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2“…BACKGROUND: Game of Thrones is a popular television series known for its violent and graphic portrayal of the deaths of its characters. …”
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6por Scharl, Arno, Hubmann-Haidvogel, Alexander, Jones, Alistair, Fischl, Daniel, Kamolov, Ruslan, Weichselbraun, Albert, Rafelsberger, Walter“…This paper presents a Web intelligence portal that captures and aggregates news and social media coverage about “Game of Thrones”, an American drama television series created for the HBO television network based on George R.R. …”
Publicado 2016
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7por Radwan, Mohamed O., Abd-Alla, Howaida I., Alsaggaf, Azhaar T., El-Mezayen, Hatem, Abourehab, Mohammed A. S., El-Beeh, Mohamed E., Tateishi, Hiroshi, Otsuka, Masami, Fujita, MikakoEnlace del recurso
Publicado 2023
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11por Martin, George R. R.Tabla de Contenidos: “…v.1 A game of thrones.- v.2 A clash of kings.- v.3 A storm of swords.- v.4 A feast of crows.- v.5 A dance with dragons.…”
Publicado 2011
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15“…Nineteen fans of the HBO series Game of Thrones performed trait evaluations for the self, 9 real-world friends and 9 fictional characters during functional neuroimaging. …”
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16por Mackey, David A.“…Television shows such as Game of Thrones focused attention on the eye colour of characters, as well as their Dire-wolves and Dragons. …”
Publicado 2021
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17por Dubourg, Edgar, Thouzeau, Valentin, de Dampierre, Charles, Mogoutov, Andrei, Baumard, Nicolas“…Imaginary worlds are present and often central in many of the most culturally successful modern narrative fictions, be it in novels (e.g., Harry Potter), movies (e.g., Star Wars), video games (e.g., The Legend of Zelda), graphic novels (e.g., One Piece) and TV series (e.g., Game of Thrones). We propose that imaginary worlds are popular because they activate exploratory preferences that evolved to help us navigate the real world and find new fitness-relevant information. …”
Publicado 2023
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