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The reality of virtual reality

Virtual reality (VR) has become a popular tool for investigating human behavior and brain functions. Nevertheless, it is unclear whether VR constitutes an actual form of reality or is more like an advanced simulation. Determining the nature of VR has been mostly achieved by self-reported presence me...

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Autores principales: Schöne, Benjamin, Kisker, Joanna, Lange, Leon, Gruber, Thomas, Sylvester, Sophia, Osinsky, Roman
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9975753/
https://www.ncbi.nlm.nih.gov/pubmed/36874824
http://dx.doi.org/10.3389/fpsyg.2023.1093014
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author Schöne, Benjamin
Kisker, Joanna
Lange, Leon
Gruber, Thomas
Sylvester, Sophia
Osinsky, Roman
author_facet Schöne, Benjamin
Kisker, Joanna
Lange, Leon
Gruber, Thomas
Sylvester, Sophia
Osinsky, Roman
author_sort Schöne, Benjamin
collection PubMed
description Virtual reality (VR) has become a popular tool for investigating human behavior and brain functions. Nevertheless, it is unclear whether VR constitutes an actual form of reality or is more like an advanced simulation. Determining the nature of VR has been mostly achieved by self-reported presence measurements, defined as the feeling of being submerged in the experience. However, subjective measurements might be prone to bias and, most importantly, do not allow for a comparison with real-life experiences. Here, we show that real-life and VR height exposures using 3D-360° videos are mostly indistinguishable on a psychophysiological level (EEG and HRV), while both differ from a conventional 2D laboratory setting. Using a fire truck, three groups of participants experienced a real-life (N = 25), a virtual (N = 24), or a 2D laboratory (N = 25) height exposure. Behavioral and psychophysiological results suggest that identical exogenous and endogenous cognitive as well as emotional mechanisms are deployed to process the real-life and virtual experience. Specifically, alpha- and theta-band oscillations in line with heart rate variability, indexing vigilance, and anxiety were barely indistinguishable between those two conditions, while they differed significantly from the laboratory setup. Sensory processing, as reflected by beta-band oscillations, exhibits a different pattern for all conditions, indicating further room for improving VR on a haptic level. In conclusion, the study shows that contemporary photorealistic VR setups are technologically capable of mimicking reality, thus paving the way for the investigation of real-world cognitive and emotional processes under controlled laboratory conditions. For a video summary, see https://youtu.be/fPIrIajpfiA.
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spelling pubmed-99757532023-03-02 The reality of virtual reality Schöne, Benjamin Kisker, Joanna Lange, Leon Gruber, Thomas Sylvester, Sophia Osinsky, Roman Front Psychol Psychology Virtual reality (VR) has become a popular tool for investigating human behavior and brain functions. Nevertheless, it is unclear whether VR constitutes an actual form of reality or is more like an advanced simulation. Determining the nature of VR has been mostly achieved by self-reported presence measurements, defined as the feeling of being submerged in the experience. However, subjective measurements might be prone to bias and, most importantly, do not allow for a comparison with real-life experiences. Here, we show that real-life and VR height exposures using 3D-360° videos are mostly indistinguishable on a psychophysiological level (EEG and HRV), while both differ from a conventional 2D laboratory setting. Using a fire truck, three groups of participants experienced a real-life (N = 25), a virtual (N = 24), or a 2D laboratory (N = 25) height exposure. Behavioral and psychophysiological results suggest that identical exogenous and endogenous cognitive as well as emotional mechanisms are deployed to process the real-life and virtual experience. Specifically, alpha- and theta-band oscillations in line with heart rate variability, indexing vigilance, and anxiety were barely indistinguishable between those two conditions, while they differed significantly from the laboratory setup. Sensory processing, as reflected by beta-band oscillations, exhibits a different pattern for all conditions, indicating further room for improving VR on a haptic level. In conclusion, the study shows that contemporary photorealistic VR setups are technologically capable of mimicking reality, thus paving the way for the investigation of real-world cognitive and emotional processes under controlled laboratory conditions. For a video summary, see https://youtu.be/fPIrIajpfiA. Frontiers Media S.A. 2023-02-15 /pmc/articles/PMC9975753/ /pubmed/36874824 http://dx.doi.org/10.3389/fpsyg.2023.1093014 Text en Copyright © 2023 Schöne, Kisker, Lange, Gruber, Sylvester and Osinsky. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Schöne, Benjamin
Kisker, Joanna
Lange, Leon
Gruber, Thomas
Sylvester, Sophia
Osinsky, Roman
The reality of virtual reality
title The reality of virtual reality
title_full The reality of virtual reality
title_fullStr The reality of virtual reality
title_full_unstemmed The reality of virtual reality
title_short The reality of virtual reality
title_sort reality of virtual reality
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9975753/
https://www.ncbi.nlm.nih.gov/pubmed/36874824
http://dx.doi.org/10.3389/fpsyg.2023.1093014
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