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Gamifying model-based engineering: the PapyGame experience

Modeling is an essential and challenging activity in any engineering environment. It implies some hard-to-train skills such as abstraction and communication. Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users. Gamification refers to...

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Autores principales: Bucchiarone, Antonio, Savary-Leblanc, Maxime, Le Pallec, Xavier, Cicchetti, Antonio, Gérard, Sébastien, Bassanelli, Simone, Gini, Federica, Marconi, Annapaola
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Berlin Heidelberg 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9985101/
https://www.ncbi.nlm.nih.gov/pubmed/37363105
http://dx.doi.org/10.1007/s10270-023-01091-8
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author Bucchiarone, Antonio
Savary-Leblanc, Maxime
Le Pallec, Xavier
Cicchetti, Antonio
Gérard, Sébastien
Bassanelli, Simone
Gini, Federica
Marconi, Annapaola
author_facet Bucchiarone, Antonio
Savary-Leblanc, Maxime
Le Pallec, Xavier
Cicchetti, Antonio
Gérard, Sébastien
Bassanelli, Simone
Gini, Federica
Marconi, Annapaola
author_sort Bucchiarone, Antonio
collection PubMed
description Modeling is an essential and challenging activity in any engineering environment. It implies some hard-to-train skills such as abstraction and communication. Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users. Gamification refers to the exploitation of gaming mechanisms for serious purposes, like promoting behavioral changes, soliciting participation and engagement in activities, etc. We investigate the introduction of gaming mechanisms in modeling tasks with the primary goal of supporting learning/training. The result has been the realization of a gamified modeling environment named PapyGame. In this article, we present the approach adopted for PapyGame implementation, the details on the gamification elements involved, and the derived conceptual architecture required for applying gamification in any modeling environment. Moreover, to demonstrate the benefits of using PapyGame for learning/training modeling, a set of user experience evaluations have been conducted. Correspondingly, we report the obtained results together with a set of future challenges we consider as critical to make gamified modeling a more effective education/training approach.
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spelling pubmed-99851012023-03-06 Gamifying model-based engineering: the PapyGame experience Bucchiarone, Antonio Savary-Leblanc, Maxime Le Pallec, Xavier Cicchetti, Antonio Gérard, Sébastien Bassanelli, Simone Gini, Federica Marconi, Annapaola Softw Syst Model Regular Paper Modeling is an essential and challenging activity in any engineering environment. It implies some hard-to-train skills such as abstraction and communication. Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users. Gamification refers to the exploitation of gaming mechanisms for serious purposes, like promoting behavioral changes, soliciting participation and engagement in activities, etc. We investigate the introduction of gaming mechanisms in modeling tasks with the primary goal of supporting learning/training. The result has been the realization of a gamified modeling environment named PapyGame. In this article, we present the approach adopted for PapyGame implementation, the details on the gamification elements involved, and the derived conceptual architecture required for applying gamification in any modeling environment. Moreover, to demonstrate the benefits of using PapyGame for learning/training modeling, a set of user experience evaluations have been conducted. Correspondingly, we report the obtained results together with a set of future challenges we consider as critical to make gamified modeling a more effective education/training approach. Springer Berlin Heidelberg 2023-03-04 /pmc/articles/PMC9985101/ /pubmed/37363105 http://dx.doi.org/10.1007/s10270-023-01091-8 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Regular Paper
Bucchiarone, Antonio
Savary-Leblanc, Maxime
Le Pallec, Xavier
Cicchetti, Antonio
Gérard, Sébastien
Bassanelli, Simone
Gini, Federica
Marconi, Annapaola
Gamifying model-based engineering: the PapyGame experience
title Gamifying model-based engineering: the PapyGame experience
title_full Gamifying model-based engineering: the PapyGame experience
title_fullStr Gamifying model-based engineering: the PapyGame experience
title_full_unstemmed Gamifying model-based engineering: the PapyGame experience
title_short Gamifying model-based engineering: the PapyGame experience
title_sort gamifying model-based engineering: the papygame experience
topic Regular Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9985101/
https://www.ncbi.nlm.nih.gov/pubmed/37363105
http://dx.doi.org/10.1007/s10270-023-01091-8
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