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A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study
BACKGROUND: Eating disorders (EDs) are severe mental disorders associated with notable impairments in the quality of life. Despite the severity of the disorders and extensive research in the field, effective treatment for EDs is lacking. Digital interventions are gaining an evidence-based position i...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9919769/ https://www.ncbi.nlm.nih.gov/pubmed/36705956 http://dx.doi.org/10.2196/40594 |
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author | Guala, Maria Mercedes Bul, Kim Skårderud, Finn Søgaard Nielsen, Anette |
author_facet | Guala, Maria Mercedes Bul, Kim Skårderud, Finn Søgaard Nielsen, Anette |
author_sort | Guala, Maria Mercedes |
collection | PubMed |
description | BACKGROUND: Eating disorders (EDs) are severe mental disorders associated with notable impairments in the quality of life. Despite the severity of the disorders and extensive research in the field, effective treatment for EDs is lacking. Digital interventions are gaining an evidence-based position in mental health, providing new perspectives in psychiatric treatment. Maze Out is a serious game coproduced by patients and therapists that focuses on supporting patients with EDs. OBJECTIVE: The aim of this study was to investigate the experiences of engaging in and acceptability of Maze Out among patients with EDs and therapists. METHODS: This study is a qualitative pilot study involving data collected through focus groups and individual interviews and user analytics collected through the game. The participants were recruited from the Odense Mental Health Service of the Region of Southern Denmark. Qualitative interviews analyzed by thematical analysis and interpreted by interpretative phenomenological analysis were used to evaluate the acceptance and experience of Maze Out among patients and therapists. The mobile health evidence reporting and assessment checklist was used to describe the content, context, and technical features of the game in a standardized manner for mobile health apps. RESULTS: The participants found Maze Out to be engaging, easy to use, and a good platform for reflecting on their disorder. They primarily used Maze Out as a conversational tool with their close relationships, giving them insights into the experiences and daily life struggles of someone with EDs. CONCLUSIONS: Maze Out seems to be a promising tool supplementing the current ED treatment. Further research should focus on evaluating the effectiveness of the game and its potential to support patients with different types of EDs. |
format | Online Article Text |
id | pubmed-9919769 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-99197692023-02-12 A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study Guala, Maria Mercedes Bul, Kim Skårderud, Finn Søgaard Nielsen, Anette JMIR Form Res Original Paper BACKGROUND: Eating disorders (EDs) are severe mental disorders associated with notable impairments in the quality of life. Despite the severity of the disorders and extensive research in the field, effective treatment for EDs is lacking. Digital interventions are gaining an evidence-based position in mental health, providing new perspectives in psychiatric treatment. Maze Out is a serious game coproduced by patients and therapists that focuses on supporting patients with EDs. OBJECTIVE: The aim of this study was to investigate the experiences of engaging in and acceptability of Maze Out among patients with EDs and therapists. METHODS: This study is a qualitative pilot study involving data collected through focus groups and individual interviews and user analytics collected through the game. The participants were recruited from the Odense Mental Health Service of the Region of Southern Denmark. Qualitative interviews analyzed by thematical analysis and interpreted by interpretative phenomenological analysis were used to evaluate the acceptance and experience of Maze Out among patients and therapists. The mobile health evidence reporting and assessment checklist was used to describe the content, context, and technical features of the game in a standardized manner for mobile health apps. RESULTS: The participants found Maze Out to be engaging, easy to use, and a good platform for reflecting on their disorder. They primarily used Maze Out as a conversational tool with their close relationships, giving them insights into the experiences and daily life struggles of someone with EDs. CONCLUSIONS: Maze Out seems to be a promising tool supplementing the current ED treatment. Further research should focus on evaluating the effectiveness of the game and its potential to support patients with different types of EDs. JMIR Publications 2023-01-27 /pmc/articles/PMC9919769/ /pubmed/36705956 http://dx.doi.org/10.2196/40594 Text en ©Maria Mercedes Guala, Kim Bul, Finn Skårderud, Anette Søgaard Nielsen. Originally published in JMIR Formative Research (https://formative.jmir.org), 27.01.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Formative Research, is properly cited. The complete bibliographic information, a link to the original publication on https://formative.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Guala, Maria Mercedes Bul, Kim Skårderud, Finn Søgaard Nielsen, Anette A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study |
title | A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study |
title_full | A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study |
title_fullStr | A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study |
title_full_unstemmed | A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study |
title_short | A Serious Game for Patients With Eating Disorders (Maze Out): Pilot User Experience and Acceptance Study |
title_sort | serious game for patients with eating disorders (maze out): pilot user experience and acceptance study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9919769/ https://www.ncbi.nlm.nih.gov/pubmed/36705956 http://dx.doi.org/10.2196/40594 |
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