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Prevalence and Risk Factors of Internet Gaming Disorder Under the COVID-19 Pandemic Among University Students in Macao

INTRODUCTION: During the COVID-19 pandemic, the zero-tolerance policy implemented in Macao affected university students’ life and learning styles. OBJECTIVES: This study aimed to investigate the prevalence of internet gaming disorder (IGD) and analyze its risk factors among university students of Ma...

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Detalles Bibliográficos
Autores principales: Wang, Yan, Liu, Ming, Nogueira, Oi Ching Bernice Lam
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9972052/
https://www.ncbi.nlm.nih.gov/pubmed/36865753
http://dx.doi.org/10.1177/23779608231158158
Descripción
Sumario:INTRODUCTION: During the COVID-19 pandemic, the zero-tolerance policy implemented in Macao affected university students’ life and learning styles. OBJECTIVES: This study aimed to investigate the prevalence of internet gaming disorder (IGD) and analyze its risk factors among university students of Macao amid the COVID-19 pandemic. METHODS: Two hundred and twenty-nine university students were recruited by convenience sampling. The cross-sectional investigation was conducted using the 9-item Chinese version of the IGD Scale, the Chinese Version of the Self-Compassion Scale, and the Chinese version of the Brief Resilience Scale. RESULTS: The prevalence was 7.4%. Compared to Non-IGD gamers, the IGD gamers were more likely to be the older, male gender, with a longer gaming history, with more game hours per day in the last month, and with a lower self-compassion score and resilience. CONCLUSION: The prevalence of IGD increased. Students who are the older, male gender, with more gaming time, low self-compassion, and low resilience, have a high possibility of IGD.