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An augmented reality interface to control a collaborative robot in rehab: A preliminary usability evaluation
Human emotions can be seen as a valuable variable to explore in Human-Computer Interaction for effective, efficient, and satisfying interface development. The inclusion of appropriate emotional triggers in the design of interactive systems can play a decisive role in users' acceptance or reject...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9968839/ https://www.ncbi.nlm.nih.gov/pubmed/36860377 http://dx.doi.org/10.3389/fdgth.2023.1078511 |
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author | Rodrigues, José Carlos Menezes, Paulo Restivo, Maria Teresa |
author_facet | Rodrigues, José Carlos Menezes, Paulo Restivo, Maria Teresa |
author_sort | Rodrigues, José Carlos |
collection | PubMed |
description | Human emotions can be seen as a valuable variable to explore in Human-Computer Interaction for effective, efficient, and satisfying interface development. The inclusion of appropriate emotional triggers in the design of interactive systems can play a decisive role in users' acceptance or rejection. It is well known that the major problem in motor rehabilitation is the high dropout rate resulting from the frustrated expectations given the typical slow recovery process and consequent lack of motivation to endure. This work proposes grouping a collaborative robot with one specific augmented reality equipment to create a rehabilitation system where some gamification levels might be added to provide a better and more motivating experience to patients. Such a system, as a whole, is customizable to adapt to each patient's needs on the rehabilitation exercises. By transforming a tedious exercise into a game, we expect to create an additional layer of enjoyment that can help in triggering positive emotions and stimulate users to continue the rehabilitation process. A pre-prototype was developed to validate this system's usability, and a cross-sectional study using a non-probabilistic sample of 31 individuals is presented and discussed. This study included the application of three standard questionnaires on usability and user experience. The analyses of these questionnaires show that the majority of the users found the system easy and enjoyable. The system was also analysed by a rehabilitation expert who gave a positive output regarding its usefulness, and positive impact on its use in the upper-limb rehabilitation processes. These results clearly encourage further development of the proposed system. |
format | Online Article Text |
id | pubmed-9968839 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-99688392023-02-28 An augmented reality interface to control a collaborative robot in rehab: A preliminary usability evaluation Rodrigues, José Carlos Menezes, Paulo Restivo, Maria Teresa Front Digit Health Digital Health Human emotions can be seen as a valuable variable to explore in Human-Computer Interaction for effective, efficient, and satisfying interface development. The inclusion of appropriate emotional triggers in the design of interactive systems can play a decisive role in users' acceptance or rejection. It is well known that the major problem in motor rehabilitation is the high dropout rate resulting from the frustrated expectations given the typical slow recovery process and consequent lack of motivation to endure. This work proposes grouping a collaborative robot with one specific augmented reality equipment to create a rehabilitation system where some gamification levels might be added to provide a better and more motivating experience to patients. Such a system, as a whole, is customizable to adapt to each patient's needs on the rehabilitation exercises. By transforming a tedious exercise into a game, we expect to create an additional layer of enjoyment that can help in triggering positive emotions and stimulate users to continue the rehabilitation process. A pre-prototype was developed to validate this system's usability, and a cross-sectional study using a non-probabilistic sample of 31 individuals is presented and discussed. This study included the application of three standard questionnaires on usability and user experience. The analyses of these questionnaires show that the majority of the users found the system easy and enjoyable. The system was also analysed by a rehabilitation expert who gave a positive output regarding its usefulness, and positive impact on its use in the upper-limb rehabilitation processes. These results clearly encourage further development of the proposed system. Frontiers Media S.A. 2023-02-13 /pmc/articles/PMC9968839/ /pubmed/36860377 http://dx.doi.org/10.3389/fdgth.2023.1078511 Text en © 2023 Rodrigues, Menezes and Restivo. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY) (https://creativecommons.org/licenses/by/4.0/) . The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Digital Health Rodrigues, José Carlos Menezes, Paulo Restivo, Maria Teresa An augmented reality interface to control a collaborative robot in rehab: A preliminary usability evaluation |
title | An augmented reality interface to control a collaborative robot in rehab: A preliminary usability evaluation |
title_full | An augmented reality interface to control a collaborative robot in rehab: A preliminary usability evaluation |
title_fullStr | An augmented reality interface to control a collaborative robot in rehab: A preliminary usability evaluation |
title_full_unstemmed | An augmented reality interface to control a collaborative robot in rehab: A preliminary usability evaluation |
title_short | An augmented reality interface to control a collaborative robot in rehab: A preliminary usability evaluation |
title_sort | augmented reality interface to control a collaborative robot in rehab: a preliminary usability evaluation |
topic | Digital Health |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9968839/ https://www.ncbi.nlm.nih.gov/pubmed/36860377 http://dx.doi.org/10.3389/fdgth.2023.1078511 |
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