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Improved Balance, Gait, and Lower Limb Motor Function in a 58-Year-Old Man with Right Hemiplegic Traumatic Brain Injury Following Virtual Reality-Based Real-Time Feedback Physical Therapy

Patient: Male, 58-year-old Final Diagnosis: Brain hemorrhage Symptoms: Headache • Lt side muscle weakness Clinical Procedure: — Specialty: Rehabilitation OBJECTIVE: Unusual clinical course BACKGROUND: This report presents the case of a 58-year-old man with right hemiplegia who improved his gait and...

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Detalles Bibliográficos
Autores principales: Kim, Kyung Hun, Kim, Dong Hoon
Formato: Online Artículo Texto
Lenguaje:English
Publicado: International Scientific Literature, Inc. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9986857/
https://www.ncbi.nlm.nih.gov/pubmed/36851837
http://dx.doi.org/10.12659/AJCR.938803
Descripción
Sumario:Patient: Male, 58-year-old Final Diagnosis: Brain hemorrhage Symptoms: Headache • Lt side muscle weakness Clinical Procedure: — Specialty: Rehabilitation OBJECTIVE: Unusual clinical course BACKGROUND: This report presents the case of a 58-year-old man with right hemiplegia who improved his gait and lower limb motor function following virtual reality (VR)-based physical therapy. The use of augmented reality or VR-based technology is being increasingly used to support physical therapy in patients with motor deficits and to improve gait, and can be used in small hospitals and outpatient departments. CASE REPORT: A 58-year-old man was diagnosed with left hemiplegia due to traumatic brain injury (TBI). He received 20 minutes of VR-based real-time feedback gait training and 30 minutes of general physical therapy, 5 times a week for 8 weeks. BioRescue was used for measurement of balance, GAITRite was used for measurement of gait, and Fugl-Meyer assessment was used for lower extremity motor function measurement. These were measured before the intervention and at 2, 4, 6, and 8 weeks after the intervention. After the intervention, center of pressure and limits of stability also increased. The affected step length, stride length, affected single support, and cadence were significantly increased after VR-based real-time feedback. Additionally, his lower extremity motor function score increased from 18 to 23 points. CONCLUSIONS: This case report supports recent studies that have shown the value of VR-based methods as part of a physical therapy program in patients with problems with gait and motor function, including patients with stroke. VR-based real-time feedback showed favorable effects on rehabilitation following a TBI.