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Virtual reality-based interventions for the rehabilitation of vestibular and balance impairments post-concussion: a scoping review

BACKGROUND: Concussions and mild traumatic brain injuries are the most common causes of physical and cognitive disability worldwide. Concussion can result in post-injury vestibular and balance impairments that can present up to five years post initial concussion event, ultimately affecting many dail...

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Autores principales: LeMarshall, Soraya J., Stevens, Lachlan M., Ragg, Nicholas P., Barnes, Leia, Foster, Jacinta, Canetti, Elisa F. D.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9985280/
https://www.ncbi.nlm.nih.gov/pubmed/36869367
http://dx.doi.org/10.1186/s12984-023-01145-4
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author LeMarshall, Soraya J.
Stevens, Lachlan M.
Ragg, Nicholas P.
Barnes, Leia
Foster, Jacinta
Canetti, Elisa F. D.
author_facet LeMarshall, Soraya J.
Stevens, Lachlan M.
Ragg, Nicholas P.
Barnes, Leia
Foster, Jacinta
Canetti, Elisa F. D.
author_sort LeMarshall, Soraya J.
collection PubMed
description BACKGROUND: Concussions and mild traumatic brain injuries are the most common causes of physical and cognitive disability worldwide. Concussion can result in post-injury vestibular and balance impairments that can present up to five years post initial concussion event, ultimately affecting many daily and functional activities. While current clinical treatment aims to reduce symptoms, the developing use of technology in everyday life has seen the emergence of virtual reality. Current literature has failed to identify substantial evidence regarding the use of virtual reality in rehabilitation. The primary aim of this scoping review is to identify, synthesise, and assess the quality of studies reporting on the effectiveness of virtual reality for the rehabilitation of vestibular and balance impairments post-concussion. Additionally, this review aims to summarise the volume of scientific literature and identify the knowledge gaps in current research pertaining to this topic. METHODS: A scoping review of six databases (PubMed, Embase, CINAHL, ProQuest, SportDiscus, Scopus) and a grey literature (Google Scholar) was conducted using three key concepts (virtual reality, vestibular symptoms, and post-concussion). Data was charted from studies and outcomes were categorised into one of three categories: (1) balance; (2) gait; or (3) functional outcome measures. Critical appraisal of each study was conducted using the Joanna Briggs Institute checklists. A critical appraisal of each outcome measure was also completed utilising a modified GRADE appraisal tool to summarise the quality of evidence. Effectiveness was assessed using calculations of change in performance and change per exposure time. RESULTS: Three randomised controlled trials, three quasi-experimental studies, three case studies, and one retrospective cohort study were ultimately included, using a thorough eligibility criteria. All studies were inclusive of different virtual reality interventions. The ten studies had a 10-year range and identified 19 different outcome measures. CONCLUSION: The findings from this review suggests that virtual reality is an effective tool for the rehabilitation of vestibular and balance impairments post-concussion. Current literature shows sufficient but low level of evidence, and more research is necessary to develop a quantitative standard and to better understand appropriate dosage of virtual reality intervention. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12984-023-01145-4.
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spelling pubmed-99852802023-03-05 Virtual reality-based interventions for the rehabilitation of vestibular and balance impairments post-concussion: a scoping review LeMarshall, Soraya J. Stevens, Lachlan M. Ragg, Nicholas P. Barnes, Leia Foster, Jacinta Canetti, Elisa F. D. J Neuroeng Rehabil Review BACKGROUND: Concussions and mild traumatic brain injuries are the most common causes of physical and cognitive disability worldwide. Concussion can result in post-injury vestibular and balance impairments that can present up to five years post initial concussion event, ultimately affecting many daily and functional activities. While current clinical treatment aims to reduce symptoms, the developing use of technology in everyday life has seen the emergence of virtual reality. Current literature has failed to identify substantial evidence regarding the use of virtual reality in rehabilitation. The primary aim of this scoping review is to identify, synthesise, and assess the quality of studies reporting on the effectiveness of virtual reality for the rehabilitation of vestibular and balance impairments post-concussion. Additionally, this review aims to summarise the volume of scientific literature and identify the knowledge gaps in current research pertaining to this topic. METHODS: A scoping review of six databases (PubMed, Embase, CINAHL, ProQuest, SportDiscus, Scopus) and a grey literature (Google Scholar) was conducted using three key concepts (virtual reality, vestibular symptoms, and post-concussion). Data was charted from studies and outcomes were categorised into one of three categories: (1) balance; (2) gait; or (3) functional outcome measures. Critical appraisal of each study was conducted using the Joanna Briggs Institute checklists. A critical appraisal of each outcome measure was also completed utilising a modified GRADE appraisal tool to summarise the quality of evidence. Effectiveness was assessed using calculations of change in performance and change per exposure time. RESULTS: Three randomised controlled trials, three quasi-experimental studies, three case studies, and one retrospective cohort study were ultimately included, using a thorough eligibility criteria. All studies were inclusive of different virtual reality interventions. The ten studies had a 10-year range and identified 19 different outcome measures. CONCLUSION: The findings from this review suggests that virtual reality is an effective tool for the rehabilitation of vestibular and balance impairments post-concussion. Current literature shows sufficient but low level of evidence, and more research is necessary to develop a quantitative standard and to better understand appropriate dosage of virtual reality intervention. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12984-023-01145-4. BioMed Central 2023-03-03 /pmc/articles/PMC9985280/ /pubmed/36869367 http://dx.doi.org/10.1186/s12984-023-01145-4 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Review
LeMarshall, Soraya J.
Stevens, Lachlan M.
Ragg, Nicholas P.
Barnes, Leia
Foster, Jacinta
Canetti, Elisa F. D.
Virtual reality-based interventions for the rehabilitation of vestibular and balance impairments post-concussion: a scoping review
title Virtual reality-based interventions for the rehabilitation of vestibular and balance impairments post-concussion: a scoping review
title_full Virtual reality-based interventions for the rehabilitation of vestibular and balance impairments post-concussion: a scoping review
title_fullStr Virtual reality-based interventions for the rehabilitation of vestibular and balance impairments post-concussion: a scoping review
title_full_unstemmed Virtual reality-based interventions for the rehabilitation of vestibular and balance impairments post-concussion: a scoping review
title_short Virtual reality-based interventions for the rehabilitation of vestibular and balance impairments post-concussion: a scoping review
title_sort virtual reality-based interventions for the rehabilitation of vestibular and balance impairments post-concussion: a scoping review
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9985280/
https://www.ncbi.nlm.nih.gov/pubmed/36869367
http://dx.doi.org/10.1186/s12984-023-01145-4
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