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On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum

New generation wearable devices allow for the development of interactive environments tailored for Virtual Reality (VR)– and Augmented Reality (AR)–based treatment of Autism Spectrum Disorders (ASD). Experts agree on their potential; however, there is lack of consensus on how to perform trials and t...

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Autores principales: Tarantino, Laura, Attanasio, Margherita, Di Mascio, Tania, De Gasperis, Giovanni, Valenti, Marco, Mazza, Monica
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9963697/
https://www.ncbi.nlm.nih.gov/pubmed/36850787
http://dx.doi.org/10.3390/s23042192
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author Tarantino, Laura
Attanasio, Margherita
Di Mascio, Tania
De Gasperis, Giovanni
Valenti, Marco
Mazza, Monica
author_facet Tarantino, Laura
Attanasio, Margherita
Di Mascio, Tania
De Gasperis, Giovanni
Valenti, Marco
Mazza, Monica
author_sort Tarantino, Laura
collection PubMed
description New generation wearable devices allow for the development of interactive environments tailored for Virtual Reality (VR)– and Augmented Reality (AR)–based treatment of Autism Spectrum Disorders (ASD). Experts agree on their potential; however, there is lack of consensus on how to perform trials and the need arises for evaluation frameworks, methods, and techniques appropriate for the ASD population. In this paper, we report on a study conducted with high-functioning ASD people in the 21–23 age range, with the objectives of (1) evaluating the engagement of two headsets offering distinct immersive experiences, (2) reasoning on the interpretation of engagement factors in the case of ASD people, and (3) translating results into general guidelines for the development of VR/AR-based ASD treatment. To this aim, we (1) designed two engagement evaluation frameworks based on behavioral observation measures, (2) set up two packages of reference immersive scenarios, (3) defined the association between metrics and scenarios, and (4) administered the scenarios in distinct sessions for the investigated headsets. Results show that the immersive experiences are engaging and that the apparent lack of success of some evaluation factors can become potential advantages within the framework of VR/AR-based ASD treatment design.
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spelling pubmed-99636972023-02-26 On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum Tarantino, Laura Attanasio, Margherita Di Mascio, Tania De Gasperis, Giovanni Valenti, Marco Mazza, Monica Sensors (Basel) Article New generation wearable devices allow for the development of interactive environments tailored for Virtual Reality (VR)– and Augmented Reality (AR)–based treatment of Autism Spectrum Disorders (ASD). Experts agree on their potential; however, there is lack of consensus on how to perform trials and the need arises for evaluation frameworks, methods, and techniques appropriate for the ASD population. In this paper, we report on a study conducted with high-functioning ASD people in the 21–23 age range, with the objectives of (1) evaluating the engagement of two headsets offering distinct immersive experiences, (2) reasoning on the interpretation of engagement factors in the case of ASD people, and (3) translating results into general guidelines for the development of VR/AR-based ASD treatment. To this aim, we (1) designed two engagement evaluation frameworks based on behavioral observation measures, (2) set up two packages of reference immersive scenarios, (3) defined the association between metrics and scenarios, and (4) administered the scenarios in distinct sessions for the investigated headsets. Results show that the immersive experiences are engaging and that the apparent lack of success of some evaluation factors can become potential advantages within the framework of VR/AR-based ASD treatment design. MDPI 2023-02-15 /pmc/articles/PMC9963697/ /pubmed/36850787 http://dx.doi.org/10.3390/s23042192 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Tarantino, Laura
Attanasio, Margherita
Di Mascio, Tania
De Gasperis, Giovanni
Valenti, Marco
Mazza, Monica
On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum
title On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum
title_full On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum
title_fullStr On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum
title_full_unstemmed On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum
title_short On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum
title_sort on the evaluation of engagement in immersive applications when users are on the autism spectrum
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9963697/
https://www.ncbi.nlm.nih.gov/pubmed/36850787
http://dx.doi.org/10.3390/s23042192
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