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A Digital Health Intervention for Concussion: Development and Clinical Feasibility Study

BACKGROUND: Concussion is a common condition that can lead to a constellation of symptoms that affect quality of life, social integration, and return to work. There are several evidence-based behavioral and psychological interventions that have been found to improve postconcussion symptom burden. Ho...

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Autores principales: d'Offay, Christine, Ng, Xin Yi, Alexander, Laura, Grant, Alison, Grahamslaw, Julia, Pagliari, Claudia, Reed, Matthew J, Carson, Alan, Gillespie, David C, Jamjoom, Aimun A B
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9932878/
https://www.ncbi.nlm.nih.gov/pubmed/36724010
http://dx.doi.org/10.2196/43557
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author d'Offay, Christine
Ng, Xin Yi
Alexander, Laura
Grant, Alison
Grahamslaw, Julia
Pagliari, Claudia
Reed, Matthew J
Carson, Alan
Gillespie, David C
Jamjoom, Aimun A B
author_facet d'Offay, Christine
Ng, Xin Yi
Alexander, Laura
Grant, Alison
Grahamslaw, Julia
Pagliari, Claudia
Reed, Matthew J
Carson, Alan
Gillespie, David C
Jamjoom, Aimun A B
author_sort d'Offay, Christine
collection PubMed
description BACKGROUND: Concussion is a common condition that can lead to a constellation of symptoms that affect quality of life, social integration, and return to work. There are several evidence-based behavioral and psychological interventions that have been found to improve postconcussion symptom burden. However, these are not routinely delivered, and individuals receive limited support during their concussion recovery. OBJECTIVE: This study aimed to develop and test the feasibility of a digital health intervention using a systematic evidence-, theory-, and person-based approach. METHODS: This was a mixed methodology study involving a scoping review (n=21), behavioral analysis, and logic model to inform the intervention design and content. During development, the intervention was optimized with feedback from individuals who had experienced concussions (n=12) and health care professionals (n=11). The intervention was then offered to patients presenting to the emergency department with a concussion (n=50). Participants used the intervention freely and input symptom data as part of the program. A number of outcome measures were obtained, including participant engagement with the intervention, postconcussion symptom burden, and attitudes toward the intervention. A selection of participants (n=15) took part in in-depth qualitative interviews to understand their attitudes toward the intervention and how to improve it. RESULTS: Engagement with the intervention functionality was 90% (45/50) for the symptom diary, 62% (31/50) for sleep time setting, 56% (28/50) for the alcohol tracker, 48% (24/50) for exercise day setting, 34% (17/50) for the thought diary, and 32% (16/50) for the goal setter. Metrics indicated high levels of early engagement that trailed off throughout the course of the intervention, with an average daily completion rate of the symptom diary of 28.23% (494/1750). A quarter of the study participants (13/50, 26%) were classified as high engagers who interacted with all the functionalities within the intervention. Quantitative and qualitative feedback indicated a high level of usability and positive perception of the intervention. Daily symptom diaries (n=494) demonstrated a wide variation in individual participant symptom burden but a decline in average burden over time. For participants with Rivermead scores on completion of HeadOn, there was a strong positive correlation (r=0.86; P<.001) between their average daily HeadOn symptom diary score and their end-of-program Rivermead score. Insights from the interviews were then fed back into development to optimize the intervention and facilitate engagement. CONCLUSIONS: Using this systematic approach, we developed a digital health intervention for individuals who have experienced a concussion that is designed to facilitate positive behavior change. Symptom data input as part of the intervention provided insights into postconcussion symptom burden and recovery trajectories. TRIAL REGISTRATION: ClinicalTrials.gov NCT05069948; https://clinicaltrials.gov/ct2/show/NCT05069948
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spelling pubmed-99328782023-02-17 A Digital Health Intervention for Concussion: Development and Clinical Feasibility Study d'Offay, Christine Ng, Xin Yi Alexander, Laura Grant, Alison Grahamslaw, Julia Pagliari, Claudia Reed, Matthew J Carson, Alan Gillespie, David C Jamjoom, Aimun A B JMIR Form Res Original Paper BACKGROUND: Concussion is a common condition that can lead to a constellation of symptoms that affect quality of life, social integration, and return to work. There are several evidence-based behavioral and psychological interventions that have been found to improve postconcussion symptom burden. However, these are not routinely delivered, and individuals receive limited support during their concussion recovery. OBJECTIVE: This study aimed to develop and test the feasibility of a digital health intervention using a systematic evidence-, theory-, and person-based approach. METHODS: This was a mixed methodology study involving a scoping review (n=21), behavioral analysis, and logic model to inform the intervention design and content. During development, the intervention was optimized with feedback from individuals who had experienced concussions (n=12) and health care professionals (n=11). The intervention was then offered to patients presenting to the emergency department with a concussion (n=50). Participants used the intervention freely and input symptom data as part of the program. A number of outcome measures were obtained, including participant engagement with the intervention, postconcussion symptom burden, and attitudes toward the intervention. A selection of participants (n=15) took part in in-depth qualitative interviews to understand their attitudes toward the intervention and how to improve it. RESULTS: Engagement with the intervention functionality was 90% (45/50) for the symptom diary, 62% (31/50) for sleep time setting, 56% (28/50) for the alcohol tracker, 48% (24/50) for exercise day setting, 34% (17/50) for the thought diary, and 32% (16/50) for the goal setter. Metrics indicated high levels of early engagement that trailed off throughout the course of the intervention, with an average daily completion rate of the symptom diary of 28.23% (494/1750). A quarter of the study participants (13/50, 26%) were classified as high engagers who interacted with all the functionalities within the intervention. Quantitative and qualitative feedback indicated a high level of usability and positive perception of the intervention. Daily symptom diaries (n=494) demonstrated a wide variation in individual participant symptom burden but a decline in average burden over time. For participants with Rivermead scores on completion of HeadOn, there was a strong positive correlation (r=0.86; P<.001) between their average daily HeadOn symptom diary score and their end-of-program Rivermead score. Insights from the interviews were then fed back into development to optimize the intervention and facilitate engagement. CONCLUSIONS: Using this systematic approach, we developed a digital health intervention for individuals who have experienced a concussion that is designed to facilitate positive behavior change. Symptom data input as part of the intervention provided insights into postconcussion symptom burden and recovery trajectories. TRIAL REGISTRATION: ClinicalTrials.gov NCT05069948; https://clinicaltrials.gov/ct2/show/NCT05069948 JMIR Publications 2023-02-01 /pmc/articles/PMC9932878/ /pubmed/36724010 http://dx.doi.org/10.2196/43557 Text en ©Christine d'Offay, Xin Yi Ng, Laura Alexander, Alison Grant, Julia Grahamslaw, Claudia Pagliari, Matthew J Reed, Alan Carson, David C Gillespie, Aimun A B Jamjoom. Originally published in JMIR Formative Research (https://formative.jmir.org), 01.02.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Formative Research, is properly cited. The complete bibliographic information, a link to the original publication on https://formative.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
d'Offay, Christine
Ng, Xin Yi
Alexander, Laura
Grant, Alison
Grahamslaw, Julia
Pagliari, Claudia
Reed, Matthew J
Carson, Alan
Gillespie, David C
Jamjoom, Aimun A B
A Digital Health Intervention for Concussion: Development and Clinical Feasibility Study
title A Digital Health Intervention for Concussion: Development and Clinical Feasibility Study
title_full A Digital Health Intervention for Concussion: Development and Clinical Feasibility Study
title_fullStr A Digital Health Intervention for Concussion: Development and Clinical Feasibility Study
title_full_unstemmed A Digital Health Intervention for Concussion: Development and Clinical Feasibility Study
title_short A Digital Health Intervention for Concussion: Development and Clinical Feasibility Study
title_sort digital health intervention for concussion: development and clinical feasibility study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9932878/
https://www.ncbi.nlm.nih.gov/pubmed/36724010
http://dx.doi.org/10.2196/43557
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