Mostrando 1 - 8 Resultados de 8 Para Buscar '"Electronic Arts"', tiempo de consulta: 1.04s Limitar resultados
  1. 1
    Publicado 1998
    Procedimiento de la Conferencia Libro
  2. 2
    Publicado 1999
    Procedimiento de la Conferencia Libro
  3. 3
    por Goldberg, Harold
    Publicado 2011
    Tabla de Contenidos: “…A space odyssey -- So easy, a drunk could play -- Highest highs, lowest lows -- Of monkeys, Mario, and Miyamoto -- Falling blocks, rising fortunes -- The rise of electronic arts -- Grues, Myst, and the 7th guest -- The PlayStation's crash -- When the adventure ends -- EverQuest : Oros, elves, and a cast of thousands -- The EverQuest killer -- BioShock : art for game's sake -- Those movies suck -- Under the gun : the kids in the sandbox -- Rockstar gets pilloried -- The PopCap guys and the family jewels -- The theorist goes global -- Wii nation -- The future.…”
    Contributor biographical information
    Publisher description
    Sample text
    Libro
  4. 4
    “…Whereas previous research had to rely on self-reported play behaviour, we collaborated with two games companies, Electronic Arts and Nintendo of America, to obtain players' actual play behaviour. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  5. 5
    por Fancourt, Daisy, Mak, Hei Wan
    Publicado 2020
    “…METHODS: We analysed data from 6,867 adults in the UK (61.2% female, average age 46.7 years) who engage infrequently in performing arts, visual arts, design and crafts, literature-related activities, or online, digital and electronic arts. We constructed a structural equation model to explore the relationship between demographic factors (including age, sex, ethnicity or socio-economic status), health factors (including physical and mental health) or social factors (including living alone, urban density, loneliness or socialising) and perceived barriers to arts engagement. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  6. 6
    “…Participants who reported engaging infrequently in performing arts, visual arts, design and crafts, literature-related activities, and online, digital and electronic arts were included and categorised into no mental health problems (n = 1851), depression but not anxiety (n = 873) and anxiety but not depression (n = 808). …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  7. 7
    “…SETTING: Data from electronic ART records of children from 15 ART centres in Mumbai, Maharashtra, India. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  8. 8
Herramientas de búsqueda: RSS