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Cybercompetitions: A survey of competitions, tools, and systems to support cybersecurity education

Over the last decade, industry and academia have worked towards raising students’ interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addi...

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Detalles Bibliográficos
Autores principales: Balon, Tyler, Baggili, Ibrahim (Abe)
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9950699/
https://www.ncbi.nlm.nih.gov/pubmed/36855694
http://dx.doi.org/10.1007/s10639-022-11451-4
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author Balon, Tyler
Baggili, Ibrahim (Abe)
author_facet Balon, Tyler
Baggili, Ibrahim (Abe)
author_sort Balon, Tyler
collection PubMed
description Over the last decade, industry and academia have worked towards raising students’ interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula enhance and expose cybersecurity education to a diversified student body to meet workforce demands. Gamification through cybercompetitions is one method to achieve that. With a vast list of options for competition type, focus areas, learning outcomes, and participant experience levels we need to systematize knowledge of attributes that ameliorate cybercompetitions. In the wake of the COVID-19 pandemic and global lock-downs, competition hosts scrambled to move platforms from local to online infrastructure due to poor interoperability between competition software. We derive a list of takeaways including the lack of interoperability between state-of-the-art competition systems, breaking the high knowledge barrier to participate, addressing competition type diversity, then suggest potential solutions and research questions moving forward. Our paper aims to systematize cybersecurity, access control, and programming competitions by surveying the history of these events. We explore the types of competitions that have been hosted and categorize them based on focus areas related to the InfoSEC Color Wheel. We then explore state-of-the-art technologies that enable these types of competitions, and finally, present our takeaways.
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spelling pubmed-99506992023-02-24 Cybercompetitions: A survey of competitions, tools, and systems to support cybersecurity education Balon, Tyler Baggili, Ibrahim (Abe) Educ Inf Technol (Dordr) Article Over the last decade, industry and academia have worked towards raising students’ interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula enhance and expose cybersecurity education to a diversified student body to meet workforce demands. Gamification through cybercompetitions is one method to achieve that. With a vast list of options for competition type, focus areas, learning outcomes, and participant experience levels we need to systematize knowledge of attributes that ameliorate cybercompetitions. In the wake of the COVID-19 pandemic and global lock-downs, competition hosts scrambled to move platforms from local to online infrastructure due to poor interoperability between competition software. We derive a list of takeaways including the lack of interoperability between state-of-the-art competition systems, breaking the high knowledge barrier to participate, addressing competition type diversity, then suggest potential solutions and research questions moving forward. Our paper aims to systematize cybersecurity, access control, and programming competitions by surveying the history of these events. We explore the types of competitions that have been hosted and categorize them based on focus areas related to the InfoSEC Color Wheel. We then explore state-of-the-art technologies that enable these types of competitions, and finally, present our takeaways. Springer US 2023-02-24 /pmc/articles/PMC9950699/ /pubmed/36855694 http://dx.doi.org/10.1007/s10639-022-11451-4 Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2023, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Balon, Tyler
Baggili, Ibrahim (Abe)
Cybercompetitions: A survey of competitions, tools, and systems to support cybersecurity education
title Cybercompetitions: A survey of competitions, tools, and systems to support cybersecurity education
title_full Cybercompetitions: A survey of competitions, tools, and systems to support cybersecurity education
title_fullStr Cybercompetitions: A survey of competitions, tools, and systems to support cybersecurity education
title_full_unstemmed Cybercompetitions: A survey of competitions, tools, and systems to support cybersecurity education
title_short Cybercompetitions: A survey of competitions, tools, and systems to support cybersecurity education
title_sort cybercompetitions: a survey of competitions, tools, and systems to support cybersecurity education
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9950699/
https://www.ncbi.nlm.nih.gov/pubmed/36855694
http://dx.doi.org/10.1007/s10639-022-11451-4
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