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“Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings
PURPOSE: Customizing the accessibility and ease-of-use settings of a computer can improve the overall user experience for people with and without disabilities. However, the adoption of such settings remains poor. This study investigates why various factors may influence people as they personalize an...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9985475/ https://www.ncbi.nlm.nih.gov/pubmed/37361673 http://dx.doi.org/10.1007/s10209-023-00984-1 |
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author | Wood, Rachel Griffith, Meagan Jordan, J. Bern Vanderheiden, Gregg Lazar, Jonathan Kaine-Krolak, Maureen Ryson, Matthew Desai, Amarja Folmar, David |
author_facet | Wood, Rachel Griffith, Meagan Jordan, J. Bern Vanderheiden, Gregg Lazar, Jonathan Kaine-Krolak, Maureen Ryson, Matthew Desai, Amarja Folmar, David |
author_sort | Wood, Rachel |
collection | PubMed |
description | PURPOSE: Customizing the accessibility and ease-of-use settings of a computer can improve the overall user experience for people with and without disabilities. However, the adoption of such settings remains poor. This study investigates why various factors may influence people as they personalize and when they choose to integrate those changes into everyday use. METHODS: To better understand how these factors may impact people’s personalization process, we conducted a series of interviews involving 15 people with and without disabilities across several months in 2020 when computer usage became required due to the COVID-19 lockdown. We used grounded theory to analyze 49 semi-structured interviews with participants. During these interviews, people reflected upon: past attempts at personalization using built-in accessibility or ease-of-use features of their Operating System (OS) or other assistive technologies (AT), current customization activities using the personalization software, Morphic, and future opportunities for personalization systems and features. RESULTS: We identified several barriers, facilitators, and perpetuating factors that can influence why and when people choose to adopt and integrate their personalization changes. We also outline the overall personalization lifecycle, which illustrates when various factors may impact computer personalization. CONCLUSION: Personalization activities are complex and easily affected by an ecosystem of influential factors that surround them. When paired with the three design considerations and ten lessons learned from this qualitative study, the overall personalization lifecycle may be useful during the design and development of future personalization systems or features for people with and without disabilities. |
format | Online Article Text |
id | pubmed-9985475 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-99854752023-03-06 “Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings Wood, Rachel Griffith, Meagan Jordan, J. Bern Vanderheiden, Gregg Lazar, Jonathan Kaine-Krolak, Maureen Ryson, Matthew Desai, Amarja Folmar, David Univers Access Inf Soc Long Paper PURPOSE: Customizing the accessibility and ease-of-use settings of a computer can improve the overall user experience for people with and without disabilities. However, the adoption of such settings remains poor. This study investigates why various factors may influence people as they personalize and when they choose to integrate those changes into everyday use. METHODS: To better understand how these factors may impact people’s personalization process, we conducted a series of interviews involving 15 people with and without disabilities across several months in 2020 when computer usage became required due to the COVID-19 lockdown. We used grounded theory to analyze 49 semi-structured interviews with participants. During these interviews, people reflected upon: past attempts at personalization using built-in accessibility or ease-of-use features of their Operating System (OS) or other assistive technologies (AT), current customization activities using the personalization software, Morphic, and future opportunities for personalization systems and features. RESULTS: We identified several barriers, facilitators, and perpetuating factors that can influence why and when people choose to adopt and integrate their personalization changes. We also outline the overall personalization lifecycle, which illustrates when various factors may impact computer personalization. CONCLUSION: Personalization activities are complex and easily affected by an ecosystem of influential factors that surround them. When paired with the three design considerations and ten lessons learned from this qualitative study, the overall personalization lifecycle may be useful during the design and development of future personalization systems or features for people with and without disabilities. Springer Berlin Heidelberg 2023-03-04 /pmc/articles/PMC9985475/ /pubmed/37361673 http://dx.doi.org/10.1007/s10209-023-00984-1 Text en © The Author(s), under exclusive licence to Springer-Verlag GmbH Germany, part of Springer Nature 2023, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Long Paper Wood, Rachel Griffith, Meagan Jordan, J. Bern Vanderheiden, Gregg Lazar, Jonathan Kaine-Krolak, Maureen Ryson, Matthew Desai, Amarja Folmar, David “Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings |
title | “Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings |
title_full | “Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings |
title_fullStr | “Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings |
title_full_unstemmed | “Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings |
title_short | “Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings |
title_sort | “creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings |
topic | Long Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9985475/ https://www.ncbi.nlm.nih.gov/pubmed/37361673 http://dx.doi.org/10.1007/s10209-023-00984-1 |
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