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Evaluating the effect of digital game‐based nutrition education on anemia indicators in adolescent girls: A randomized clinical trial

Iron deficiency anemia is the most common type of micronutrient deficiency in the world. Adolescence represents a period of increased risk of iron deficiency. Therefore, we aimed to determine the impact of nutrition education by a digital game on markers of iron‐deficient anemia in adolescent girls....

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Autores principales: Ghadam, Omid Sabet, Sohrabi, Zahra, Mehrabi, Manoosh, Fararouei, Mohammad, Shahraki, Mansour, Hejazi, Najme, Clark, Cain C. T., Mehrabani, Sanaz, Gerami, Shirin, Nouri, Mehran
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9922111/
https://www.ncbi.nlm.nih.gov/pubmed/36789052
http://dx.doi.org/10.1002/fsn3.3120
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author Ghadam, Omid Sabet
Sohrabi, Zahra
Mehrabi, Manoosh
Fararouei, Mohammad
Shahraki, Mansour
Hejazi, Najme
Clark, Cain C. T.
Mehrabani, Sanaz
Gerami, Shirin
Nouri, Mehran
author_facet Ghadam, Omid Sabet
Sohrabi, Zahra
Mehrabi, Manoosh
Fararouei, Mohammad
Shahraki, Mansour
Hejazi, Najme
Clark, Cain C. T.
Mehrabani, Sanaz
Gerami, Shirin
Nouri, Mehran
author_sort Ghadam, Omid Sabet
collection PubMed
description Iron deficiency anemia is the most common type of micronutrient deficiency in the world. Adolescence represents a period of increased risk of iron deficiency. Therefore, we aimed to determine the impact of nutrition education by a digital game on markers of iron‐deficient anemia in adolescent girls. In this study, 176 adolescent girls were randomly dichotomized into the intervention and control groups. At the beginning and the end of the intervention, knowledge, attitude, and practice of both groups were assessed by a questionnaire. Girls in the intervention group received the necessary education through a digital game during a 14‐week period, while those in the control group received basic nutritional education through PowerPoint and pamphlets. Additionally, serum transferrin, serum iron, transferrin saturation, ferritin, CBC difference, and total iron binding capacity (TIBC) tests were checked. In this study, nutrition education significantly increased the level of knowledge, attitude, and practice of adolescent girls regarding their diet (p ˂ .05). Hemoglobin level was also significantly raised (p ˂ .05). However, no significant effect was observed on other markers of iron‐deficient anemia, such as serum iron, TIBC, and hematocrit, in the intervention group compared with the control group (p ˃ .05). The results of this study indicated the positive impact of nutrition education based on digital game on knowledge, attitude, and practice scores, as well as a significant difference in hemoglobin. It is recommended that educational games be designed for students in the future to promote health and nutrition information.
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spelling pubmed-99221112023-02-13 Evaluating the effect of digital game‐based nutrition education on anemia indicators in adolescent girls: A randomized clinical trial Ghadam, Omid Sabet Sohrabi, Zahra Mehrabi, Manoosh Fararouei, Mohammad Shahraki, Mansour Hejazi, Najme Clark, Cain C. T. Mehrabani, Sanaz Gerami, Shirin Nouri, Mehran Food Sci Nutr Original Articles Iron deficiency anemia is the most common type of micronutrient deficiency in the world. Adolescence represents a period of increased risk of iron deficiency. Therefore, we aimed to determine the impact of nutrition education by a digital game on markers of iron‐deficient anemia in adolescent girls. In this study, 176 adolescent girls were randomly dichotomized into the intervention and control groups. At the beginning and the end of the intervention, knowledge, attitude, and practice of both groups were assessed by a questionnaire. Girls in the intervention group received the necessary education through a digital game during a 14‐week period, while those in the control group received basic nutritional education through PowerPoint and pamphlets. Additionally, serum transferrin, serum iron, transferrin saturation, ferritin, CBC difference, and total iron binding capacity (TIBC) tests were checked. In this study, nutrition education significantly increased the level of knowledge, attitude, and practice of adolescent girls regarding their diet (p ˂ .05). Hemoglobin level was also significantly raised (p ˂ .05). However, no significant effect was observed on other markers of iron‐deficient anemia, such as serum iron, TIBC, and hematocrit, in the intervention group compared with the control group (p ˃ .05). The results of this study indicated the positive impact of nutrition education based on digital game on knowledge, attitude, and practice scores, as well as a significant difference in hemoglobin. It is recommended that educational games be designed for students in the future to promote health and nutrition information. John Wiley and Sons Inc. 2022-11-08 /pmc/articles/PMC9922111/ /pubmed/36789052 http://dx.doi.org/10.1002/fsn3.3120 Text en © 2022 The Authors. Food Science & Nutrition published by Wiley Periodicals LLC. https://creativecommons.org/licenses/by/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Articles
Ghadam, Omid Sabet
Sohrabi, Zahra
Mehrabi, Manoosh
Fararouei, Mohammad
Shahraki, Mansour
Hejazi, Najme
Clark, Cain C. T.
Mehrabani, Sanaz
Gerami, Shirin
Nouri, Mehran
Evaluating the effect of digital game‐based nutrition education on anemia indicators in adolescent girls: A randomized clinical trial
title Evaluating the effect of digital game‐based nutrition education on anemia indicators in adolescent girls: A randomized clinical trial
title_full Evaluating the effect of digital game‐based nutrition education on anemia indicators in adolescent girls: A randomized clinical trial
title_fullStr Evaluating the effect of digital game‐based nutrition education on anemia indicators in adolescent girls: A randomized clinical trial
title_full_unstemmed Evaluating the effect of digital game‐based nutrition education on anemia indicators in adolescent girls: A randomized clinical trial
title_short Evaluating the effect of digital game‐based nutrition education on anemia indicators in adolescent girls: A randomized clinical trial
title_sort evaluating the effect of digital game‐based nutrition education on anemia indicators in adolescent girls: a randomized clinical trial
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9922111/
https://www.ncbi.nlm.nih.gov/pubmed/36789052
http://dx.doi.org/10.1002/fsn3.3120
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