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Estimation of the visual contribution to standing balance using virtual reality

Sensory perturbations are a valuable tool to assess sensory integration mechanisms underlying balance. Implemented as systems-identification approaches, they can be used to quantitatively assess balance deficits and separate underlying causes. However, the experiments require controlled perturbation...

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Autores principales: Assländer, Lorenz, Albrecht, Matthias, Diehl, Moritz, Missen, Kyle J., Carpenter, Mark G., Streuber, Stephan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9929338/
https://www.ncbi.nlm.nih.gov/pubmed/36788259
http://dx.doi.org/10.1038/s41598-023-29713-7
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author Assländer, Lorenz
Albrecht, Matthias
Diehl, Moritz
Missen, Kyle J.
Carpenter, Mark G.
Streuber, Stephan
author_facet Assländer, Lorenz
Albrecht, Matthias
Diehl, Moritz
Missen, Kyle J.
Carpenter, Mark G.
Streuber, Stephan
author_sort Assländer, Lorenz
collection PubMed
description Sensory perturbations are a valuable tool to assess sensory integration mechanisms underlying balance. Implemented as systems-identification approaches, they can be used to quantitatively assess balance deficits and separate underlying causes. However, the experiments require controlled perturbations and sophisticated modeling and optimization techniques. Here we propose and validate a virtual reality implementation of moving visual scene experiments together with model-based interpretations of the results. The approach simplifies the experimental implementation and offers a platform to implement standardized analysis routines. Sway of 14 healthy young subjects wearing a virtual reality head-mounted display was measured. Subjects viewed a virtual room or a screen inside the room, which were both moved during a series of sinusoidal or pseudo-random room or screen tilt sequences recorded on two days. In a between-subject comparison of 10 [Formula: see text] 6 min long pseudo-random sequences, each applied at 5 amplitudes, our results showed no difference to a real-world moving screen experiment from the literature. We used the independent-channel model to interpret our data, which provides a direct estimate of the visual contribution to balance, together with parameters characterizing the dynamics of the feedback system. Reliability estimates of single subject parameters from six repetitions of a 6 [Formula: see text] 20-s pseudo-random sequence showed poor test–retest agreement. Estimated parameters show excellent reliability when averaging across three repetitions within each day and comparing across days (Intra-class correlation; ICC 0.7–0.9 for visual weight, time delay and feedback gain). Sway responses strongly depended on the visual scene, where the high-contrast, abstract screen evoked larger sway as compared to the photo-realistic room. In conclusion, our proposed virtual reality approach allows researchers to reliably assess balance control dynamics including the visual contribution to balance with minimal implementation effort.
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spelling pubmed-99293382023-02-16 Estimation of the visual contribution to standing balance using virtual reality Assländer, Lorenz Albrecht, Matthias Diehl, Moritz Missen, Kyle J. Carpenter, Mark G. Streuber, Stephan Sci Rep Article Sensory perturbations are a valuable tool to assess sensory integration mechanisms underlying balance. Implemented as systems-identification approaches, they can be used to quantitatively assess balance deficits and separate underlying causes. However, the experiments require controlled perturbations and sophisticated modeling and optimization techniques. Here we propose and validate a virtual reality implementation of moving visual scene experiments together with model-based interpretations of the results. The approach simplifies the experimental implementation and offers a platform to implement standardized analysis routines. Sway of 14 healthy young subjects wearing a virtual reality head-mounted display was measured. Subjects viewed a virtual room or a screen inside the room, which were both moved during a series of sinusoidal or pseudo-random room or screen tilt sequences recorded on two days. In a between-subject comparison of 10 [Formula: see text] 6 min long pseudo-random sequences, each applied at 5 amplitudes, our results showed no difference to a real-world moving screen experiment from the literature. We used the independent-channel model to interpret our data, which provides a direct estimate of the visual contribution to balance, together with parameters characterizing the dynamics of the feedback system. Reliability estimates of single subject parameters from six repetitions of a 6 [Formula: see text] 20-s pseudo-random sequence showed poor test–retest agreement. Estimated parameters show excellent reliability when averaging across three repetitions within each day and comparing across days (Intra-class correlation; ICC 0.7–0.9 for visual weight, time delay and feedback gain). Sway responses strongly depended on the visual scene, where the high-contrast, abstract screen evoked larger sway as compared to the photo-realistic room. In conclusion, our proposed virtual reality approach allows researchers to reliably assess balance control dynamics including the visual contribution to balance with minimal implementation effort. Nature Publishing Group UK 2023-02-14 /pmc/articles/PMC9929338/ /pubmed/36788259 http://dx.doi.org/10.1038/s41598-023-29713-7 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Assländer, Lorenz
Albrecht, Matthias
Diehl, Moritz
Missen, Kyle J.
Carpenter, Mark G.
Streuber, Stephan
Estimation of the visual contribution to standing balance using virtual reality
title Estimation of the visual contribution to standing balance using virtual reality
title_full Estimation of the visual contribution to standing balance using virtual reality
title_fullStr Estimation of the visual contribution to standing balance using virtual reality
title_full_unstemmed Estimation of the visual contribution to standing balance using virtual reality
title_short Estimation of the visual contribution to standing balance using virtual reality
title_sort estimation of the visual contribution to standing balance using virtual reality
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9929338/
https://www.ncbi.nlm.nih.gov/pubmed/36788259
http://dx.doi.org/10.1038/s41598-023-29713-7
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