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Gender differences in utilizing a game-based approach within the EFL online classrooms

Implementation of digital tools has become a popular practice by teachers to increase student involvement within the classroom. Various technologies are being utilized by educators to help students engage with lessons and enjoy the overall learning experience. Additionally, findings from recent rese...

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Autores principales: Almusharraf, Norah, Aljasser, Maha, Dalbani, Hala, Alsheikh, Dima
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9922961/
https://www.ncbi.nlm.nih.gov/pubmed/36793946
http://dx.doi.org/10.1016/j.heliyon.2023.e13136
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author Almusharraf, Norah
Aljasser, Maha
Dalbani, Hala
Alsheikh, Dima
author_facet Almusharraf, Norah
Aljasser, Maha
Dalbani, Hala
Alsheikh, Dima
author_sort Almusharraf, Norah
collection PubMed
description Implementation of digital tools has become a popular practice by teachers to increase student involvement within the classroom. Various technologies are being utilized by educators to help students engage with lessons and enjoy the overall learning experience. Additionally, findings from recent research have indicated that the adoption of digital tools has influenced the learning gaps between genders, specifically in relation to student preferences and gender differences. Despite significant educational development toward gender equality, there is still ambiguity regarding the learning needs and preferences of male and female students within the EFL classroom. The current study examined gender differences in engagement and motivation while using Kahoot! in EFL English literature courses. The study recruited 276 undergraduate female and male students from two English language classes (i.e., both classes were taught by the same male instructor) and surveyed 154 female and 79 male students from those classrooms. The significance of the study lies in determining whether gender impacts the way learners perceive and experience game-based curricula. In this sense, the research found that gender does not, in fact, impact the learner’s level of motivation and engagement within game-based classrooms. A t-test revealed that no significant difference between male and female participants had been observed by the instructor. Future studies could fruitfully examine gender differences and preferences in digitized educational settings. Further work is certainly required for policymakers, institutions, and practitioners to disentangle the complexities regarding the role of gender in shaping the experiences of learners in the digital era. In future research, more research is needed to apply and test external factors like age that might impact learners' perception and performance in a game-based curriculum.
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spelling pubmed-99229612023-02-14 Gender differences in utilizing a game-based approach within the EFL online classrooms Almusharraf, Norah Aljasser, Maha Dalbani, Hala Alsheikh, Dima Heliyon Research Article Implementation of digital tools has become a popular practice by teachers to increase student involvement within the classroom. Various technologies are being utilized by educators to help students engage with lessons and enjoy the overall learning experience. Additionally, findings from recent research have indicated that the adoption of digital tools has influenced the learning gaps between genders, specifically in relation to student preferences and gender differences. Despite significant educational development toward gender equality, there is still ambiguity regarding the learning needs and preferences of male and female students within the EFL classroom. The current study examined gender differences in engagement and motivation while using Kahoot! in EFL English literature courses. The study recruited 276 undergraduate female and male students from two English language classes (i.e., both classes were taught by the same male instructor) and surveyed 154 female and 79 male students from those classrooms. The significance of the study lies in determining whether gender impacts the way learners perceive and experience game-based curricula. In this sense, the research found that gender does not, in fact, impact the learner’s level of motivation and engagement within game-based classrooms. A t-test revealed that no significant difference between male and female participants had been observed by the instructor. Future studies could fruitfully examine gender differences and preferences in digitized educational settings. Further work is certainly required for policymakers, institutions, and practitioners to disentangle the complexities regarding the role of gender in shaping the experiences of learners in the digital era. In future research, more research is needed to apply and test external factors like age that might impact learners' perception and performance in a game-based curriculum. Elsevier 2023-01-21 /pmc/articles/PMC9922961/ /pubmed/36793946 http://dx.doi.org/10.1016/j.heliyon.2023.e13136 Text en © 2023 The Authors https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Research Article
Almusharraf, Norah
Aljasser, Maha
Dalbani, Hala
Alsheikh, Dima
Gender differences in utilizing a game-based approach within the EFL online classrooms
title Gender differences in utilizing a game-based approach within the EFL online classrooms
title_full Gender differences in utilizing a game-based approach within the EFL online classrooms
title_fullStr Gender differences in utilizing a game-based approach within the EFL online classrooms
title_full_unstemmed Gender differences in utilizing a game-based approach within the EFL online classrooms
title_short Gender differences in utilizing a game-based approach within the EFL online classrooms
title_sort gender differences in utilizing a game-based approach within the efl online classrooms
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9922961/
https://www.ncbi.nlm.nih.gov/pubmed/36793946
http://dx.doi.org/10.1016/j.heliyon.2023.e13136
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