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Can mixed reality technologies teach surgical skills better than traditional methods? A prospective randomised feasibility study
BACKGROUND: Basic surgical skills teaching is often delivered with didactic audio-visual content, and new digital technologies may allow more engaging and effective ways of teaching to be developed. The Microsoft HoloLens 2 (HL2) is a multi-functional mixed reality headset. This prospective feasibil...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9985210/ https://www.ncbi.nlm.nih.gov/pubmed/36869306 http://dx.doi.org/10.1186/s12909-023-04122-6 |
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author | Guha, Payal Lawson, Jason Minty, Iona Kinross, James Martin, Guy |
author_facet | Guha, Payal Lawson, Jason Minty, Iona Kinross, James Martin, Guy |
author_sort | Guha, Payal |
collection | PubMed |
description | BACKGROUND: Basic surgical skills teaching is often delivered with didactic audio-visual content, and new digital technologies may allow more engaging and effective ways of teaching to be developed. The Microsoft HoloLens 2 (HL2) is a multi-functional mixed reality headset. This prospective feasibility study sought to assess the device as a tool for enhancing technical surgical skills training. METHODS: A prospective randomised feasibility study was conducted. 36 novice medical students were trained to perform a basic arteriotomy and closure using a synthetic model. Participants were randomised to receive a structured surgical skills tutorial via a bespoke mixed reality HL2 tutorial (n = 18), or via a standard video-based tutorial (n = 18). Proficiency scores were assessed by blinded examiners using a validated objective scoring system and participant feedback collected. RESULTS: The HL2 group showed significantly greater improvement in overall technical proficiency compared to the video group (10.1 vs. 6.89, p = 0.0076), and a greater consistency in skill progression with a significantly narrower range of scores (SD 2.48 vs. 4.03, p = 0.026). Participant feedback showed the HL2 technology to be more interactive and engaging with minimal device related problems experienced. CONCLUSIONS: This study has demonstrated that mixed reality technology may provide a higher quality educational experience, improved skill progression and greater consistency in learning when compared to traditional teaching methodologies for basic surgical skills. Further work is required to refine, translate, and evaluate the scalability and applicability of the technology across a broad range of skills-based disciplines. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-023-04122-6. |
format | Online Article Text |
id | pubmed-9985210 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-99852102023-03-05 Can mixed reality technologies teach surgical skills better than traditional methods? A prospective randomised feasibility study Guha, Payal Lawson, Jason Minty, Iona Kinross, James Martin, Guy BMC Med Educ Research BACKGROUND: Basic surgical skills teaching is often delivered with didactic audio-visual content, and new digital technologies may allow more engaging and effective ways of teaching to be developed. The Microsoft HoloLens 2 (HL2) is a multi-functional mixed reality headset. This prospective feasibility study sought to assess the device as a tool for enhancing technical surgical skills training. METHODS: A prospective randomised feasibility study was conducted. 36 novice medical students were trained to perform a basic arteriotomy and closure using a synthetic model. Participants were randomised to receive a structured surgical skills tutorial via a bespoke mixed reality HL2 tutorial (n = 18), or via a standard video-based tutorial (n = 18). Proficiency scores were assessed by blinded examiners using a validated objective scoring system and participant feedback collected. RESULTS: The HL2 group showed significantly greater improvement in overall technical proficiency compared to the video group (10.1 vs. 6.89, p = 0.0076), and a greater consistency in skill progression with a significantly narrower range of scores (SD 2.48 vs. 4.03, p = 0.026). Participant feedback showed the HL2 technology to be more interactive and engaging with minimal device related problems experienced. CONCLUSIONS: This study has demonstrated that mixed reality technology may provide a higher quality educational experience, improved skill progression and greater consistency in learning when compared to traditional teaching methodologies for basic surgical skills. Further work is required to refine, translate, and evaluate the scalability and applicability of the technology across a broad range of skills-based disciplines. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-023-04122-6. BioMed Central 2023-03-03 /pmc/articles/PMC9985210/ /pubmed/36869306 http://dx.doi.org/10.1186/s12909-023-04122-6 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Guha, Payal Lawson, Jason Minty, Iona Kinross, James Martin, Guy Can mixed reality technologies teach surgical skills better than traditional methods? A prospective randomised feasibility study |
title | Can mixed reality technologies teach surgical skills better than traditional methods? A prospective randomised feasibility study |
title_full | Can mixed reality technologies teach surgical skills better than traditional methods? A prospective randomised feasibility study |
title_fullStr | Can mixed reality technologies teach surgical skills better than traditional methods? A prospective randomised feasibility study |
title_full_unstemmed | Can mixed reality technologies teach surgical skills better than traditional methods? A prospective randomised feasibility study |
title_short | Can mixed reality technologies teach surgical skills better than traditional methods? A prospective randomised feasibility study |
title_sort | can mixed reality technologies teach surgical skills better than traditional methods? a prospective randomised feasibility study |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9985210/ https://www.ncbi.nlm.nih.gov/pubmed/36869306 http://dx.doi.org/10.1186/s12909-023-04122-6 |
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