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VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments

VR sickness is a major concern for many users as VR continues its expansion towards widespread everyday use. VR sickness is thought to arise, at least in part, due to the user’s intolerance of conflict between the visually simulated self-motion and actual physical movement. Many mitigation strategie...

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Autores principales: Adhanom, Isayas, Halow, Savannah, Folmer, Eelke, MacNeilage, Paul
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9979719/
https://www.ncbi.nlm.nih.gov/pubmed/36873792
http://dx.doi.org/10.3389/frvir.2022.848001
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author Adhanom, Isayas
Halow, Savannah
Folmer, Eelke
MacNeilage, Paul
author_facet Adhanom, Isayas
Halow, Savannah
Folmer, Eelke
MacNeilage, Paul
author_sort Adhanom, Isayas
collection PubMed
description VR sickness is a major concern for many users as VR continues its expansion towards widespread everyday use. VR sickness is thought to arise, at least in part, due to the user’s intolerance of conflict between the visually simulated self-motion and actual physical movement. Many mitigation strategies involve consistently modifying the visual stimulus to reduce its impact on the user, but this individualized approach can have drawbacks in terms of complexity of implementation and non-uniformity of user experience. This study presents a novel alternative approach that involves training the user to better tolerate the adverse stimulus by tapping into natural adaptive perceptual mechanisms. In this study, we recruited users with limited VR experience that reported susceptibility to VR sickness. Baseline sickness was measured as participants navigated a rich and naturalistic visual environment. Then, on successive days, participants were exposed to optic flow in a more abstract visual environment, and strength of the optic flow was successively increased by increasing the visual contrast of the scene, because strength of optic flow and the resulting vection are thought to be major causes of VR sickness. Sickness measures decreased on successive days, indicating that adaptation was successful. On the final day, participants were again exposed to the rich and naturalistic visual environment, and the adaptation was maintained, demonstrating that it is possible for adaptation to transfer from more abstract to richer and more naturalistic environments. These results demonstrate that gradual adaptation to increasing optic flow strength in well-controlled, abstract environments allows users to gradually reduce their susceptibility to sickness, thereby increasing VR accessibility for those prone to sickness.
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spelling pubmed-99797192023-03-02 VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments Adhanom, Isayas Halow, Savannah Folmer, Eelke MacNeilage, Paul Front Virtual Real Article VR sickness is a major concern for many users as VR continues its expansion towards widespread everyday use. VR sickness is thought to arise, at least in part, due to the user’s intolerance of conflict between the visually simulated self-motion and actual physical movement. Many mitigation strategies involve consistently modifying the visual stimulus to reduce its impact on the user, but this individualized approach can have drawbacks in terms of complexity of implementation and non-uniformity of user experience. This study presents a novel alternative approach that involves training the user to better tolerate the adverse stimulus by tapping into natural adaptive perceptual mechanisms. In this study, we recruited users with limited VR experience that reported susceptibility to VR sickness. Baseline sickness was measured as participants navigated a rich and naturalistic visual environment. Then, on successive days, participants were exposed to optic flow in a more abstract visual environment, and strength of the optic flow was successively increased by increasing the visual contrast of the scene, because strength of optic flow and the resulting vection are thought to be major causes of VR sickness. Sickness measures decreased on successive days, indicating that adaptation was successful. On the final day, participants were again exposed to the rich and naturalistic visual environment, and the adaptation was maintained, demonstrating that it is possible for adaptation to transfer from more abstract to richer and more naturalistic environments. These results demonstrate that gradual adaptation to increasing optic flow strength in well-controlled, abstract environments allows users to gradually reduce their susceptibility to sickness, thereby increasing VR accessibility for those prone to sickness. 2022-05 2022-05-23 /pmc/articles/PMC9979719/ /pubmed/36873792 http://dx.doi.org/10.3389/frvir.2022.848001 Text en https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Article
Adhanom, Isayas
Halow, Savannah
Folmer, Eelke
MacNeilage, Paul
VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments
title VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments
title_full VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments
title_fullStr VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments
title_full_unstemmed VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments
title_short VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments
title_sort vr sickness adaptation with ramped optic flow transfers from abstract to realistic environments
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9979719/
https://www.ncbi.nlm.nih.gov/pubmed/36873792
http://dx.doi.org/10.3389/frvir.2022.848001
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