualization and interaction unit (ARVIU). The ILU runs on a mobile device such as a smartphone and utilizes visible markers (e.g., images and text), invisible markers (e.g., Wi-Fi, Bluetooth Low Energy, and NFC signals), and device sensors (e.g., accelerometers, gyroscopes, and magnetometers) to determine the device location and direction. The SCAMEU utilizes a message queuing telemetry transport (MQTT) server to exchange ambient sensor data (e.g., temperature, light, and humidity readings) and user data (e.g., user location and user speed) for context-awareness. The unit also employs a web server to manage user profiles and settings. The ARVIU uses AR creation tools to handle user interaction and display context-aware information in appropriate areas of the device’s screen. One prototype AR app for use in gyms, Gym Augmented Reality (GAR), was developed based on ILARF. Users can register their profiles and configure settings when using GAR to visit a gym. Then, GAR can help users locate appropriate gym equipment based on their workout programs or favorite exercise specified in their profiles. GAR provides instructions on how to properly use the gym equipment and also makes it possible for gym users to socialize with each other, which may motivate them to go to the gym regularly. GAR is compared with other related AR systems. The comparison shows that GAR is superior to others by virtue of its use of ILARF; specifically, it provides more information, such as user location and direction, and has more desirable properties, such as secure communication and a 3D graphical user interface. MDPI 2023-01-26 /pmc/articles/PMC9919293/ /pubmed/36772414 http://dx.doi.org/10.3390/s23031370 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Jiang, Jehn-Ruey
Subakti, Hanas
An Indoor Location-Based Augmented Reality Framework
title An Indoor Location-Based Augmented Reality Framework
title_full An Indoor Location-Based Augmented Reality Framework
title_fullStr An Indoor Location-Based Augmented Reality Framework
title_full_unstemmed An Indoor Location-Based Augmented Reality Framework
title_short An Indoor Location-Based Augmented Reality Framework
title_sort indoor location-based augmented reality framework
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9919293/
https://www.ncbi.nlm.nih.gov/pubmed/36772414
http://dx.doi.org/10.3390/s23031370
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