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Investigating Visual Perception Impairments through Serious Games and Eye Tracking to Anticipate Handwriting Difficulties

Dysgraphia is a learning disability that causes handwritten production below expectations. Its diagnosis is delayed until the completion of handwriting development. To allow a preventive training program, abilities not directly related to handwriting should be evaluated, and one of them is visual pe...

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Autores principales: Piazzalunga, Chiara, Dui, Linda Greta, Termine, Cristiano, Bortolozzo, Marisa, Matteucci, Matteo, Ferrante, Simona
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9958538/
https://www.ncbi.nlm.nih.gov/pubmed/36850364
http://dx.doi.org/10.3390/s23041765
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author Piazzalunga, Chiara
Dui, Linda Greta
Termine, Cristiano
Bortolozzo, Marisa
Matteucci, Matteo
Ferrante, Simona
author_facet Piazzalunga, Chiara
Dui, Linda Greta
Termine, Cristiano
Bortolozzo, Marisa
Matteucci, Matteo
Ferrante, Simona
author_sort Piazzalunga, Chiara
collection PubMed
description Dysgraphia is a learning disability that causes handwritten production below expectations. Its diagnosis is delayed until the completion of handwriting development. To allow a preventive training program, abilities not directly related to handwriting should be evaluated, and one of them is visual perception. To investigate the role of visual perception in handwriting skills, we gamified standard clinical visual perception tests to be played while wearing an eye tracker at three difficulty levels. Then, we identified children at risk of dysgraphia through the means of a handwriting speed test. Five machine learning models were constructed to predict if the child was at risk, using the CatBoost algorithm with Nested Cross-Validation, with combinations of game performance, eye-tracking, and drawing data as predictors. A total of 53 children participated in the study. The machine learning models obtained good results, particularly with game performances as predictors (F1 score: 0.77 train, 0.71 test). SHAP explainer was used to identify the most impactful features. The game reached an excellent usability score (89.4 ± 9.6). These results are promising to suggest a new tool for dysgraphia early screening based on visual perception skills.
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spelling pubmed-99585382023-02-26 Investigating Visual Perception Impairments through Serious Games and Eye Tracking to Anticipate Handwriting Difficulties Piazzalunga, Chiara Dui, Linda Greta Termine, Cristiano Bortolozzo, Marisa Matteucci, Matteo Ferrante, Simona Sensors (Basel) Article Dysgraphia is a learning disability that causes handwritten production below expectations. Its diagnosis is delayed until the completion of handwriting development. To allow a preventive training program, abilities not directly related to handwriting should be evaluated, and one of them is visual perception. To investigate the role of visual perception in handwriting skills, we gamified standard clinical visual perception tests to be played while wearing an eye tracker at three difficulty levels. Then, we identified children at risk of dysgraphia through the means of a handwriting speed test. Five machine learning models were constructed to predict if the child was at risk, using the CatBoost algorithm with Nested Cross-Validation, with combinations of game performance, eye-tracking, and drawing data as predictors. A total of 53 children participated in the study. The machine learning models obtained good results, particularly with game performances as predictors (F1 score: 0.77 train, 0.71 test). SHAP explainer was used to identify the most impactful features. The game reached an excellent usability score (89.4 ± 9.6). These results are promising to suggest a new tool for dysgraphia early screening based on visual perception skills. MDPI 2023-02-04 /pmc/articles/PMC9958538/ /pubmed/36850364 http://dx.doi.org/10.3390/s23041765 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Piazzalunga, Chiara
Dui, Linda Greta
Termine, Cristiano
Bortolozzo, Marisa
Matteucci, Matteo
Ferrante, Simona
Investigating Visual Perception Impairments through Serious Games and Eye Tracking to Anticipate Handwriting Difficulties
title Investigating Visual Perception Impairments through Serious Games and Eye Tracking to Anticipate Handwriting Difficulties
title_full Investigating Visual Perception Impairments through Serious Games and Eye Tracking to Anticipate Handwriting Difficulties
title_fullStr Investigating Visual Perception Impairments through Serious Games and Eye Tracking to Anticipate Handwriting Difficulties
title_full_unstemmed Investigating Visual Perception Impairments through Serious Games and Eye Tracking to Anticipate Handwriting Difficulties
title_short Investigating Visual Perception Impairments through Serious Games and Eye Tracking to Anticipate Handwriting Difficulties
title_sort investigating visual perception impairments through serious games and eye tracking to anticipate handwriting difficulties
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9958538/
https://www.ncbi.nlm.nih.gov/pubmed/36850364
http://dx.doi.org/10.3390/s23041765
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