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Visuospatial working memory abilities in children analyzed by the bricks game task (BGT)
The study of the development of visuospatial memory processes is useful for devising personalized educational interventions as well as for understanding the changes in cognitive functioning in an era characterized by technological progress. The present research is aimed at investigating spatial work...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9936130/ https://www.ncbi.nlm.nih.gov/pubmed/36800010 http://dx.doi.org/10.1007/s00426-023-01803-1 |
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author | D’Aurizio, G. Di Pompeo, I. Passarello, N. Troisi Lopez, E. Sorrentino, P. Curcio, G. Mandolesi, L. |
author_facet | D’Aurizio, G. Di Pompeo, I. Passarello, N. Troisi Lopez, E. Sorrentino, P. Curcio, G. Mandolesi, L. |
author_sort | D’Aurizio, G. |
collection | PubMed |
description | The study of the development of visuospatial memory processes is useful for devising personalized educational interventions as well as for understanding the changes in cognitive functioning in an era characterized by technological progress. The present research is aimed at investigating spatial working memory ability in children that attended the first three years of primary school by means of the Brick Game Task (BGT), a novel visuospatial working memory test. BGT is a small-scale ecological test inspired by behavioral walking tasks with nine white bricks in different spatial configurations as well as to Corsi Block-Tapping test. 228 Italian children (121 F; mean age: 7.22 ± 1.18) were assigned to three groups based on the primary school class attended: Group 1 (N = 85; 40 F; mean age 6.18 ± .5), Group 2 (N = 61; 36 F; mean age 7.2 ± .83), and Group 3 (N = 82; 44 F; mean age 8.32 ± .94). All participants were asked to complete the Digit Span test, the Corsi Block-Tapping test, and to explore the three spatial configurations of the BGT with the form of Matrix, M-BGT, Cluster, CL-BGT, Cross, CR-BGT. MANOVA revealed a main significant effect for Group (F(12,434) = 15.06; p < .0001) indicating that the group of older obtained a better global executive performance than 1 and 2 groups. Multiple linear regression indicated that Corsi Block-Tapping test performance and Age significantly predicted the M-BGT score. Moreover, Corsi Block-Tapping test and Digit Span significantly predicted the CL-BGT performance, showing how a higher score results in a better CL- BGT performance. Finally, Corsi Block-Tapping test, Digit Span, and Age were positively associated with the CR- BGT performance. The present findings evidenced that novel BGT is a sensible visuospatial working memory task suggesting thus its use to assess the children’s executive performance in ecological way. These results open to the development of personalized educational interventions. |
format | Online Article Text |
id | pubmed-9936130 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-99361302023-02-17 Visuospatial working memory abilities in children analyzed by the bricks game task (BGT) D’Aurizio, G. Di Pompeo, I. Passarello, N. Troisi Lopez, E. Sorrentino, P. Curcio, G. Mandolesi, L. Psychol Res Research The study of the development of visuospatial memory processes is useful for devising personalized educational interventions as well as for understanding the changes in cognitive functioning in an era characterized by technological progress. The present research is aimed at investigating spatial working memory ability in children that attended the first three years of primary school by means of the Brick Game Task (BGT), a novel visuospatial working memory test. BGT is a small-scale ecological test inspired by behavioral walking tasks with nine white bricks in different spatial configurations as well as to Corsi Block-Tapping test. 228 Italian children (121 F; mean age: 7.22 ± 1.18) were assigned to three groups based on the primary school class attended: Group 1 (N = 85; 40 F; mean age 6.18 ± .5), Group 2 (N = 61; 36 F; mean age 7.2 ± .83), and Group 3 (N = 82; 44 F; mean age 8.32 ± .94). All participants were asked to complete the Digit Span test, the Corsi Block-Tapping test, and to explore the three spatial configurations of the BGT with the form of Matrix, M-BGT, Cluster, CL-BGT, Cross, CR-BGT. MANOVA revealed a main significant effect for Group (F(12,434) = 15.06; p < .0001) indicating that the group of older obtained a better global executive performance than 1 and 2 groups. Multiple linear regression indicated that Corsi Block-Tapping test performance and Age significantly predicted the M-BGT score. Moreover, Corsi Block-Tapping test and Digit Span significantly predicted the CL-BGT performance, showing how a higher score results in a better CL- BGT performance. Finally, Corsi Block-Tapping test, Digit Span, and Age were positively associated with the CR- BGT performance. The present findings evidenced that novel BGT is a sensible visuospatial working memory task suggesting thus its use to assess the children’s executive performance in ecological way. These results open to the development of personalized educational interventions. Springer Berlin Heidelberg 2023-02-17 2023 /pmc/articles/PMC9936130/ /pubmed/36800010 http://dx.doi.org/10.1007/s00426-023-01803-1 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Research D’Aurizio, G. Di Pompeo, I. Passarello, N. Troisi Lopez, E. Sorrentino, P. Curcio, G. Mandolesi, L. Visuospatial working memory abilities in children analyzed by the bricks game task (BGT) |
title | Visuospatial working memory abilities in children analyzed by the bricks game task (BGT) |
title_full | Visuospatial working memory abilities in children analyzed by the bricks game task (BGT) |
title_fullStr | Visuospatial working memory abilities in children analyzed by the bricks game task (BGT) |
title_full_unstemmed | Visuospatial working memory abilities in children analyzed by the bricks game task (BGT) |
title_short | Visuospatial working memory abilities in children analyzed by the bricks game task (BGT) |
title_sort | visuospatial working memory abilities in children analyzed by the bricks game task (bgt) |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9936130/ https://www.ncbi.nlm.nih.gov/pubmed/36800010 http://dx.doi.org/10.1007/s00426-023-01803-1 |
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