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A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention

Virtual reality (VR) is a promising and cost-effective tool that has the potential to reduce the prevalence of falls and locomotor impairments in older adults. However, we believe that existing VR-based approaches to prevent falls do not mimic the full breadth of perceptual, cognitive, and motor dem...

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Detalles Bibliográficos
Autores principales: Raffegeau, Tiphanie E, Young, William R, Fino, Peter C, Williams, A Mark
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9947915/
https://www.ncbi.nlm.nih.gov/pubmed/36630173
http://dx.doi.org/10.2196/36325
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author Raffegeau, Tiphanie E
Young, William R
Fino, Peter C
Williams, A Mark
author_facet Raffegeau, Tiphanie E
Young, William R
Fino, Peter C
Williams, A Mark
author_sort Raffegeau, Tiphanie E
collection PubMed
description Virtual reality (VR) is a promising and cost-effective tool that has the potential to reduce the prevalence of falls and locomotor impairments in older adults. However, we believe that existing VR-based approaches to prevent falls do not mimic the full breadth of perceptual, cognitive, and motor demands that older adults encounter in daily life. Researchers have not yet fully leveraged VR to address affective factors related to fall risk, and how stressors such as anxiety influence older adult balance and real-world falls. In this perspective paper, we propose developing VR-based tools that replicate the affective demands of real-world falls (eg, crossing the street) to enhance fall prevention diagnostics and interventions by capturing the underlying processes that influence everyday mobility. An effort to replicate realistic scenarios that precipitate falls in VR environments will inform evidence-based diagnostics and individualize interventions in a way that could reduce falls in older adults in daily life.
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spelling pubmed-99479152023-02-24 A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention Raffegeau, Tiphanie E Young, William R Fino, Peter C Williams, A Mark JMIR Aging Viewpoint Virtual reality (VR) is a promising and cost-effective tool that has the potential to reduce the prevalence of falls and locomotor impairments in older adults. However, we believe that existing VR-based approaches to prevent falls do not mimic the full breadth of perceptual, cognitive, and motor demands that older adults encounter in daily life. Researchers have not yet fully leveraged VR to address affective factors related to fall risk, and how stressors such as anxiety influence older adult balance and real-world falls. In this perspective paper, we propose developing VR-based tools that replicate the affective demands of real-world falls (eg, crossing the street) to enhance fall prevention diagnostics and interventions by capturing the underlying processes that influence everyday mobility. An effort to replicate realistic scenarios that precipitate falls in VR environments will inform evidence-based diagnostics and individualize interventions in a way that could reduce falls in older adults in daily life. JMIR Publications 2023-01-11 /pmc/articles/PMC9947915/ /pubmed/36630173 http://dx.doi.org/10.2196/36325 Text en ©Tiphanie E Raffegeau, William R Young, Peter C Fino, A Mark Williams. Originally published in JMIR Aging (https://aging.jmir.org), 11.01.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Aging, is properly cited. The complete bibliographic information, a link to the original publication on https://aging.jmir.org, as well as this copyright and license information must be included.
spellingShingle Viewpoint
Raffegeau, Tiphanie E
Young, William R
Fino, Peter C
Williams, A Mark
A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention
title A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention
title_full A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention
title_fullStr A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention
title_full_unstemmed A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention
title_short A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention
title_sort perspective on using virtual reality to incorporate the affective context of everyday falls into fall prevention
topic Viewpoint
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9947915/
https://www.ncbi.nlm.nih.gov/pubmed/36630173
http://dx.doi.org/10.2196/36325
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