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Wearables and Machine Learning for Improving Runners’ Motivation from an Affective Perspective

Wearable technology is playing an increasing role in the development of user-centric applications. In the field of sports, this technology is being used to implement solutions that improve athletes’ performance, reduce the risk of injury, or control fatigue, for example. Emotions are involved in mos...

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Detalles Bibliográficos
Autores principales: Baldassarri, Sandra, García de Quirós, Jorge, Beltrán, José Ramón, Álvarez, Pedro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9920630/
https://www.ncbi.nlm.nih.gov/pubmed/36772647
http://dx.doi.org/10.3390/s23031608
Descripción
Sumario:Wearable technology is playing an increasing role in the development of user-centric applications. In the field of sports, this technology is being used to implement solutions that improve athletes’ performance, reduce the risk of injury, or control fatigue, for example. Emotions are involved in most of these solutions, but unfortunately, they are not monitored in real-time or used as a decision element that helps to increase the quality of training sessions, nor are they used to guarantee the health of athletes. In this paper, we present a wearable and a set of machine learning models that are able to deduce runners’ emotions during their training. The solution is based on the analysis of runners’ electrodermal activity, a physiological parameter widely used in the field of emotion recognition. As part of the DJ-Running project, we have used these emotions to increase runners’ motivation through music. It has required integrating the wearable and the models into the DJ-Running mobile application, which interacts with the technological infrastructure of the project to select and play the most suitable songs at each instant of the training.