Cargando…

Improved Balance, Gait, and Lower Limb Motor Function in a 58-Year-Old Man with Right Hemiplegic Traumatic Brain Injury Following Virtual Reality-Based Real-Time Feedback Physical Therapy

Patient: Male, 58-year-old Final Diagnosis: Brain hemorrhage Symptoms: Headache • Lt side muscle weakness Clinical Procedure: — Specialty: Rehabilitation OBJECTIVE: Unusual clinical course BACKGROUND: This report presents the case of a 58-year-old man with right hemiplegia who improved his gait and...

Descripción completa

Detalles Bibliográficos
Autores principales: Kim, Kyung Hun, Kim, Dong Hoon
Formato: Online Artículo Texto
Lenguaje:English
Publicado: International Scientific Literature, Inc. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9986857/
https://www.ncbi.nlm.nih.gov/pubmed/36851837
http://dx.doi.org/10.12659/AJCR.938803
_version_ 1784901257573433344
author Kim, Kyung Hun
Kim, Dong Hoon
author_facet Kim, Kyung Hun
Kim, Dong Hoon
author_sort Kim, Kyung Hun
collection PubMed
description Patient: Male, 58-year-old Final Diagnosis: Brain hemorrhage Symptoms: Headache • Lt side muscle weakness Clinical Procedure: — Specialty: Rehabilitation OBJECTIVE: Unusual clinical course BACKGROUND: This report presents the case of a 58-year-old man with right hemiplegia who improved his gait and lower limb motor function following virtual reality (VR)-based physical therapy. The use of augmented reality or VR-based technology is being increasingly used to support physical therapy in patients with motor deficits and to improve gait, and can be used in small hospitals and outpatient departments. CASE REPORT: A 58-year-old man was diagnosed with left hemiplegia due to traumatic brain injury (TBI). He received 20 minutes of VR-based real-time feedback gait training and 30 minutes of general physical therapy, 5 times a week for 8 weeks. BioRescue was used for measurement of balance, GAITRite was used for measurement of gait, and Fugl-Meyer assessment was used for lower extremity motor function measurement. These were measured before the intervention and at 2, 4, 6, and 8 weeks after the intervention. After the intervention, center of pressure and limits of stability also increased. The affected step length, stride length, affected single support, and cadence were significantly increased after VR-based real-time feedback. Additionally, his lower extremity motor function score increased from 18 to 23 points. CONCLUSIONS: This case report supports recent studies that have shown the value of VR-based methods as part of a physical therapy program in patients with problems with gait and motor function, including patients with stroke. VR-based real-time feedback showed favorable effects on rehabilitation following a TBI.
format Online
Article
Text
id pubmed-9986857
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher International Scientific Literature, Inc.
record_format MEDLINE/PubMed
spelling pubmed-99868572023-03-07 Improved Balance, Gait, and Lower Limb Motor Function in a 58-Year-Old Man with Right Hemiplegic Traumatic Brain Injury Following Virtual Reality-Based Real-Time Feedback Physical Therapy Kim, Kyung Hun Kim, Dong Hoon Am J Case Rep Articles Patient: Male, 58-year-old Final Diagnosis: Brain hemorrhage Symptoms: Headache • Lt side muscle weakness Clinical Procedure: — Specialty: Rehabilitation OBJECTIVE: Unusual clinical course BACKGROUND: This report presents the case of a 58-year-old man with right hemiplegia who improved his gait and lower limb motor function following virtual reality (VR)-based physical therapy. The use of augmented reality or VR-based technology is being increasingly used to support physical therapy in patients with motor deficits and to improve gait, and can be used in small hospitals and outpatient departments. CASE REPORT: A 58-year-old man was diagnosed with left hemiplegia due to traumatic brain injury (TBI). He received 20 minutes of VR-based real-time feedback gait training and 30 minutes of general physical therapy, 5 times a week for 8 weeks. BioRescue was used for measurement of balance, GAITRite was used for measurement of gait, and Fugl-Meyer assessment was used for lower extremity motor function measurement. These were measured before the intervention and at 2, 4, 6, and 8 weeks after the intervention. After the intervention, center of pressure and limits of stability also increased. The affected step length, stride length, affected single support, and cadence were significantly increased after VR-based real-time feedback. Additionally, his lower extremity motor function score increased from 18 to 23 points. CONCLUSIONS: This case report supports recent studies that have shown the value of VR-based methods as part of a physical therapy program in patients with problems with gait and motor function, including patients with stroke. VR-based real-time feedback showed favorable effects on rehabilitation following a TBI. International Scientific Literature, Inc. 2023-02-28 /pmc/articles/PMC9986857/ /pubmed/36851837 http://dx.doi.org/10.12659/AJCR.938803 Text en © Am J Case Rep, 2023 https://creativecommons.org/licenses/by-nc-nd/4.0/This work is licensed under Creative Common Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0 (https://creativecommons.org/licenses/by-nc-nd/4.0/) )
spellingShingle Articles
Kim, Kyung Hun
Kim, Dong Hoon
Improved Balance, Gait, and Lower Limb Motor Function in a 58-Year-Old Man with Right Hemiplegic Traumatic Brain Injury Following Virtual Reality-Based Real-Time Feedback Physical Therapy
title Improved Balance, Gait, and Lower Limb Motor Function in a 58-Year-Old Man with Right Hemiplegic Traumatic Brain Injury Following Virtual Reality-Based Real-Time Feedback Physical Therapy
title_full Improved Balance, Gait, and Lower Limb Motor Function in a 58-Year-Old Man with Right Hemiplegic Traumatic Brain Injury Following Virtual Reality-Based Real-Time Feedback Physical Therapy
title_fullStr Improved Balance, Gait, and Lower Limb Motor Function in a 58-Year-Old Man with Right Hemiplegic Traumatic Brain Injury Following Virtual Reality-Based Real-Time Feedback Physical Therapy
title_full_unstemmed Improved Balance, Gait, and Lower Limb Motor Function in a 58-Year-Old Man with Right Hemiplegic Traumatic Brain Injury Following Virtual Reality-Based Real-Time Feedback Physical Therapy
title_short Improved Balance, Gait, and Lower Limb Motor Function in a 58-Year-Old Man with Right Hemiplegic Traumatic Brain Injury Following Virtual Reality-Based Real-Time Feedback Physical Therapy
title_sort improved balance, gait, and lower limb motor function in a 58-year-old man with right hemiplegic traumatic brain injury following virtual reality-based real-time feedback physical therapy
topic Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9986857/
https://www.ncbi.nlm.nih.gov/pubmed/36851837
http://dx.doi.org/10.12659/AJCR.938803
work_keys_str_mv AT kimkyunghun improvedbalancegaitandlowerlimbmotorfunctionina58yearoldmanwithrighthemiplegictraumaticbraininjuryfollowingvirtualrealitybasedrealtimefeedbackphysicaltherapy
AT kimdonghoon improvedbalancegaitandlowerlimbmotorfunctionina58yearoldmanwithrighthemiplegictraumaticbraininjuryfollowingvirtualrealitybasedrealtimefeedbackphysicaltherapy