Cargando…

A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study

BACKGROUND: Eating disorders (EDs) are severe mental disorders associated with notable impairments in the quality of life. Despite the severity of the disorders and extensive research in the field, effective treatment for EDs is lacking. Digital interventions are gaining an evidence-based position i...

Descripción completa

Detalles Bibliográficos
Autores principales: Guala, Maria Mercedes, Bul, Kim, Skårderud, Finn, Søgaard Nielsen, Anette
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9919769/
https://www.ncbi.nlm.nih.gov/pubmed/36705956
http://dx.doi.org/10.2196/40594
_version_ 1784886905947553792
author Guala, Maria Mercedes
Bul, Kim
Skårderud, Finn
Søgaard Nielsen, Anette
author_facet Guala, Maria Mercedes
Bul, Kim
Skårderud, Finn
Søgaard Nielsen, Anette
author_sort Guala, Maria Mercedes
collection PubMed
description BACKGROUND: Eating disorders (EDs) are severe mental disorders associated with notable impairments in the quality of life. Despite the severity of the disorders and extensive research in the field, effective treatment for EDs is lacking. Digital interventions are gaining an evidence-based position in mental health, providing new perspectives in psychiatric treatment. Maze Out is a serious game coproduced by patients and therapists that focuses on supporting patients with EDs. OBJECTIVE: The aim of this study was to investigate the experiences of engaging in and acceptability of Maze Out among patients with EDs and therapists. METHODS: This study is a qualitative pilot study involving data collected through focus groups and individual interviews and user analytics collected through the game. The participants were recruited from the Odense Mental Health Service of the Region of Southern Denmark. Qualitative interviews analyzed by thematical analysis and interpreted by interpretative phenomenological analysis were used to evaluate the acceptance and experience of Maze Out among patients and therapists. The mobile health evidence reporting and assessment checklist was used to describe the content, context, and technical features of the game in a standardized manner for mobile health apps. RESULTS: The participants found Maze Out to be engaging, easy to use, and a good platform for reflecting on their disorder. They primarily used Maze Out as a conversational tool with their close relationships, giving them insights into the experiences and daily life struggles of someone with EDs. CONCLUSIONS: Maze Out seems to be a promising tool supplementing the current ED treatment. Further research should focus on evaluating the effectiveness of the game and its potential to support patients with different types of EDs.
format Online
Article
Text
id pubmed-9919769
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-99197692023-02-12 A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study Guala, Maria Mercedes Bul, Kim Skårderud, Finn Søgaard Nielsen, Anette JMIR Form Res Original Paper BACKGROUND: Eating disorders (EDs) are severe mental disorders associated with notable impairments in the quality of life. Despite the severity of the disorders and extensive research in the field, effective treatment for EDs is lacking. Digital interventions are gaining an evidence-based position in mental health, providing new perspectives in psychiatric treatment. Maze Out is a serious game coproduced by patients and therapists that focuses on supporting patients with EDs. OBJECTIVE: The aim of this study was to investigate the experiences of engaging in and acceptability of Maze Out among patients with EDs and therapists. METHODS: This study is a qualitative pilot study involving data collected through focus groups and individual interviews and user analytics collected through the game. The participants were recruited from the Odense Mental Health Service of the Region of Southern Denmark. Qualitative interviews analyzed by thematical analysis and interpreted by interpretative phenomenological analysis were used to evaluate the acceptance and experience of Maze Out among patients and therapists. The mobile health evidence reporting and assessment checklist was used to describe the content, context, and technical features of the game in a standardized manner for mobile health apps. RESULTS: The participants found Maze Out to be engaging, easy to use, and a good platform for reflecting on their disorder. They primarily used Maze Out as a conversational tool with their close relationships, giving them insights into the experiences and daily life struggles of someone with EDs. CONCLUSIONS: Maze Out seems to be a promising tool supplementing the current ED treatment. Further research should focus on evaluating the effectiveness of the game and its potential to support patients with different types of EDs. JMIR Publications 2023-01-27 /pmc/articles/PMC9919769/ /pubmed/36705956 http://dx.doi.org/10.2196/40594 Text en ©Maria Mercedes Guala, Kim Bul, Finn Skårderud, Anette Søgaard Nielsen. Originally published in JMIR Formative Research (https://formative.jmir.org), 27.01.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Formative Research, is properly cited. The complete bibliographic information, a link to the original publication on https://formative.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Guala, Maria Mercedes
Bul, Kim
Skårderud, Finn
Søgaard Nielsen, Anette
A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study
title A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study
title_full A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study
title_fullStr A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study
title_full_unstemmed A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study
title_short A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study
title_sort serious game for patients with eating disorders (maze out): pilot user experience and acceptance study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9919769/
https://www.ncbi.nlm.nih.gov/pubmed/36705956
http://dx.doi.org/10.2196/40594
work_keys_str_mv AT gualamariamercedes aseriousgameforpatientswitheatingdisordersmazeoutpilotuserexperienceandacceptancestudy
AT bulkim aseriousgameforpatientswitheatingdisordersmazeoutpilotuserexperienceandacceptancestudy
AT skarderudfinn aseriousgameforpatientswitheatingdisordersmazeoutpilotuserexperienceandacceptancestudy
AT søgaardnielsenanette aseriousgameforpatientswitheatingdisordersmazeoutpilotuserexperienceandacceptancestudy
AT gualamariamercedes seriousgameforpatientswitheatingdisordersmazeoutpilotuserexperienceandacceptancestudy
AT bulkim seriousgameforpatientswitheatingdisordersmazeoutpilotuserexperienceandacceptancestudy
AT skarderudfinn seriousgameforpatientswitheatingdisordersmazeoutpilotuserexperienceandacceptancestudy
AT søgaardnielsenanette seriousgameforpatientswitheatingdisordersmazeoutpilotuserexperienceandacceptancestudy