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Measuring visual information gathering in individuals with ultra low vision using virtual reality

People with ULV (visual acuity ≤ 20/1600 or 1.9 logMAR) lack form vision but have rudimentary levels of vision that can be used for a range of activities in daily life. However, current clinical tests are designed to assess form vision and do not provide information about the range of visually guide...

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Autores principales: Kartha, Arathy, Sadeghi, Roksana, Bradley, Chris, Tran, Chau, Gee, Will, Dagnelie, Gislin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9950080/
https://www.ncbi.nlm.nih.gov/pubmed/36823360
http://dx.doi.org/10.1038/s41598-023-30249-z
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author Kartha, Arathy
Sadeghi, Roksana
Bradley, Chris
Tran, Chau
Gee, Will
Dagnelie, Gislin
author_facet Kartha, Arathy
Sadeghi, Roksana
Bradley, Chris
Tran, Chau
Gee, Will
Dagnelie, Gislin
author_sort Kartha, Arathy
collection PubMed
description People with ULV (visual acuity ≤ 20/1600 or 1.9 logMAR) lack form vision but have rudimentary levels of vision that can be used for a range of activities in daily life. However, current clinical tests are designed to assess form vision and do not provide information about the range of visually guided activities that can be performed in daily life using ULV. This is important to know given the growing number of clinical trials that recruit individuals with ULV (e.g., gene therapy, stem cell therapy) or restore vision to the ULV range in the blind (visual prosthesis). In this study, we develop a set of 19 activities (items) in virtual reality involving spatial localization/detection, motion detection, and direction of motion that can be used to assess visual performance in people with ULV. We estimated measures of item difficulty and person ability on a relative d prime (d′) axis using a signal detection theory based analysis for latent variables. The items represented a range of difficulty levels (− 1.09 to 0.39 in relative d′) in a heterogeneous group of individuals with ULV (− 0.74 to 2.2 in relative d′) showing the instrument’s utility as an outcome measure in clinical trials.
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spelling pubmed-99500802023-02-25 Measuring visual information gathering in individuals with ultra low vision using virtual reality Kartha, Arathy Sadeghi, Roksana Bradley, Chris Tran, Chau Gee, Will Dagnelie, Gislin Sci Rep Article People with ULV (visual acuity ≤ 20/1600 or 1.9 logMAR) lack form vision but have rudimentary levels of vision that can be used for a range of activities in daily life. However, current clinical tests are designed to assess form vision and do not provide information about the range of visually guided activities that can be performed in daily life using ULV. This is important to know given the growing number of clinical trials that recruit individuals with ULV (e.g., gene therapy, stem cell therapy) or restore vision to the ULV range in the blind (visual prosthesis). In this study, we develop a set of 19 activities (items) in virtual reality involving spatial localization/detection, motion detection, and direction of motion that can be used to assess visual performance in people with ULV. We estimated measures of item difficulty and person ability on a relative d prime (d′) axis using a signal detection theory based analysis for latent variables. The items represented a range of difficulty levels (− 1.09 to 0.39 in relative d′) in a heterogeneous group of individuals with ULV (− 0.74 to 2.2 in relative d′) showing the instrument’s utility as an outcome measure in clinical trials. Nature Publishing Group UK 2023-02-23 /pmc/articles/PMC9950080/ /pubmed/36823360 http://dx.doi.org/10.1038/s41598-023-30249-z Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Kartha, Arathy
Sadeghi, Roksana
Bradley, Chris
Tran, Chau
Gee, Will
Dagnelie, Gislin
Measuring visual information gathering in individuals with ultra low vision using virtual reality
title Measuring visual information gathering in individuals with ultra low vision using virtual reality
title_full Measuring visual information gathering in individuals with ultra low vision using virtual reality
title_fullStr Measuring visual information gathering in individuals with ultra low vision using virtual reality
title_full_unstemmed Measuring visual information gathering in individuals with ultra low vision using virtual reality
title_short Measuring visual information gathering in individuals with ultra low vision using virtual reality
title_sort measuring visual information gathering in individuals with ultra low vision using virtual reality
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9950080/
https://www.ncbi.nlm.nih.gov/pubmed/36823360
http://dx.doi.org/10.1038/s41598-023-30249-z
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