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1por Belaza, Andres M., Ryckebusch, Jan, Schoors, Koen, Rocha, Luis E. C., Vandermarliere, Benjamin“…Virtual worlds involving social and economic interactions are particularly useful to test social and economic theories. Using data from EVE Online, a massive online multi-player game simulating a fantasy galaxy, we analyse the relation between the real-world context in which players live and their in-game behaviour at the country level. …”
Publicado 2020
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2Publicado 2010Tabla de Contenidos: “…Born again in a fictional universe : a participant portrait of EVE Online /…”
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3por Kim, Young Bin, Park, Nuri, Zhang, Qimeng, Kim, Jun Gi, Kang, Shin Jin, Kim, Chang Hun“…We use the proposed system to analyze the user population of EVE Online, one of the largest virtual worlds.…”
Publicado 2016
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4Publicado 2012Tabla de Contenidos: “…Consumption Without Currency: The Role of the Virtual Gift Economy in Second Life / Jennifer Martin -- 14. Eve Online as Meaningful Virtual World / Pétur Jóhannes Óskarsson -- 15. …”
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