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Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ)

Objective: The growing popularity of computer games has attracted the attention of researchers in this field. The underlying psychological motives of gamers are important to prevention of disorders related to online gaming. This study was aimed at evaluating the psychometric characteristics of the I...

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Autores principales: Dowran, Behnaz, Forouzesh Yekta, Fatemeh, Aghaie, Elham
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Psychiatry & Psychology Research Center, Tehran University of Medical Sciences 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9922358/
https://www.ncbi.nlm.nih.gov/pubmed/36817817
http://dx.doi.org/10.18502/ijps.v17i4.10697
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author Dowran, Behnaz
Forouzesh Yekta, Fatemeh
Aghaie, Elham
author_facet Dowran, Behnaz
Forouzesh Yekta, Fatemeh
Aghaie, Elham
author_sort Dowran, Behnaz
collection PubMed
description Objective: The growing popularity of computer games has attracted the attention of researchers in this field. The underlying psychological motives of gamers are important to prevention of disorders related to online gaming. This study was aimed at evaluating the psychometric characteristics of the Iranian version of the Motives for Online Gaming Questionnaire (I-MOGQ) and its association with Internet Gaming Disorders (IGD). Method : Four hundred and fifty-two Iranian adult gamers (mean age = 21.5 years, SD = 4.14) voluntarily responded to the anonymous survey online. All participants in this study were males. The questionnaires used in this study were MOGQ and IGD Scale. We performed confirmatory factor analysis (CFA) for MOGQ. Also, the correlation between MOGQ and IGD was evaluated. Results: CFA supports the construct validity of the questionnaire (RMSEA < 0.08). Cronbach's alpha, as an indicator of internal consistency of the questionnaire, was 0.91 (Social = 0.85, Escape = 0.84, Competition = 0.83, Coping = 0.79, Skill Development = 0.89, Fantasy = 0.85 and Recreation = 0.83). Also, the scale displayed adequate convergent validity, as shown by significant positive correlations with IGD scores. The highest correlation was found with the Escape motive (0.57) and the lowest was found with Recreation (0.15). Conclusion: This study showed that the Iranian version of the MOGQ is a valid and reliable scale for identifying the motives for online gaming among young adults.
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spelling pubmed-99223582023-02-16 Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ) Dowran, Behnaz Forouzesh Yekta, Fatemeh Aghaie, Elham Iran J Psychiatry Original Article Objective: The growing popularity of computer games has attracted the attention of researchers in this field. The underlying psychological motives of gamers are important to prevention of disorders related to online gaming. This study was aimed at evaluating the psychometric characteristics of the Iranian version of the Motives for Online Gaming Questionnaire (I-MOGQ) and its association with Internet Gaming Disorders (IGD). Method : Four hundred and fifty-two Iranian adult gamers (mean age = 21.5 years, SD = 4.14) voluntarily responded to the anonymous survey online. All participants in this study were males. The questionnaires used in this study were MOGQ and IGD Scale. We performed confirmatory factor analysis (CFA) for MOGQ. Also, the correlation between MOGQ and IGD was evaluated. Results: CFA supports the construct validity of the questionnaire (RMSEA < 0.08). Cronbach's alpha, as an indicator of internal consistency of the questionnaire, was 0.91 (Social = 0.85, Escape = 0.84, Competition = 0.83, Coping = 0.79, Skill Development = 0.89, Fantasy = 0.85 and Recreation = 0.83). Also, the scale displayed adequate convergent validity, as shown by significant positive correlations with IGD scores. The highest correlation was found with the Escape motive (0.57) and the lowest was found with Recreation (0.15). Conclusion: This study showed that the Iranian version of the MOGQ is a valid and reliable scale for identifying the motives for online gaming among young adults. Psychiatry & Psychology Research Center, Tehran University of Medical Sciences 2022-10 /pmc/articles/PMC9922358/ /pubmed/36817817 http://dx.doi.org/10.18502/ijps.v17i4.10697 Text en Copyright © 2022 Tehran University of Medical Sciences. Published by Tehran University of Medical Sciences. https://creativecommons.org/licenses/by-nc/4.0/This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International license (https://creativecommons.org/licenses/by-nc/4.0/). Non-commercial uses of the work are permitted, provided the original work is properly cited.
spellingShingle Original Article
Dowran, Behnaz
Forouzesh Yekta, Fatemeh
Aghaie, Elham
Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ)
title Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ)
title_full Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ)
title_fullStr Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ)
title_full_unstemmed Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ)
title_short Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ)
title_sort psychometric characteristics of the iranian version of the motives for online gaming questionnaire (i-mogq)
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9922358/
https://www.ncbi.nlm.nih.gov/pubmed/36817817
http://dx.doi.org/10.18502/ijps.v17i4.10697
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