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Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning

Research on the effects of videogames (VGs) on health has produced mixed results. Here, we assess the relationships of VG playing with sleep; chronotype; sleepiness; and levels of depression, anxiety, and stress; and how they are modulated by the level of exposure to VGs. Four hundred-and two adult...

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Autores principales: De Rosa, Oreste, Conte, Francesca, D’Onofrio, Paolo, Malloggi, Serena, Alterio, Anna, Rescott, Marissa Lynn, Giganti, Fiorenza, Ficca, Gianluca
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9954627/
https://www.ncbi.nlm.nih.gov/pubmed/36831822
http://dx.doi.org/10.3390/brainsci13020279
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author De Rosa, Oreste
Conte, Francesca
D’Onofrio, Paolo
Malloggi, Serena
Alterio, Anna
Rescott, Marissa Lynn
Giganti, Fiorenza
Ficca, Gianluca
author_facet De Rosa, Oreste
Conte, Francesca
D’Onofrio, Paolo
Malloggi, Serena
Alterio, Anna
Rescott, Marissa Lynn
Giganti, Fiorenza
Ficca, Gianluca
author_sort De Rosa, Oreste
collection PubMed
description Research on the effects of videogames (VGs) on health has produced mixed results. Here, we assess the relationships of VG playing with sleep; chronotype; sleepiness; and levels of depression, anxiety, and stress; and how they are modulated by the level of exposure to VGs. Four hundred-and two adult participants (age = 26.2 ± 7.84; 227 F) completed an online survey including questions on VG use and a set of standardized questionnaires. The sample was divided into three groups: habitual gamers (HGs, 42.2%), nonhabitual gamers (NHGs, 36.5%), and non-gamers (NGs, 21.3%). No between-group differences emerged in sleepiness (Epworth Sleepiness Scale) or Pittsburgh Sleep Quality Index measures except the sleep disturbances subscore, which was higher in NHGs. HGs showed delayed bed- and risetimes and higher eveningness (reduced Morningness–Eveningness Questionnaire). HGs and NHGs showed higher depression subscores (Depression Anxiety Stress Scale) but remained in the subclinical range. Moreover, hours/week of VG playing predicted delayed sleep timing, lower daytime dysfunction, and lower sleepiness. Our data suggest that VG playing does not necessarily compromise sleep quality and may even benefit daytime functioning, underlining the need to reconsider the relationships between VG use and health by taking into account possible modulating factors such as habitual VG exposure.
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spelling pubmed-99546272023-02-25 Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning De Rosa, Oreste Conte, Francesca D’Onofrio, Paolo Malloggi, Serena Alterio, Anna Rescott, Marissa Lynn Giganti, Fiorenza Ficca, Gianluca Brain Sci Article Research on the effects of videogames (VGs) on health has produced mixed results. Here, we assess the relationships of VG playing with sleep; chronotype; sleepiness; and levels of depression, anxiety, and stress; and how they are modulated by the level of exposure to VGs. Four hundred-and two adult participants (age = 26.2 ± 7.84; 227 F) completed an online survey including questions on VG use and a set of standardized questionnaires. The sample was divided into three groups: habitual gamers (HGs, 42.2%), nonhabitual gamers (NHGs, 36.5%), and non-gamers (NGs, 21.3%). No between-group differences emerged in sleepiness (Epworth Sleepiness Scale) or Pittsburgh Sleep Quality Index measures except the sleep disturbances subscore, which was higher in NHGs. HGs showed delayed bed- and risetimes and higher eveningness (reduced Morningness–Eveningness Questionnaire). HGs and NHGs showed higher depression subscores (Depression Anxiety Stress Scale) but remained in the subclinical range. Moreover, hours/week of VG playing predicted delayed sleep timing, lower daytime dysfunction, and lower sleepiness. Our data suggest that VG playing does not necessarily compromise sleep quality and may even benefit daytime functioning, underlining the need to reconsider the relationships between VG use and health by taking into account possible modulating factors such as habitual VG exposure. MDPI 2023-02-07 /pmc/articles/PMC9954627/ /pubmed/36831822 http://dx.doi.org/10.3390/brainsci13020279 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
De Rosa, Oreste
Conte, Francesca
D’Onofrio, Paolo
Malloggi, Serena
Alterio, Anna
Rescott, Marissa Lynn
Giganti, Fiorenza
Ficca, Gianluca
Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning
title Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning
title_full Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning
title_fullStr Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning
title_full_unstemmed Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning
title_short Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning
title_sort habitual videogame playing does not compromise subjective sleep quality and is associated with improved daytime functioning
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9954627/
https://www.ncbi.nlm.nih.gov/pubmed/36831822
http://dx.doi.org/10.3390/brainsci13020279
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