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Interaction with Virtual Humans and Effect of Emotional Expressions: Anger Matters!

Today we are experiencing a hybrid real-virtual society in which the interaction with virtual humans is normal and “quasi-social”. Understanding the way we react to the interaction with virtual agents and the impact of emotions on social dynamics in the virtual world is fundamental. Therefore, in th...

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Detalles Bibliográficos
Autores principales: Rapuano, Mariachiara, Iachini, Tina, Ruggiero, Gennaro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9962494/
https://www.ncbi.nlm.nih.gov/pubmed/36835875
http://dx.doi.org/10.3390/jcm12041339
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author Rapuano, Mariachiara
Iachini, Tina
Ruggiero, Gennaro
author_facet Rapuano, Mariachiara
Iachini, Tina
Ruggiero, Gennaro
author_sort Rapuano, Mariachiara
collection PubMed
description Today we are experiencing a hybrid real-virtual society in which the interaction with virtual humans is normal and “quasi-social”. Understanding the way we react to the interaction with virtual agents and the impact of emotions on social dynamics in the virtual world is fundamental. Therefore, in this study we investigated the implicit effect of emotional information by adopting a perceptual discrimination task. Specifically, we devised a task that explicitly required perceptual discrimination of a target while involving distance regulation in the presence of happy, neutral, or angry virtual agents. In two Immersive Virtual Reality experiments, participants were instructed to discriminate a target on the virtual agents’ t-shirts, and they had to provide the response by stopping the virtual agents (or themselves) at the distance where they could identify the target. Thus, facial expressions were completely irrelevant to the perceptual task. The results showed that the perceptual discrimination implied a longer response time when t-shirts were worn by angry rather than happy or neutral virtual agents. This suggests that angry faces interfered with the explicit perceptual task people had to perform. From a theoretical standpoint, this anger-superiority effect could reflect an ancestral fear/avoidance mechanism that prompts automatic defensive reactions and bypasses other cognitive processes.
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spelling pubmed-99624942023-02-26 Interaction with Virtual Humans and Effect of Emotional Expressions: Anger Matters! Rapuano, Mariachiara Iachini, Tina Ruggiero, Gennaro J Clin Med Article Today we are experiencing a hybrid real-virtual society in which the interaction with virtual humans is normal and “quasi-social”. Understanding the way we react to the interaction with virtual agents and the impact of emotions on social dynamics in the virtual world is fundamental. Therefore, in this study we investigated the implicit effect of emotional information by adopting a perceptual discrimination task. Specifically, we devised a task that explicitly required perceptual discrimination of a target while involving distance regulation in the presence of happy, neutral, or angry virtual agents. In two Immersive Virtual Reality experiments, participants were instructed to discriminate a target on the virtual agents’ t-shirts, and they had to provide the response by stopping the virtual agents (or themselves) at the distance where they could identify the target. Thus, facial expressions were completely irrelevant to the perceptual task. The results showed that the perceptual discrimination implied a longer response time when t-shirts were worn by angry rather than happy or neutral virtual agents. This suggests that angry faces interfered with the explicit perceptual task people had to perform. From a theoretical standpoint, this anger-superiority effect could reflect an ancestral fear/avoidance mechanism that prompts automatic defensive reactions and bypasses other cognitive processes. MDPI 2023-02-08 /pmc/articles/PMC9962494/ /pubmed/36835875 http://dx.doi.org/10.3390/jcm12041339 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Rapuano, Mariachiara
Iachini, Tina
Ruggiero, Gennaro
Interaction with Virtual Humans and Effect of Emotional Expressions: Anger Matters!
title Interaction with Virtual Humans and Effect of Emotional Expressions: Anger Matters!
title_full Interaction with Virtual Humans and Effect of Emotional Expressions: Anger Matters!
title_fullStr Interaction with Virtual Humans and Effect of Emotional Expressions: Anger Matters!
title_full_unstemmed Interaction with Virtual Humans and Effect of Emotional Expressions: Anger Matters!
title_short Interaction with Virtual Humans and Effect of Emotional Expressions: Anger Matters!
title_sort interaction with virtual humans and effect of emotional expressions: anger matters!
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9962494/
https://www.ncbi.nlm.nih.gov/pubmed/36835875
http://dx.doi.org/10.3390/jcm12041339
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